An extra game mode

You could start with tape then go to zip ties and up…

I think a lot of builders think their are stickled together very poorly.

forgot to add Nin gets smt like a 10% dam increase, while the other friendlies get 5% dam increase (like falcon, just lower dam) that lasts for 4 sec (shorter that Falcon) (it is assumed she learned from Falcon at some point)

this 1 was supposed to read “slight increase in durability to All Structural Parts (not Weapons, Mov parts, Cab, or Modules)”

multi-tool reduce all the credits for repair by one.

one would be too strong it would have to be 0.3ish

BIGGER G
Rare Heavy Generator
energy 3
just to fill the niche…nothing more
:rofl:

CM4 - ICICLE
Epic Rocket Launcher
energy 4
The Cryo Version of Trombone…low dam: extra freeze time or smt…
:grin:

dunno if i mentioned this before, but…
MF T-44 REVENGER
Epic Microfactory
energy 1
Epic version of Genesys…perk could be similar but weaker than fatum…like, just faster reload or something…
:yum:

H - 4/20 “USURPER”
Legendary Module
energy 2
works similar to Daze module, only, instead of deactivation, the module takes control of nearby drones/turrets for a similar rotation as Daze. if the player is killed while USURPER is active drone related patches can be obtained by enemies…
:laughing:…for them drone haters… :grin:

…just thought about it…lol

in the window where you assign weapons to keys/buttons…

…wouldn’t it be nice to know AMMO COUNT (for weapons that use it) of each weapon WITHOUT the need to go into test mode?

…just a thought… :grin:

addendum(s):
-Legendary Module - DB76 DISPLACER - (3 energy) - for 4 sec cloaks the car and projects a fake immage 20m away from the car. depending on module facing direction, the immage can be placed In Front or Back, or to either side. if the immage is shot it dissapears, and it decloaks the player as well.

  • V69 - VINCENT - (9 energy) - a Special tier version of Nagual.

HELICOPTER RAIDS
following are 2 templates for helicopter raid modes:

WARMHOLE - Helicopter Raid -
-Location- tunnels inside an active volcano (for those who know, immagine FF Kanaloa… :wink:). flowing lava (both horrizontal and vertical) and possible rockfalls due to tremors make most of the “natural dangers”
-Raid Type- 3 versions;

  1. version is “Assault on enemy base” version…the players infiltrate the enemy stronghold “Gundam Style” through dangerous tunnels to reach the fortress inside and blow it all up…
  2. version is “Terrorist Hunt” version…similar to the former, but more focused on traps and turrets, the players must navigate said tunnels and stop a terrorist from using a WMD (insert “Team Amerika” song here) to start a chain reaction that causes an eruption…
  3. version is “Wasteland (…sentai… :rofl:) Rangers” version…this 1 focuses more on navigating the tunnels with lava errupting everywhere. the players must plug several strategic points inside the volcano to prevent an outflow of lava. the level of the lava is constantly on the rise, and players must also look for outflow vents that they can create to drain the lava somewhat or just stall it’s rise. after doing the job, heavy tremors start occuring and the players must flee outside or be crushed by falling boulders.

GREENSEA HELL - Helicopter Raid -
-Location- a gigantic rain forrest. (this one was inspired by an old coin-op i played…can’t remember the name…think it was Air Rescue…or smt…your role was basically to drive a rescue heli and pick up / rescue soldiers in the middle of enemy territory, ofc…dodging bullets, etc…)
-Raid Type- 2 versions;

  1. version is (ofc :grin:) “Search ‘n’ Rescue” version…you have been hired by the Dawn Children to go find/rescue a scouting/research team stuck in some “big forest” (…they tell you… :laughing:), and bring as many as possible back (living or dead)
  2. version is “Jagged Alliance” version…similar to the previous one, this only differs in the fact that the players are hired to reach the outpost the DC SnR guys made and defend it from attacks by any attacking attacker… :scream:

…some more unused (…or rarely used) locations in adventure mode… :sob:





part 1 of 2

…part 2 of 2…




…continuing on this…
New game mode: WAR PARTIES SLUGFEST

this game mode is played by 4 teams of 4 players. each team consists of:

  • 1 WARBOSS - armored car required PS (14-20k)
  • 1 LEADER - armored car required PS (10-15k) may NOT use relic weapons, and
  • 2 WARRIORS - armored car required PS (7-12k) may NOT use relic and legendary weapons

can be also used as a mode in Clan Wars or Confrontation

ALSO

if you made tiers in Clan Confrontation and reward different resources (scrap, wires, copper or smt along these lines) people would play it more…we get scrap like peanuts already…so how about that…?!
:grin:

1 Like

this is just levi clan war

similar, yes…same…no
:grin:

…NEW GAME MODE…

Name: WARZONE
Type: Mission (any type; 1/2/3 or no bases, counts as regular team deathmatch; may or may not include respawn type matches)
Time: standard, as per mission
Weather: any
Terrain: any

Description: more that a new game mode, it would be perhaps more precise to call it “A NEW GAME MOD!!!”… :grin:

it was inspired by the “outside artillery help” on that map…can’t remember the name, atm,…

basically (yess, you guessed it :smiling_imp: :japanese_ogre: :japanese_ogre: :rofl: :rofl:) players would play “regular matches”, exept…occasionaly instead of it raining water, it could rain ARTILLERY SHELLS… :rofl:

OFC, the number/placement should be 100% random, for fairness…lol…sake… :rofl: