As the suggestion submission thing is gone.
seraphin drone
Functionally the Seraphin is a standard auto drone similar to the argus. The difference is in its function this drone when launched will head to the nearest allied vehicle and project an AMS shield that lasts for 60 seconds or until the drone is destroyed. While a drone is active its host gains a 2.5% damage boost to their weapons for each projectile it blocks upto 20% note each blocked projectile takes 5 seconds off its life time.
gameplay: on deploy will seek an ally to protect boosting their damage while protecting them from hostile fire.
Rarity: legendary (upgraded argus)
energy cost: 3 per
use in game: we need more support tools.
Faction: dawns children
reason: I feel like they are the best faction for most support tech.
Passive stealth systems
P.S.S systems are a rather new thing to the waste, when attached to a ride they prevent radars, radar detectors, and guided missiles from actively locking onto it. this comes at a cost of being unable to equip other stealth modules.
Function: build doesn’t appear on radar maps unless firing weapon, all lock on weapons take 150% longer to lock on, this includes turrets and drones.
slot: cloak (meaning you can’t have it with a cloak moduel)
cost: 1 energy
faction: dawns children
Mobile command system
The MCS, is a rather large system of computers, ravager tech, and dawns children programming. costing a whopping 6 energy This support drone bay is extremely taxing on a car but when used right it can change the battle for its side.
Function: On key press the user goes into tactical map mode, in that mode they can order around a set of 6 support drones, repair drones (single use wheeled drones), shield drones (drones with argus lasers), and fuzes. the drones increase by 2 per genus.
note: think of this as Crossouts carrier mode, you can also add combat drones to it by adding their module allowing you to remote control them. by default it can have 4 drones active at a time with the user selecting form any drone they have on the vehicle (drones are spawned one at a time.)
Seriously just think of this module like the World of warships carrier module even in the you can return drones to you to repair.
Energy cost: 6
ammo: 8 (uses 2 at a time. deploying left and right of the vehicle no mater orientation of the module)
drone types
repair drone: these drones are highly explosive with ammo and tools on them, they can heal 15% HP and 10% of lost parts (prioritizing wheels) of an allied vehicle, note if destroyed before they get to their target tehy explode for 300 damage to all nearby. So waiting for them to get close is something the enemy might do.
shield drone: armed with a miniature barrier and argus this drone will drive around blocking projectiles, note it doesn’t block small arms fire and looses its barrier after taking 600 damage. return to the MCs for reloading.
Fuze: it is a fuze it goes boom.