I use the word “Beautiful” loosely - but I see some of the Art Build guys getting excited about the cannon change thinking that this will force people to make cars that they think are beautiful.
This is sooooo far from the truth.
Military history has proven that when using heavy armor it is more effective to spend most of your armor weight on the front of your vehicle.
This holds true even more when you have omnidirectional movement parts. In real life this is how tanks are built.
So, I’m sure the light is already going off in your head, omnidirectional movement parts will still be king in Crossout and front loaded armor will still be the thing.
We might need to use a little heavier armor to achieve the desired effect, but who do you think will win more often after the patch? 1) A hover with all of its armor facing forward that can turn on a dime and stay facing the enemy OR 2) a wheel build that has to cover their whole build with armor because they can’t keep the front of their car facing the enemy?
Do cannon need changed? Sure they do.
Is this going to make everyone build art builds? No, lol
I hate to say it, but the change to cannons is a omnidirectional movement part buff. Hovers, Bigrams and Omniwheels will benefit from this patch the most. This will be the another nail in the art build/wheel build coffin.
Existing armor will increase the durability of the cabin, so there is no need to put it at the front end of the design, compared to the bumpers are more like armor, but they do not increase the durability of the cabin at all, if you use them you have to protect the cabin in any direction, but this will lead to low cost performance, so I mentioned in the proposal a new armor that is a combination of the bumper and the existing armor: only part of the durability will be provided to the cabin, for example, a 100 durability part will only add 40 durability to the cabin,At the same durability, it weighs and ps less than existing armor, perhaps slightly higher than the bumper, even if it is not impact resistant
While I do get the gist of this post, it’s a bit of odd reasoning. You go from doubting that “Art” would benefit from this to nails in the coffin of Art builds. The advantage of omnidirectional movement components was already there. Maybe I’m missing something, but I don’t see any change there. Incidentally, I doubt that “Art” builders are terribly interested in the effectiveness of vehicles. In comparison, those who now use spaced armor will suffer the most, those who don’t use it much less. So you may wonder which coffin gets the most nails. Personally, I don’t think much will change for Art builders, or players who don’t use spaced armor now, at most that they will encounter less of those moving scrapyards in the beginning, until there are enough variants of next armor meta on exhibition again .
I think the reality will be somewhere in the middle. I don’t see strafing parts as getting a buff through these changes, with the exception of heavier builds like spiders and meat grinders.
I predict some hovers will keep their existing spaced armour, but be forced to play more cautiously. This will mean the shotgun hovers that recently appeared won’t be so successful anymore, and that we’ll likely see fewer MG or minigun hovers.
If long range weapons start becoming more dominant again, that also opens up room for fast close range builds to counter them. Wheels should be stronger at that after the changes, so I expect to see more dogs and shotguns.
As far as art builds go, I can already see how the changes will help my little cars (I wouldn’t call them art builds, but they are more car-like than meta builds). Because I don’t rely as much on pass through parts and spaced armour, I’ll have a similar amount of durability as I did before. But the spaced armour enemies I face will either be heavier and slower, or will be less durable and still fast. Even if the change isn’t huge, it will definitely help me.
When I’m playing small fast cars, I’m already focused on staying in motion to avoid being hit by long range players, so more powerful cannons aren’t going to change much for me.
I think the changes will benefit heavy builds of all kinds the most. I suspect spiders will become a lot more popular again.
So yes, spaced armour isn’t going to disappear, but it’s not going to provide as much of an advantage as it used to, which will allow other build styles to be somewhat more competitive.
Overall, I think the biggest shift in the meta will be that mid range DPS won’t be nearly as dominant as it currently is. There are still going to be lots of hovers, especially at high PS.
Edit: if hovers get heavier (and I think they will), they won’t have as much of a handling advantage over wheels, which makes it a lot easier to flank hovers than it currently is. Makes me think I will be rediscovering Griffon, as it’s still a pretty effective way to surprise hovers and get to their delicate rear ends.
I don’t either, but it’s an interesting discussion indeed. By the way, I’ve always understood that when buffing/nerfing or changing mechanics, devs don’t focus on the limitless PvP and CW players but focus on playability for everything below.
Yeah, Griffon will become more used again I’m sure. But I think that the perk of griffon is an un-need crutch and many cabins are better.
P.S. After the patch I think things like Double Reaper, Double Bubble, Nova, hovers will be a cheeper counter to cannons. I did mention this build before after the last patch, it is very good right now but popular opinion is under valuing this build, it will be even better VS a cannon meta.
I’m already seeing more people running shields since the last update, so that may become a more common strategy.
I’m excited to see how players figure out how to abuse the changes. I don’t think any of us really know how this will change the game.
I think a lot of it will come down to how to protect modules. When the shell durability is high it can go through multiple layers of armor. We’ll probably see a shift to having more armor around those sensitive bits till they balance that out. This will probably be more true on spaced armor builds.
I think that cannons with bullet speed will see a vast jump in effectiveness, particularly the Tsunami and the Typhoon. Mammoths and Mastodons may have some trouble with these changes because anything other than a clean hit can go right through builds and out the other side. Before, Mastodons would explode on outer parts of spaced armor and heat and do damage to the inner core.
I don’t think Avalanche will change. I think that Avalanche has been a preview of the new cannon rework and Avalanches already bore through spaced armor before exploding.
Small hovers will suffer greatly. Expect Kami/Beholder/Griffon hovers to disappear as ultimate meta, and only heavy hovers, especially Nova to still dominate. One cannon shot will be able to take out multiple hovers at the same time in the new update and most Icarus VII builds don’t have tonnage to spare from losing multiple hovers.
If small, overly fast machine gun hovers are predated on by cannons, then Blight firedogs will probably return.