Charlie is the lie part separate in your name that would almost be cute… They use to say they wanted to keep things simple because every part should work on all the other parts. Do you think they changed their opinion on that?
As I said, for the 3rd time, the weapon works with any other parts (any other cabins, movement parts, etc. Of course a cooler won’t work with a MG and a reload module won’t work with a boomstick, etc.) but you won´t use the weapon to it’s full potential. Quantum is a very old cabin with a very specific perk working with specific weapons (energy weapons) and in certains condition only (not getting damaged a certain amount of time), yet plenty of players are using it on various situation. So no I don’t think devs changed their opinion on that matter, you just don’t seem to understand it completely. And let´s not play words with pseudonyms, Stinky_mouse.
The Astraeus is extremely usable on hovers, I don’t know what you mean when you say it isn’t. Its point and click, turns relatively fast, and has no speed penalty. Most people I see trying to minmax it are using some sort of hover.
This gun can be used to a decent effect without doing damage to itself, but you are stuck doing 380 damage. I would rather have this gun without any perk at all because its perk is more of a disability when I’m trying to charge it without overcharging it.
This gun should be viable on other cabins, it should not require an Ermak brick to work nicely. I also should not have to cab mount them. These design decisions kill the creativity of the game too much.
Yet the gun itself is very creative.
I don’t want to use this gun whatsoever
Although there are Assemblers and Arguments (Summators). Summators helped me to live through hard times. Astra is like those weapons but worse.
That’s exactly why I think it’s a good combo, instead of doing like they’ve always done with new weapons by making them too underpowered and useless(or too OP), here they’re making it more niche by limiting a bit the possible builds, so people don’t abuse it to all sauces. Like for once they’ve managed to make a balanced epic weapon taken from a relic/OPer version.
Sure, the idea could be bad if pushed too much, but this level of it is perfect, it limits build possibilities but not entirely. I got the new pack yesterday and the weapon is fun, not really my thing though, but I can see its potential for who are good at sniping.
Plus it’s not like theres that many kinds of hover builds around compared to the rest of movement parts; they’re mainly all side hover builds with spaced armor and similar build structure, so I don’t think people using the gun will complain much about that, more so the perk itself lol.
what I meant was :
Basically the weapon can be mounted on hovers but is not really designed for that movement part, because the perk needs large HP pool meaning heavy cabin, meaning movement parts with huge tonnage.
I disagree. The ermak cabin in which it was designed to pair with is an optimal hover cabin, just as the echo is.
You can disagree but you have to explain why, just like I explained my point of view here :
You can mount heavy cabs on hovers, but either you ll have to put a lot of them, or you won’t have a lot of HP (for an heavy cab), or you´ll just be slow because of the huge power drain.
I may be wrong because I’ve never played them but I think hover builds for astra would be a good lower ps choice for people running dual mammoths on echo and hovers. Because they’re already used to having less armor and possibly die pretty easily from getting flanked, that or dying from losing your astras/blowing yourself cause mounted on the cab, I dont see much difference. Sure they’re not the most popular builds but I’ve seen some here and there and they were usually pretty decent players with such combos.
I think some of my turn off for the weapon is I look at it like a overpowered desperation gun. No one in combat wants to really use the weapon that could lose them a battle. Meanwhile the conceptual idea of it is fine and realistic however in the game our more trollie population mocks those that can’t bring home the match bacon win. To me the idea of the weapon would be better in a non-team environment i.e pve.
True but I think that’s more of a game issue than the weapon itself, like sometimes I feel like devs knows they can hardly nerf anything meta too much without too much backlash and that theyre trying to tackle the problem by adding new more (not by much but still) balanced weapons. I can appreciate the idea/attempt if thats what they’re going for but i aint sure it will work, guess we’ll see.
I would agree with you on the point of they are constrained via user complaints. I’m not sure if this is a good way to break the mold though. Some players might find the fun in how to use the weapon but others might find it frustration. To me the users mostly complain if something loses a match though. That last charged shot can be that factor. That’s why I think it’s a bad mechanic.
If they add in that a build with the weapon firing in a charged state can’t be reduced to zero durability from it’s own damage I think that would solve for a lot of my issue.
Have you ever used echo on hovers? It does not have an issue at all. You can be insanely fast with 2k hp. Or move at a decent pace and have more like 3khp. Ermak and echo have the same same stats basically.
And with this — parts on which weapon is welded can be damaged up to 10% of their durability but not lower — it can be… at least some weapon, I guess.
Nice gun but regular shots do too little damage, and charge shots take too long to charge if you’re running them attached to a heavy cabin like you’re “supposed” to be. Playing a sideways hover it’s easy to attach the guns onto a cabin as opposed to other builds but then again what doesn’t perform much better on a sideways hover than on any other build ha ha.
They are fun guns though, and they aren’t absolute crap. If it stays as it is, it’s a nice medium efficiency gun. If they buff it, it’ll be much better. If they nerf it, I’m selling these right away and replacing them with tripple Median
I tested the gun and got 25 charged shot before destroying mounting points.
It destroys the mounting parts first so here is what i did. Mount the gun so it sits on :
2 x Elbows
1 x gun mount
the corner on a cabin.
If the cabin is that machinist, it just fired until i got bored of counting charged shots. Its decent damage for the rarity but i am against a weapon that damages your own build.
I guess you didn’t try them with ermak.
The Astra is in a terrible spot cause it maxes out at about 380 damage if you don’t damage yourself, while they do 570 with the perk used. This means the gun does 50% more damage 100% of the time as long as you use the perk. What weapons in this game have a perk that overpowers its base damage that much?