I already did explain both in text and over voice if you watched video number 4. Look for it. If that don’t sink in nothing will.
or you can watch and learn here how I makes my coin. This video was from the fee reduction event last month where I was flipping more than usual but the idea is the same.
It hurts nobody for anyone to flip 3000 items in a short period of time. It helps the Market because the tax is a Coin Sink, and every transaction takes coins out of the Market as Tax.
Everyday coins are added by players with Premium time.
Everyday a player buys a Pack that comes with coins.
Everyday a player buys a BP that has Coins as a Reward.
We need those coins removed daily to keep prices stable.
He is doing everyone a favor and causing no harm!
You don’t know what your talking about. He is doing no one a favor except gaijin and hmself. Trying to make money off the market, good luck. Want to sell your random legendary that you don’t use no more for top dollar well good luck because your being undercut every minute and the only way to beat him is to stay glued to the screen clicking the mouse more than his software updates and i’m sure you ain’t got the time nerve or energy for that.
I have read from some posts more than once about “coin sink” is needed to get rid of “coins”. I can’t be bother to look for which posts… but if you say you didn’t say it… then I am sorry.
As for auto trade on the market. I do believe it is ban by the game company as it gave the account a massive advantage over others. The non-stop of trading on the game market able an account to gain resources at a much faster rate. This in a way, hurt the game and players do not cheat.
At the same time, we as players do not have a full picture of other players/accounts. All we can do is to make the devs to aware a player possibly cheating. It is up to the devs to take actions.
Coin sink is needed in game to help the economy.
I have said it before and I’ll say it again.
The sales tax on items on the market is a needed evil. You can’t just keep printing money and expect the economy to run well.
And yes… the in game market has a ton of similarities to real world economy and the stock exchange.
Here is the post about “coins” needed to be removed from the game…
The game work to same way if every players has 10K coins or no coins. The difference would be on players level of willingness to use(spend) the resource in coins or NOT when they have them. Coins(resources) not necessary came in the way you have listed. Players gain far more coins in total from game rewards everyday.
What you talking about is on real world… the game market is but a sim. TAX does nothing to the game itself. The game can produce any amount of items and resources at anytime and it won’t affect the game. The game is produce lots resources everyday as rewards. Those rewards can be exchanged to game coins.
If you can not understand the basic economic problems with making endless coins and endless items without a way to remove those items and coins from the economy then anything I say will not convince you.
Off to play some games! Have fun!
The economy works on a first come first serve basis, the crossout economy got more in common with the game show jeopardy than a real market. The tax is the only thing that can sink coins not the bot, read all my posts I never said nothing or even hinted to anything about a coin sink. Basically more or less what this player is doing is using software to butt in line over and over. Overall the economy is the same but your going to have a much harder job selling high or buying low like any normal person who values their coin because this player is using software to outbid every minute 24 hours a day. It is not complicated to understand. The whales are not losing but the people who are losing are those that value their coin and want to buy low or sell high. He is not sinking coin because that would of happened regardless, the only difference is your not the one to benefit, he is.
No other game provides as much info about a player as crossout, even with a hidden profile. You can know almost everything about any player you wish from the amount of friends they got, how many epics/legendaries they bought and sold, what they have owned at some point etc. I don’t get why people choose to hide their profiles because all it does is hides your kd/market sales and even then I can get a rough idea of how good of a player is my looking up his mvp patches or how many items he/she bought and sold by looking up their patches, the game won’t let you hide that type of stuff. I think the only extra info the devs would know that I don’t is his ip address, real name and credit card info. The game really does give away a lot of info on players that most games don’t.
I love how this thread is full of people telling OP that he’s somehow a tryhard for not being ok with cheaters.
… No, but, you’re serious, guys? I’m going to give you the benefit of the doubt and assume you don’t understand what’s going on, because you should probably not say you’re ok with market cheating on Gaijin forums…
Not that we are ok with it, but it has been reported, that is done and over with. Now the Staff can deal with it.
I put an item on the Market somewhere in the median of the price corridors and in 24 hours it sells.
