Anyone else noticed how there’s always that 1 omnidirectional movement part that’s just way better than any other movement part in the game?
At first it was hovers, then they nerfed Icarus 4 so it was Icarus 7, then they made Gerridas and Omnis “the one” and next up depending on how much they nerf the Gerrida it’ll be the Omni, but they’ll still keep it steady how Icarus 4 and Atom will be the sluggish “fair” omnidirectional movement part and then the faster ones are the same old zigzagging out of the reach of most guns/builds thing that was the original reason sideways hovers were sorta removed from the game.
So basically even with all this progress it’s still the same old sideways hover problem, just under a fresh new coat of paint once the previous one is “fixed”. Game has progressed but still insists on having the same core faults it had even before supercharged.
It’s like a pattern, pretend to slowly try to work the game out for the better with minimal changes and balance tweaks, and then roll out either a new part or some arbitrary change to the game that completely nullifies most of the previous work done and the game is back at square 1 under a brand new coat of paint. It never changes, there’s been so much done to the game and so many new parts added, yet it’s still the same old.
I bet this time next year when they’ve slowly balanced out the game, they roll out a huge change once again to some core mechanic of the game or how parts function that sends it right back to how it was at this given time and whatever work was done to it gets thrown out of the window once again and the general META is right back where it started, soke kind of omnidirectional movement part way better than anything else and a few specific guns that hard counter everything, with some new way to take advantage of how the game works (horseshoe omamori as a raw example)