I was thinking of making an entire tiermaker thread of ranking all the weapons you own, but got too lazy to do it so basically;
What weapons that you own, do you consider to be S-tier weapons?
If you want to add more opinions, what of the weapons you own you’d place into the bottom of the barrel tier. You can also list weapons into any good/bad category that you have in your inventory, but for the most part it’s about asking people what gun they think is S-tier, if they have any, that they are stuck with, willingly or from a battle pass or fusing them ages ago and so on. And in the current state of the game, I have a few guns that have really fallen down and never got back up to top tier equipment (Locust).
Anyway for me, my S-tier guns from my inventory currently while making this post are Doom, Morta, Argument, Incinerator and Phoenix
I’m slow. S-tier means “super” or “sh!t”?
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CW: typhoon, kaiju, narwhal, cyclone, commit, scorpio, tow, porc, plus almost any weapon in full auger/spider pack.
CC: raijin, charybdis, whirl, joule, commit, yong
don’t bother with the rest. this is of course speaking competetively.
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What is a commit?
Edit: Never mind that is one of the new battlepass weapons lol, I can’t keep up with it all too many new weapons to keep track of.
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Great Topic by the way.
Here are my two cents. The Cyclone autocannon is S-Tier. Before I had this weapon, I averaged MVP about 15% of the time. With the weapon I average 40 - 50% of the time. My longest run was 6 MVP’s in a row.
The Compiler Cannon. Yes, it’s overtuned at the moment but we all can expect a nerf bat after this battle pass. Why is it S-Tier. Unlike other cannons if you miss your kind of screwed… With this cannon you can adjust your attack. For Example… A survivor on my team kills a bot that I was firing at. I can adjust my aim and hit 2 out of 3 shots on another target. The weapon is a hybrid arty, but I never use that mode. It takes too long for target acquisition but it’s a nice to have. With the right set up your rate fire is sick.
Hope that helps.
Cheers - MC-
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I like my reapers, I’ve had them for a while and will hopefully never part with them. They are good because they don’t have to cool/reload, so you can shoot until you run out of ammo. When I use them with my 2 fused ammo racks (expanded ammo packs for those that haven’t been paying attention to the renaming of the ammo boxes), I have over 1700 ammo, and with harpy it gets even more ammo. With 2 reapers, which is what I use, you can double this number and get a LOT of ammo. And since they don’t need coolers/radiators, I can use my power score more wisely, so instead of using 12k power score with therms and several seals and shivers, a thor, ammo, and 2 radars (not my best build, it was horrible), I can go 12k power score with much more firepower, a lesser generator, and minimal modules (ammo, a radar, and sometimes argus for the final energy point). For those of you concerned about explosives, I prefer heavy builds anyway (my heli has over 9,000 durability), so it is hard to pop the ammo in the middle. I also like using the recoil of the for my reaper boosted heli. There only one major issue I have with them, and that is the need to lead your shots with them, which is sometimes difficult if the enemy keeps strafing really far away with a heli, and switching directions when you get a few hits. Now that they removed hitscan, it is less bad, but it is still annoying sometimes, but most guns probably have the same issue now.
Joule
Doom
Yongwang
Gravastar
Astraeus (Only relevant sniper at 9k despite nerfs)