I do not have 20 of one item to sell or buy, this Bot has no effect on me, and I do not need to beware, maybe be aware, but not beware. But he can spend his time how he wishes.
I was expecting reactions like that anyways when I made this thread cause that is what this forum is like, I knew the forum regulars was coming but that doesn’t mean the readers disagree, and with over 700 views I am glad I got the message out despite the backlash from the regulars. I am going to update this thread once a month like I stated in my last video, so everyone get used to it. I am not gonna spam it everyday or every week, just a monthly update which is not a lot out of my time for those that thinks I am a time waster. Next update will be on September 1st.
Here is why I said you are wrong. The game TAX only affecting a seller’s account on that account’s total in game value. Unlike in the real world, there is no set amounts of goods or resources. In the real world our resources has a limit. So increase the amount of printed money, would decrease the money’s value. In the case of the game. There is no limit on the amount of resources, items and or coins. Game company does NOT require players to spend coins on their accounts to function. If you are comparing the real economic and the game economic sim. You are comparing 2 very different set of systems.
The game is constantly rewarding active accounts with resources. The way we spend them resources are to craft item(exchange resource to an item), sell an item(exchange an item to coins), and to buy item(exchange coins to item). Items or in game goods, and coins, and any other basic resources are all just a number to the game. The game TAX is just to make us feel what we have in our account has some kind of real value. Some players feel coins have real life value because they use real money to exchange(buy) them. The truth is this exchange is one way for once. A simple to look at this is, for a player spend X amount of real money for Y amount of coins. This Y amount of coins are same as a player spend time to gain the same amount of resources to exchange them to Y amount coins. In game, the Y amount of coins are the same. In real life, only 1 player has spend X amount of real money.
That is the idea.
Re- [nobler1500]
Even with all the information we can see on others. We still don’t have the full log on/off time. We can make close guesses. That doesn’t mean we can clearly see if an account is shady trading.
Auto trading can be done if someone know how. Do we remember the Crossout-DB? The game market information is online in real time. Therefore, anyone could write or use some app to stay online and auto check on buy/sell of in game goods.
The dude don’t even log off at all now not even during dead hours when the market is not very active which would be the most obvious time to shut off your software to attempt to avoid suspicion. The dude is not even trying to hide it anymore because he’s gotten away with it for so long he’s now gotten braver and is now operating 24 hours a day and I can prove that too like I said earlier, I could record a 24 hour video of him being logged in to prove it but I am sure you ain’t going to watch that seeming you didn’t even take the time to watch a 3 minute video or even reading as much as half of my past posts. I tried to keep those videos short assuming people got short attention spans, I could of made them longer but I didn’t for obvious reasons.
This is not 100% true.
The game tax also affects the total amount of coins in game.
This is also not true.
Every player has a set amount of resources they can produce. Anything beyond that they need money and since they do not have unlimited money then this also has a limit restricted by the amount someone is willing to pay.
Items and resources in XO are not unlimited by design.
lol…what is the the set limit of resources and game coins for a game?
Players can’t produce resources. They can play the game to gain them or use real money to exchange for them. There is a set upper limit on rewards for each account can gain by rewards per day . However, there is no limit on amounts of resources(coins) a player if real money is used to exchange for them. The restriction is down to the player’s own limitation NOT the game itself. Therefore, if a player doesn’t run out of real money, the game can produce limited amount of items and coins.
This is where you don’t seem to able to see.
The game won’t need to count the total game coins like the real world to function. The total amount of coins or any other resources and items make no difference to the game market itself. What affect the market’s prices is by the amount of resources each player has and the willingness to use them or exchange for a new in game item to progress. Coins from TAX do not need to store somewhere, nor the in game goods. This is the same with inactive accounts. I’ll give you another example… say there are 10 players active in game and each has 100 coin. The game now actively has 1000 coins in total. Next day, there are 20 active players and all has the same amount. totaling 2000 coins in game. Can you tell me how the total amount has affected the game market? As far as I can see, each players still can trade the same and be TAX the same way. The restriction? Of course only by the number of coins each players has, not the total number of coins the game has.
Their is a limit - it’s called how much money you have - just like a real economy.
But whatever
Off to play some games.