Most likely by preventing heating, it wouldn’t prevent the damage the flamethrowers do but would prevent them from heating the parts they hit. not a complete nerf to the fire but a heavy debuff to their use.
Could always name wire lock, as all parts have electrical systems, just jamming things on the part might work. But still think it should be focused on faster parts hmm.
how about this for a rework.
Wire lock
A speciallized mine used by local sheriffs and guards, these can lock almost any movement part slowing them down or stopping them outright.
Function: locks what ever part it is attached to preventing movement and disabling it (will cause hovers to fall), is less effective against legs, tracks, and augers which can grind it off by attempting to move. (10 damage to the mine per second takes 5 seconds to destroy)
You mean water?
As for it not making sense, using things in combo has always been a big part of crossout, having an ally with a water cannon removing your heated parts and boosting your weapons heat effect isn’t a bad thing.
Also radiators/coolers are internal heat reduction, the water canon is external. different heated parts effected.
Commenting quickly on the two ideas I like, especially the long-standing suggestion to add a water cannon.
Water cannon
I don’t think it’s logical to have it buff overheating weapons. Yes, some MGs are water-cooled, but I don’t think water hosing a gun does that. With the pressure in a water cannon, It’d probably mess with aiming, clog the cannon and gas-return system, get inside the electronics, etc.
I think what’s logical is:
-No damage, good impulse
-Cools down heated parts at a good rate
-Removes fire puddles
-I’d say extinguish Porcs and Forts, but if you got no damage and high Impulse you can just push them away, including into your opponents’ face, so debatable.
-Definitely extinguish Phoenix bolts, and probably knocks missiles out of the sky, despite no damage.
Wheel lock thing
How about it sets the max speed of the movement part it attaches to to 50-60? Pretty much no change for heavy tracks/legs/augers this way. Simple, efficient, uses stuff that’s already coded in the game.
WATER CANNON
Not all weapons of the waste are meant to destroy, some are meant to help. Water cannons are one of the rare tools designed to prevent harm instead of cause it. USed by survivors to put out fires caused by the firestarters water canons like this are a common tool in any settlement.
Perk: Shots can remove heat, disarm timed projectiles, and put out fire pools.
Function: deals 1 damage per shot, and imparts a moderate recoil impulse allowing it to push back lite vehicles. Its perk allows it to to effectively prevent harm to allies.
Stats
Energy: 4
fire rate: 25 shots per second (fires in bursts of 5)
ammo: 500
damage: 1
effects
+moderate impulse
+removes all heated parts from allied builds
+disables mines, missiles, and fire pools
down sides
-doesn’t do much damage.
-runs through its ammo rather quickly.
Yeah the game lacks propper support items. Well not really we have the kapkan, and the trombone as of late as well as a few other minor ones like the drone disabler and argus.
I’m a little late to the party, but could we have a fire extinguisher or some module that can negate heating damage for a short period of time? The damage bonus from heating is very powerful and it would be cool if there was a counter play option.
FIRE SUPPRESSION SYSTEM
info: Used by the steppenwolves when dealing with the firestarters the FSS is a common way to counter them putting out the fires they start. Sadly unlike the water cannon of the nomads the FSS is personal use only.
power cost: 1
ammo: 3
function: On activation negates all heating and prevents further heating for 5 seconds. has a 10 second reload.
Completely opposed to the MCS. no repair drones, no controllable fuzes, and no WOWS carrier mode in XO w/ effective and automated weapons that don’t require exposing oneself to deal damage.
I also object to the water cannon because its a support weapon that entirely counters main weapons such as the fortune and porc. The Spark and Flash already do this and I think that’s garbage. Also just why water. Dry chemical? Gel? Foam? A vehicle in XO cant possibly carry that amount of water, its completely beyond my ability to suspend disbelief. Also requiring explosive ammo packs seems odd.
Tbh I’d rather Targem just nerf the damage bonus from heated parts and they made being heated a more subtle glow/change of vehicle color to a blueish tempered steel look. Heat bonus damage is just too much to not be something OP, hence Trombone meta. I liked the days where stat buffs were just subtle 5-10% here and there, not a whopping 100% increase.
I agree the heat buff is really to high as well but I also think that it could be worked out differently than a straight out percentage reduction nerf. As in they could extend the time required to heat and extend the time to cool. i.e. adjusting the drive though time to where it requires you to sit longer in an active fire pool or direct flame for the same effect.
The cooling heat fire is a cool idea with water cannon, I think it has to be balanced properly though.
Same with the shield drone, though I doubt it would take long before anyones shoots it off; the thing with existing drones like the yaoguai and vulture is that theyre a bit hard to see sometimes as with this shield drone it would literally be a worse barrier IX that required to be shot to be destroyed instead of melee/ram into it. On top of popping off like nova shield with 600 dmg, with these two reason I think it wouldn’t really be that useful and more gimmicky than anything.
PSS: A better version of the griffon’s cab perk and verifier? If so, would have to be WAY better to cost one energy.
MCS: Interesting, but I feel being able to command them on the map directly is a bit OP. Maybe with some kind of limit cause people would surely abuse it like hell.
I totally disagree with the repair drone possibly damaging allies, let alone for really low odds of it hapenning, people already get pushed over, flipped, rammed into when using limited fire angle weapons, etc. the last thing we want is put more oil on this already toxic fire that is eating the game from the inside by making the allies pay for one’s droner mistake; trust me, you wouldn’t want to be that droner. I do like the rest of the repair drone idea though, just to be balanced properly.
Wheel lock thing: Not really eager on that one, we already have kapkans that you could shot off or circle around and break by just pulling with heavy cab builds and even with that, the devs had to nerf them with a timer (years later though) and with that nerf are still somewhat OP. Wheel lock would not only stop you but would throw you off left or right worse than a flat tire and/or make you pivot around the locked wheel. I don’t think the 15 seconds would help much to nerf this as you can pivot around in a literal instant. I do like that it spares tracks and augers though, add legs to it as well, as for just slowing down the vehicle, we already have jubboku for that. Id maybe scrap that idea and just implement its functionning and slow movement parts being spared on the existing kapkan and jubboku, I don’t think we need another item for that purpose.
Perhaps instead, have the kapkan and jubboku being more OP toward light cab/builds and maybe medium as well but be even less effective on heavy cab/builds.
Some really good points there, as for the MCS yeah it needs a nerf in the idea, maybe you can only directly control one drone at a time similar to the tow, and require drone modules to deploy drones. This would mean its drones would have to be their own weapons though .
Well the MCS seems really broad in its use and how it can be tweaked for it to be more balanced,
Ex:
-Have the map targetting be in an area/quadrant instead of a precise spot.
-Limit the duration of the drone dura, lifetime, damage, etc
Yes, only one at a time coud work but I feel like it would kinda kill the uniqueness of the weapon, and making it too similar to other drones. Another thing is that it might suffer the same issue as the TOW missile, maps being too small and games too fast to not get sneaked upon and killed in seconds while you’re busy playing with drones somewhere else lol.