Average kills per battle

It was actually always kills and assists, except years back you would only get an assist if you did damage to the enemy up to around 10 seconds before they died. Sadly now you can just tag 1 damage for an assist.

This is why I say to cross reference their MVP ratio with their kills per battle, someone doing minimal damage for all the assists then they’re unlikely to get high scores and therefore MVPs, as Monkey pointed out.

That is indeed true, failing to secure the kill consistently will make such a tactic pointless at increasing the stat.

PVE as in Adventure & Raids… Patrol counts, I believe. Technically, that’s PVE.

Right??? :man_shrugging:

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This. You can fake a somewhat decent kdr, you can’t fake 25%+ MVP/Unyielding rate

… Well, you can play exclusively 3999PS Yaoguai and fake both, but that’s Targem being targem

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Patrol is a Mission and PvE at the same time…

Yeah, my logic got flawed there, but Patrols are Missions, they satisfy the Mission challenges. But I forgot they are PVE too, as the Bots are not Humans, but the Patrols are considered PVP for the KPB ratio.

That was for the Scoreboard and your Score. Assists before 15 seconds had passed counted and kills for the Score, but only Kills counted toward your KPB for my first 70,000 Missions.

Now, I have to overcome those 70,000 Missions when raising my KPB, it is slow progress.

You were good to have a 2.00 back then.

That is why KD and Patches are also BS.

Because some of us started at the beginning of the game, and those people had the first few years of all their patches deleted.

They used to have an “Archive” section.
If you have played long enough you will remember.
Now that is also gone.

So for the people that started at the beginning they most likely where more excited about the game the first few years they played it and put a ton more time into the game then they do now.

And all of those badges are “poof” gone.

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There are also a ton of factors that will get good players less MVPs

For example - top 10 clan guys that run in 4 man teams.

Now, you know for a fact they are all good, but only one will bring home the MvP and the other 3 get none.

And these dudes play hours and hours on end.
Most of them never play solo.

How does that negate the current stat page?

You can simply go and check if that person started playing back then by checking their medals and given them some benefit of the doubt.

The change was Feb 2019, so less than 2 years worth of a 6+ year games worth of stats… so about 1/3? That happens to line up with what I have anyway…

New:

tGD9maA

Old:

so maybe slightly use this if a player has played for enough time

It does suck that they removed those old stats, although I’m glad I had some old screenshots to go off…

But it still in no way negates the current stat page as a way to gauge a players ability to perform well by getting MVPs

The only way this could even remotely be negated is if the player in question had simply gotten much worse at the game since those old stats were recorded, but if they’ve gotten worse then that says it all and still works as a gauge like I said before.

I know clans that only play in stacked groups and they have good stats

For someone who says they don’t care you really seem to have a lot of cope regarding it.

Keep grasping at straws, a high KPB and MVP% is a great gauge at a players ability. No one is spamming patrol (lmao), removal of old stats makes no difference to the newer ones being on display to judge from; you can give the benefit of the doubt to older players if you feel necessary. Grouped players usually have good KPB’s and tend to alternate MVPs… if a player within the group is consistently doing better then the rest and getting those MVPs… then they’re just better and are most likely performing better than the others; but as we said before, it’s abotu lookign at both the KPB and also MVP%, if you already know these players are good but have less MVPs due to playing in a group… then you don’t need those stats because you already know. Moot point bro.

Keep trying Mr. I don’t care

I’d much rather see each weapon listed then have for each:

Match type (x,y,z…): avg dmg per match, avg kills per match, avg assists per match

To me this would be a lot more useful then trying to judge using badges and the KPB stat as it stands currently.

There could definitely be much better stats on show

As long as the stat includes ANY bot kills and assists, its garbage. This means in the regular pvp with half bots…

Anytime a kill ratio isn’t limited to actual kills and or includes AI bots the stat is meaningless.

That is all.

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I’m just trying to have a conversation, but it has become clear that you do not want a conversation.

You would rather everyone just say your right. well… news flash no one gives a :poop: what you think. If you read above in the forum you will also see other people that agree.

I’m off to a different thread, maybe you can have fun talking to yourself about how awesome you are in this thread by yourself and your fan boys.

