No that’s been there for ages.
I see. Then it’s a false flag here, my bad.
IF Crossout had the same feeling when in MMOs you go into this open area, find quests, meet people and do all these different engaging tasks, discover interesting areas,… It would be the only game I’d play.
But you are a faceless car shooting at either small copied bots or a behemoth. No character, no soul.
Twisted Metal and Carmageddon gave the vehicles personality. Drivers are someone, it all feels alive. And the world around feels alive.
Crossout being a PvE game needs character, not just content…
But I admit these new co-drivers are excellent in that part. They feel alive, existing, and there.
Sure is. Let’s omit the moment when there is only one seat in a cabin and your co-driver has to follow after you on foot
I heard an unconfirmed rumour that there are two vehicular combat videogames with modular system that are going to be released. Ask one of locals for more info.
And I kinda striggle to find any piece of news about aforementioned games.
Don’t you have a trunk?
Here’s to hoping!
One of my builds on exhibition should have it. As for the blueprints… pretty tight fits in there.
Word