Balance issues

I don’t want them out of the game I just wants to see less of them and a little more variety.

Did you take out the bots though? It’s not all players fielding them all the time.

yes I did, I discounted myself and bots and i only included builds with eye verification with both enemy and teammates

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I just know sometimes you get like 2 that are just bots. I’ve even had occurrences of 4 retcher hover bots at somepoints. They can accomplish a lot of weapon spamming. lol…

This is gonna take a long time but how I am doing it is i am writing down names and all for each and every single match just to make sure I am not over or undercounting. It is going to be long and tedious but I am going to spend the next few days recording all my sessions, and taking note of time of day, ps stuff like that. I say a 500 sample should be loosely accurate of the real overall sample size. I am self taught in combinatorics so i know my stuff in matters like this. This is the site I uses to add up poker odds
https://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html

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I just gonna throw 1 last thing on this thread as food for thought. There are roughly 98 weapons above epic rarity and 19 movement parts but I am going to narrow it down to 11 just to discount the 2 combos of hovers and various wheel combos. For simplicity sake I will say 98x11 will give you 1078 basic combinations between weapons and movements parts and there is only 1 combination of arbiter hover that you see almost every match in every+13k game. say on average on the pc platform there are on average 10 players per match. 1/1078x10x100= 0.9%. Now that math is a little wrong and is not the right way of adding percentages for various odds but it is close. When was last time you went 100 matches without seeing someone using a arbiter+hover.

I get less that that often. The base line should be around 8 to 10 human more than likely. I like where your going with this though.

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thank you

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I know I’ve seen matches with more but it’s not as common. I honestly wish that stat site was still up because you could probably use some of the numbers from it.

The higher power score matches i finds got a tendency to have more bots and playing the same players but i say give or take it is more on average about 12 human players per match above 13k I say 10 is probably a little underestimate.

it’s almost always 2-4 per team it’s just a matter of frequency of happenstance. I’m not disagreeing with you though completely. I’m just not sure how that could be satisficed statistically.

It don’t have to be. The larger the sample size the more accurate it is so it is no big deal if your off by a couple of percentage points just as long has it is in the ball park. So say you played 10 matches per hour for 10 hours evened out over 24 hours that would be 100 matches. 10x100=1000 players but all those players are not going to be the same so even lets say you played 250 players over that sample that should be large enough to get a rough estimate of the general trends in the game. It is like when I play online poker the general rule of thumb for your hud stats to be roughly accurate is 300 hands but at least 1000 hands is preferable to get a better understanding of the nuances of your opponents play style but even 10-20 hands can be very accurate for stats like vpip, pfr so some stats can get fairly accurate really quick while stats like 3bet well take a lot more because they are more nuanced stats.

You’ll see this in statistics covered under spread of data… Here look: https://courses.lumenlearning.com/introstats1/chapter/measures-of-the-spread-of-data/

So in this usage rather then time as they use in their examples we want to be able to vary the amount of human vs bot players using hovers… In addition it could be looked at which how well they score out. Just knowing if there are more of them doesn’t equate to them all doing well. Some more info would be needed.

I don’t understand what your trying to say sorry

Like proving there are more of them isn’t a big deal that doesn’t really establish that there is any advantage statistically. You have to look at both scores and numbers while accounting for both the mean and deviations in the data.

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If there is no advantage then why do people gravitate towards arbiter hovers, It sure ain’t for looks because they all look like something that has been put thru a garbage compactor.

You’d have to look at just arbiter data on other movement parts in comparison to arbs on hovers to see that though. Just counting hovers isn’t going to show that. Negating that all you’re going to prove is if there is more or less hovers in general and the general trend. I’m not saying you shouldn’t go look though you might just need to account for more data.

I actually wish they would be more transparent with their data so we could look at stuff like this.

Personally I think there is an imbalance between MG and MiniG’s at mid range. People Gravatate to the MiniG’s because of this as general combat isn’t geared towards longer ranges.

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That is not what I was set out to prove anyways, i just wanted to see how many hovers there were above 13k so when i finds out take what you will out of it. Yea people don’t do things for no reason and usually it is because either something is hip(fashionable) or there is a big advantage to it. Arbier hovers don’t seem of good fashion to me so it must be option b

You still would use measure of spread for that. It will show out of X matches Y happens so often along with the standard avg.

I think distance in combat has a lot to do with it as well as spread in movement along with rate of fire. I’d generally agree with you on that reasoning that you stated. If you can out pace the speed of a weapons rotation there’s advantage in that alone.

Hovers can fall back to better positions too really quick and dictate the pace of the match. If they encounter a shotgun wedge who just got stuck they can quickly get out of the shotgun range and engage him there and no other movement part can do that has good has hovers. Hovers can get into bad situations and get out of said bad situations just as quick where wheels don’t have that luxury, wheels gets one chance to get it right if they bangs into something it will take them a while to get moving again. Getting in and out of cover in the blink of an eye, circling around slow op’s like you said that can’t turn has well has them you know list goes on for why hovers got so many advantages it ain’t even funny.