:clown_face:

Blocked

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I’m simply countering all of your points, that’s usually how a debate or argument works… if you’re unable to handle that then it’s not my problem.

Not at all, being able to admit when you’re wrong is by far the most respectful thing someone can do.

That’s okay, a lot of people also think the Earth is flat and other dumb things, just because others agree with something does not in any way validate the point and is simply another moot and close minded point.

Well you’re only giving yourself more effort, because you’ll 100% read my posts and comments, it’ll just take you an extra step :slight_smile:

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He sure will :rofl:

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I dont judge players by stats. I judge them on whether or not they move the needle in battle. 90% of players are just cannon fodder. The other 10% gets targeted if they’re on the other team.

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Stats don’t matter 2 me. I solo meta players so hard they have to run squads to deal with me. On 2 occasions I’ve had meta 3-4 stacks push me around in missions when on my team and once throw me out of the map on ravager foothold.

MVP goes to dudes who pop generators/modules and deal insanely reliable cab damage, IE a minority of weapons. Also it goes to dudes with fast builds for the most part cause its very hard to sit in one place and deal a ton of damage, nobody will let you just do that if they can avoid you.

Crossout is such a casual mess around game that this is only important to some personality types that think winning in PvP maters. (In CWs I get it - but not a mode that has randoms)

This game is so random with builds/players/matchmaker that it is almost impossible to run PvP seriously. Even if you get a 4 man team together that team is the only one taken it serious. Then they get to act all “See how I owned that guy?” And “These dudes all suck! Look at that guys KD he is trash!” And “who plays (insert weapon here), everyone know it is garbage!”

Some people are just trying to have fun with what they have and don’t care if you get to “win” or not. That don’t make them bad players, that makes them people trying to enjoy themself. Which in my book makes them the “best players in XO”.

Basicly anyone that don’t give a :poop: and can play for the love of playing has already won this game. The rest are trapped in a rat race chasing the META, which is always fun lol :joy:

For example: A few nights ago I was being a little nostalgic and wanted to play an old under mounted Reaper/humpback build that we played in year one clan wars. At the time the build was awesome, but now it is a slow piece of trash for the current Meta, but that didn’t stop me for having fun.

The build was so old I had to pull out radiators because it was from before they changed the Reaper to fire forever.

Well… to make a long story short - I played that build for about 3 hours. Laughing the whole time, remembering those old CW battles. I didn’t do completely aweful, but the point is I didn’t care if my build was going to make us lose or not. That 3 hours was for me and not everyone else’s win rate or KD.

I’m not logging into the game thinking “How can I make tonight fun for everyone?” I’m thinking more like “Do I have another beer in the frig?”

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You do not have to win for the kills to count. 7 kills or kill assists in a loss is still good for raising my KPB.

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When I’m playing & see the salt being flung back and forth, I can’t help but wonder if those dudes are having any fun at all. I really do believe gaming is like a drug for a lot of people… and not a fun drug at that.

Exactly… I know what weapons & builds can & will yield MVP, and they’re not always the builds that will yield the most team victories. Usually they are, but if you’re playing with even ONE other player who knows how to utilize or protect a support build, the metrics change… meaning, you’ll likely never get MVP with a Mandrake, but a well protected and skilled 'drake player on your team means more victories.

I’m not that 'drake player, btw. I know how valuable they can be, though.

Yup…

I had a good example of this a few days ago. My rig was all but dead. I still had armor & wheels, but a direct hit from one of those 'drakes took out my weapons & most of my modules.

The only other player we had was a dude who’d been nuggeted, but still had his machine guns.

I shoved Mr. Nugget into the cap-zone, then rammed the other team’s only remaining player. He was running cannons. I pinned him against a wall while Mr. Nugget chewed him up.

Without knowing what to do, we’d have lost… but he knew not to SD, and I knew to protect, move and use him. He got the kill, WE got the victory.

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So im just using the number against myself as a personal guage to show progress. I play the same exact scrap pvp in the same PS range all the time in the few years I’ve been playing.

Im slowly seeing it creep up…just went from 2.7 to 2.8…its much slower now though at moving than a year ago as im probably close to peaking with what abilities i bring to the game with my choice of build play style. Doesnt really affect anything i care about when i play this game but im glad to know how meaningless and easily influenced it can be.

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