Big Chase reward and season -are you serious?

Maybe I am bit weird, but for me winning or reward is not essential to have fun in this game.

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Winning and rewards not being required for fun might be true in many games, however, fun in Crossout stems from two things: building a vehicle and taking it to a fight. A good fight requires a good vehicle, and building a good vehicle requires rewards, which in many cases require winning.

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I am very confused by most of the posts in this thread.
This is just a temporary mode, that is more fun and shorter than any existing raid, and still counts towards your daily challenges even though it doesn’t cost fuel.
While it is active, I will continue to use it to fulfill my daily challenges and accumulate plastic. I’m not going to play it for hours like some, but I enjoy the three Chases I’ll do per session, and the rewards per minute aren’t out of line with normal raids.

There’s a lot of other rewards that could have been used to boost the value of the raid in the eyes of players beyond the plastic. There’s the new intel, higher amounts of exp, themed trinkets just to name a few…

There are always ways they could give more rewards, but do we really want it to be so profitable that people just farm that all day and ignore PVP?
Like all other seasonal events, it’s meant to be a unique diversion from the usual, with a modest amount of rewards to keep people playing.
I do think the daily rewards that some other seasonal events have had is probably a better incentive to keep people playing it, but at least we’re getting tradeable resources and not just tailers or something.

You mean a diversion from the diversion that is already running i.e. BP… lol…

Daily rewards for playing a temp mode a few times each day is generally a good idea. Not everyone is going to farm even if it’s an option. As far as over profitability goes that’s part of the reason I mentioned trinkets and stuff.

Tailers aren’t that bad but with them it all depends on what they can be traded for. They easily could have had resource trades with them too as they showed off a number of resource packs in BP. They could have even listed out of season workpieces or a few odd upgrades that don’t come up often. The idea is to diversify the reward enough that a overly discriminating player can be happy with a modes payout even if the reward they pick doesn’t seem equivalent to everyone else. They could have done something like that in conjunction with a coupon trade-in (for tailers) as their value just tanked a bit with the Co-driver change over too.

Believe me, I am talking about old games… Today’s games don’t reward, they give off free stuff basically. Sandbox gaming more or less…

Please understand, I am not talking about giving away things easy, as I am strictly against that. Back when I started playing games, Sega Genesis wasn’t even released yet. We went to arcades and spent coins and those games ware HARD. And it felt good because of it.

When I’m talking about rewards, I mean real effort put into things that results with something worth it.
But more specifically, I am talking about the fact that after a certain content is released with a certain reward no matter what you do as long as you win, and the developer then wants the players to do a certain thing in addition (killing the bots in Chase), they should basically do the following:

  • Yes: - Do this extra step you didn’t have to do before for a bonus reward.
  • No: - Do this extra step you didn’t have to do before or you will now get less rewarded.

The first one boosts the morale of players, the second one puts them off.

This is very true. Agree 100%.
But there is something else too that is a part of the ‘fun’ equation. The gameplay.

When it comes to raids, gameplay is repetitive and boring. Even Chase that is different is a slow crawl. Every raid is the same thing too. That alone makes it stale very fast, ESPECIALLY if farmed…
So with nothing like good randomized content, fast paced action, chaos to pump up the adrenaline, etc, winning and the reward become the only incentive and only thing fun.

The same can be said about all PvP. Those modes are also boring. Less repetitive than raids, but boring nonetheless.

Which leads to one sensible conclusion: the game needs to have another mode. Tons of which have had been suggested throughout the years.

Yeah…
The only redeeming factor PVP has is human opponents. At least it brings a little bit of randomness. But maps are small, atmospherically resemble one another, and games are fast so you keep repeating the same thing again after a few minutes (though since the building aspect, they are often one sided due to good-bad builds, and making one sided games drag on longer would be a bad-bad idea)…

Idk where get good came from after the whole gen chat GM invasion ban part but gosh it sure is silly to hear someone say that with a blocked profile and only runs in a group… kinda defeats the purpose of acting like a got good player. In patrol to raise KD half the day then in bedlam the rest just trolling with others to attack the single player is just beyond words but i wrote em haha. It’s always the same players that say it and i don’t think i have ever gotten a thing from them in the market. They just toxic to this game and do nothing good. Hopefully they get bored one day or kicked out of grammas house or something cause sheesh. Lol but what can you do but just hit play and hope they go away.

And meta build. Sideporcs, kapkans, and whatnot.

PvP is not just repetitive, it is utterly cancerous, I will spare you the page-long rant on why, because I’m sure we all know the reasons anyway. But this is just one more reason why it would be important to have engaging, high-quality PvE content. We are actually halfway there, but it still needs lots of improvement. There is great potential in this chase mode as well, and I hope it will stay even after the season ends. It just needs more engaging gameplay and decent rewards, something that the old chase mode actually did a lot better, although I understand that it was easy to abuse and there had to be a stop to it.

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We’re not even a quarter there and I’m sure it won’t be there because PvE is not a cashgrab. It actually can be a cashgrab but some people do know how to make that work and some others don’t.

Chase is a temporary thing, because I don’t see it working well with existing plastic raid.

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Yes. We are far from real PvE quality content. Although this chase (crawl) raid did freshen things up. And that is solely for the following reason:

  • No waves after waves after waves of boring identical little annoying bots over and over and over and f****g over…

If all the raids ware more like this instead of an endless target practice shooting at repeating small cars forever, then it would be more bearable. This is why I can only hope chase stays as a normal raid in the rotation.

Maybe it shall replace one of the easy raids? We already have two identical easy raids with identical copper reward… what for?

Easy “Chase” shall take place on different maps, with a several different routes. But I’m going to stop there because I don’t want to describe and imagine things devs should be creating :rage:

Diversifying the hostile raid bots should be easy to do. There isn’t a single reason why we shouldn’t have hundreds of different bots in these raids. A single employee should be able to put them together in a week or so. Even better, they should let the community build raid bots, and cherry pick the good ones say, once/two months. That way raids could be perpetually diverse, with minimal cost for Gayin.

We can hope it replaces one of the raids… But not the easy ones… Current chase is a bit risky. That at least adds some flavor. Easy raids are just absolute no risk, and even as short as they are, I can’t make myself play them.

Same here…

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Yes, but… I didn’t mean that… I don’t like the hundreds of bots… I don’t want waves after waves of bots… It’s like that now and it’s exhaustingly boring.
Chase at least is more focused. You fight these 2 huge trucks with HEAVY firepower from the start, and only a few meager little bots that are nothing but a little sprinkle added on top.

If only chase was an actual CHASE, as in FAST, like it was long long ago, then this would be what I’d call a good raid.

You know what I’ve just noticed? Awakening now has one more option. “Repair”. It transfers you to the near rapair station after 10 seconds, similar to respawn effect.

I haven’t noticed it before. Does that mean Awakening has been changed and there is stil lhope? :rofl: