Of Crossout.
Where do you want the game to go?.
And what would you change currently?
Of Crossout.
Where do you want the game to go?.
And what would you change currently?
Remove camera steering, make wheel builds viable for things other than facehugging, create ways for new players to get a taste of mid-late game without breaking the bank. I think a weekly subscription you can buy for coins would work. Pay 100 coins, get a set of epics you can swap for another full set once per day. Kind of like the old legendary temporary containers, but not as pricy or luck dependant. Maybe up the cost for a legendary set for 350c a week. 1000 for relic set. This way you could play endgame without having to wait 1 to 2 years. Coin burn keeps the economy moving and player retention might go up because of players grinding new levels and not just buying a useless 30 dollar pack, get aggravatingand never playing again. Renting relics and legendaries could open up clan wars to hundreds of new teams who stand to gain uranium whereas before they never did.
Thank you for your input, but do you think everyone wants to play the endgame?
I think the shiny new toys and possibilities entice most everyone, especially at the start. Who doesnt see a Scorpion and dream big?
Some great points DHawk!
Great discussion by the way!
For me I would start by some balance points in regard to canons.
Relics are very difficult to craft. FYI - I am on my second month saving for the Odin Relic Generator. The only part I need is regular Thor generator. I would make Relics easier to craft by not requiring special parts that require in game events to craft or get as an item. (This creates unnecessary bottlenecks) This will lower the cost for parts.
I would create a currency that is universal and used across events instead of being lost. They can be used for stickers, paint, coin, decor, packs, for subscription time, and for fusing items. You can also buy unique portraits, backgrounds and co-drivers. (Goal to decrease complexity and create a fun experience. Also create another avenue for revenue by purchasing unique stuff. Of course you can by this unique currency on the store.) This by passes an event item like lighters and streamline the current store-bought unique resource coin or whatever. Have one universal system that is easy to understand.
Make co-drivers have an added ump! They have a preferential cabin based on a faction. Give them a cool trait like added durability, added power, added speed etc. Basically, where the cabin is weak make it better balanced.
-MC-
Elaborate please.
I agree wholeheartedly with most of your post and have made similar suggestions. Open up CW to the masses and you could actually build the playerbase.
A Relic in 1 to 2 years? What have I done wrong?
On the other hand, I sorta don’t really want to be an endgamer…I enjoy the game too much, and the people I’ve met…and don’t want to get to “the end” and have nothing else to do, except annoy people with scorpions. I may never get relics, and that’s ok too.
But to answer the OP’s query, as a director, the only thing that should matter is player retention. Once you have enough people sticking with the game (thereby growing the player base) then you can focus on expansions. This game is worth it.
I would keep MGs, SGs, , canons, Aurora, Drones, Missiles and Melee, basically i would keep it simple
I would make premium builds with full combat capabilities instead of those sorry ass packs.
I would end the Market and put in place a XP model instead( rewards of XP and an array of XP modifiers which you can buy and earn through combat).
I would revitalize the adventure mode and use that map more frequently like in a RPG kind of mode.
I would try to make something more with bedlam…
I would completely separate the ground from the air with completely missions, raids and equipment.
CWs would be with pre made builds
And that’s it
i would press the red button!