some more stuff for adv.mode…
this was also inspired by a very old game i liked called firefall…for those who don’t know about it, it was a PVE MMO that had players pitted against an endless army of aliens and they had to defend the last livable parts of earth.
so…first make actual camps for factions. then those camps could be attacked by either ravagers or a rival faction which could give the players something to defend/attack, depending on faction chosen. this would work similar to situational encounters, and in case that said camp is destroyed, players of that faction could then try to storm and reclaim said camp.
a small digression…before starting adv mode you could for example allow players to choose if they want to be:
Mercenaries - do not belong to any faction. can attack or be attacked by anyone (players or AI), but they are allowed to take any and all factions’ side quests.
Faction member - can attack other factions (or players belonging to those factions). AI controlled friendlies could help those players against others (like you could “summon” them with the help button, or something). also, only side quests from own or friendly faction can be taken.
this could give players more varied choices of play, and imo revitalize adv mode somewhat…
side quest - A friend in need - it’s basically a crossbreed between “deliver and destroy” side quests. the player needs to rush to a certain place and help a faction member against multiple enemy faction cars trying to kill the friendly.
faction side quests.
as every faction has their own base, a player could obtain some kind of side quest by visiting said faction base camp.
firestarters could be used for arena brawls
scavengers could ask for escorts as they go dismantle something
lunatics could ask for assistance in a raid
steppenwolves could ask for protection of a site that they intend to make a watchtower of base camp in
nomads or dawn children could ask for an escort while they are analyzing an anomaly or something
ofc, such side quests could only be undertaken by players from those factions, or factions that are friendly, as well as “mercenary players” (who are allowed to take side quests from any faction).
so far, aside being just a flavor, factions per se have almost zero impact on the world, which is kind of a waste of a great potential, both as game options and world building…