For me this is the Vulture of the battlepass, as in a disappointment.
It just, funny enough, does not feel like it packs enough of a punch and suffers from the same general feel of suckiness as most cannons do (excluding rotating ones like hulk and fat dude). The damage is amazing on paper and on test range, but there is something wonky going on with the explosion radius when using in the heat of battle, which many youtubers seem to have commented on as well when testing out the gun. It does not feel like a 12 energy weapon, simple as, more like a 10 energy one.
And with the way the shot works, they have created, either intentionally or by accident, a face hugging cannon for the most part. It’s way too close quarter combat for my liking, if I play a cannon, especially one as heavy as this, I like to not be in the face of enemies and trying to outmaneuver them which I can’t. And the reload on it is atrocious. It’s like it’s been balanced as being a long range weapon, but designed to be a closer brawling weapon. Supposedly the shot does insane damage, but 9 times out of 10 it fails to do so for whatever reason, and you’re stuck in situations like landing a perfect shot to an enemy build, it drives right into you without loosing important parts, keeps shooting at your gun as you wait for it to reload, shoot again and barely do any damage to anything while you think it’s supposed to cause some damage other than a few small parts falling off, and then your gun is stripped by the most token shotgun build in the wasteland.
You need a fast build with good reload and maneuverability to make up for the gun in areas it lacks, but can’t do that to the point of making the gun really good. If you play it like its sort of intended to use, you don’t do really good either.
At max this gun can be under all the right circumstances and modules and on just the right build, average at best, and when the absolute best you can get out of a gun is average it really does not feel like a 12 energy super cannon. Honestly imo this gun either needs the accuracy and bullet travel mechanics of an Elephant and otherwise stay as it is, or if they keep the current firing state of this gun it needs a way bigger, or fixed, explosion radius even if that comes at the cost of doing way less damage, and more hp in general.
This gun falls apart in higher ps like wet paper even with Grizzly and Averter and so on and you manage to shoot 1-2 rounds per match at best, and even in low ps, almost as low as you can go, you manage to get out 3 shots before the fast moving meta takes it out.
This gun is to 12 energy weapons what heavy cabins are to cabins in general