I tried a build like that on the exhibition it doesn’t keep up with the damage given to the parts.
If it’s only one elbow per gun taking the damage and then healing yes. But I bet it didn’t have two elbows per gun and those elbows all on cab nodes with averter. I bet I could make it work.
Ugh, I hate being wrong. I cant get the averter in there to connect to all the elbows. So even with healing the guns gone after about 13/14 shots while constant shooting and all loaded shots. Still not bad though considering. Still a bummer.
If I attack Rhyme bot, could it degun itself via constant charging of the weapon?
He’s gonna degun himself or die trying literally
I think this pack Ermak+Astraeus is actually very interesting and well thought: Players were complaining about dogs and hovers at various times, but rarely about heavies.
And Devs, on this patch and the previous one, have directly nerfed dogs with various changes and they nerferd hovers (-5km on icarius 7) while buffing long ranges and heavies (medium + long ranges hitboxes, integrated visors, structural parts PS and dura imrpovement…)
And now they continue on this direction with this new cabin and weapon. Astraeus is a long range weapon, good against hovers; and mostly usable with the new cab, which perk is perfect against dogs (the rapid damage of spark/harverster/fire will make the build at perma +30% resistance at simple touch).
Astraeus has an unique perk that’s for sure, and it’s limiting its use on hovers, unlike its relic counterpart. This epic scorp will be on heavies mostly, or maybe in hover-master but PS will be higher and the build is riskier.
So I understand players seeing the weapon’s perk limiting the builds options, but it’s not a thoughtless move from the developers, I’m sure of it.
Edit: other option could be to see Astraeus on hovers without using the perk, a bit like Tsunamis, but I don’t know if the reduced damage output will be competitive.
I don’t agree that is well thought out and matching to the concept of everything is useable on everything. That might have been to limiting to them though. I don’t know.
I think there might be a misundersantding, I’m not saying everything is useable on everything, but that Astraeus is mainly designed for Ermak and the combo is part of the general direction of the devs.
The weapon is well though by the devs because the weapon is not really usable on hovers and the cab part of the combo is a heavie with a perk at the same time good for the weapon mechanism and countering dogs.
This is well beyond bending the concept @41358411 … Who designs a weapon that can only be put on a health brick while exclaiming a building principle that anything goes on anything?
You can use it without charging though.
Do you really want to micromanage your mouse clicks on a non-ammo’d gun?
I think again there’s a misunderstanding. nobody said anything goes on anything. And technically as said before, this weapon can be used without the perk with any cab, so it can go with anything, just not used to full potential.
Charlie is the lie part separate in your name that would almost be cute… They use to say they wanted to keep things simple because every part should work on all the other parts. Do you think they changed their opinion on that?
As I said, for the 3rd time, the weapon works with any other parts (any other cabins, movement parts, etc. Of course a cooler won’t work with a MG and a reload module won’t work with a boomstick, etc.) but you won´t use the weapon to it’s full potential. Quantum is a very old cabin with a very specific perk working with specific weapons (energy weapons) and in certains condition only (not getting damaged a certain amount of time), yet plenty of players are using it on various situation. So no I don’t think devs changed their opinion on that matter, you just don’t seem to understand it completely. And let´s not play words with pseudonyms, Stinky_mouse.
The Astraeus is extremely usable on hovers, I don’t know what you mean when you say it isn’t. Its point and click, turns relatively fast, and has no speed penalty. Most people I see trying to minmax it are using some sort of hover.
This gun can be used to a decent effect without doing damage to itself, but you are stuck doing 380 damage. I would rather have this gun without any perk at all because its perk is more of a disability when I’m trying to charge it without overcharging it.
This gun should be viable on other cabins, it should not require an Ermak brick to work nicely. I also should not have to cab mount them. These design decisions kill the creativity of the game too much.
Yet the gun itself is very creative.
I don’t want to use this gun whatsoever
Although there are Assemblers and Arguments (Summators). Summators helped me to live through hard times. Astra is like those weapons but worse.
That’s exactly why I think it’s a good combo, instead of doing like they’ve always done with new weapons by making them too underpowered and useless(or too OP), here they’re making it more niche by limiting a bit the possible builds, so people don’t abuse it to all sauces. Like for once they’ve managed to make a balanced epic weapon taken from a relic/OPer version.
Sure, the idea could be bad if pushed too much, but this level of it is perfect, it limits build possibilities but not entirely. I got the new pack yesterday and the weapon is fun, not really my thing though, but I can see its potential for who are good at sniping.
Plus it’s not like theres that many kinds of hover builds around compared to the rest of movement parts; they’re mainly all side hover builds with spaced armor and similar build structure, so I don’t think people using the gun will complain much about that, more so the perk itself lol.
what I meant was :
Basically the weapon can be mounted on hovers but is not really designed for that movement part, because the perk needs large HP pool meaning heavy cabin, meaning movement parts with huge tonnage.
I disagree. The ermak cabin in which it was designed to pair with is an optimal hover cabin, just as the echo is.