Cheetah is OP AF, this makes no sense

This all thing makes no sense, and it’s harmful AF, and can potential ruin the game experience as time goes on.
And i’m speaking against myself, cause the things i’m pointing…well…can lead to major nerfs to my builds.
I came to be extremely dependant of cheetah engine…and i’m not talking about the perks ( that is a another argument, and i already expressed my opinion on that , and people get too much caught up in the perks, if you ask me).
I’m talking about the core properties, weight and tonnage, speed, acceleration. ( for me, the true perks)
It makes no sense that a racing engine can be better or equal to an heavier engine like Colossus or Oppressor.

Perks aside

Why should i ( or anybody else) mount any other engine but Cheetah ?

If you mount Colossus and Oppressor you will have to take out armour because a racing engine carries more. It makes no sense

Yeah i have other engines in stock but i don’t use them, today i mounted an Oppressor and Cyclones and Whirls aren’t sluggish anymore, they feel just like AC62’s which is great.
I have to re-evaluate my opinion on them.
Having so overbearing parts in the game will lead to saturation.
I’m just so fed up with certain parts…

And the most astonish thing is how certain parts come unscathed from this sea of buffs and nerfs.
I mean, certain parts ( e.g. ) spitfires 5 nerfs, 5 consecutive nerfs, they ran that weapon to the ground

Idk, cheetah is nowhere near as meta defining as finwhale or jackie.

Shhhh…don’t ruin a good thing. Be glad the cheetah has the properties it has. :roll_eyes:

What difference does it make, that it’s a racing engine and can outperform bigger engines? The game is full of unrealistic weapons, modules, etc. It’s all sci-fi. Show me in real life where a car’s power comes from the cabin and not the engine, or that an overheated gun barrel does more damage than a cool one, or that if you plug a weapon into some gizmo (averter), the gizmo absorbs damage the weapon would have gotten. And how does the Master cab repair other parts simply by getting hot? It’s all sci-fi! :laughing:

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How should i put it.

I don’t like changes, i don’t like having to change things specially, when those changes come in waves like not long ago where i had to change one of my builds 7 times in a short period of time only to keep it alive and relevant ( puncher ).
In the end it come out better, heavier, and armour efficient against 3 type of builds ( at least) it was meant only for cannons, but it’s good against melee and fire also.
But on the other hand i didn’t build anything new on that period.

Do you see this?

This is a upscaling of a previous build that i had, a prototype of what would be Storm Chaser, this screenshot was taken at November 5th 2022
then Puncher and now Bruiser.
For almost 3 years i’m using the same engine ( and wheels ) Not only on those 3 builds but also in others.
I’m fed up, if i use other engine i lose armour. So perks aside.
The logic answer is to keeping using that engine. It beats all the rest, to be able to have the heaviest and fasted build possible.
That and the constant build restrictions in place to prevent mechanics abuses, that kills creativity also. ( parts that can only be used one way)
I’m aware that i can lose my current builds that i polished so hard to keep having them.

Case and point ( Dead end alley, a build that i’m working on ).

i removed the cheetah and mount an oppressor, i had two snow cutters and i had to switch temn for two defence line.

It makes no sense

they are different in many ways.

cheetah is built for speed and acceleration, it can carry some weight but the lighter your build is the faster you can get up to speed.
the colossus is built for power and tonnage. this engine is large because it needs to move alot of weight thus it sacrifices speed and acceleration for more engine power to move things.
the oppressor i have no clue about. the only real thing that sets it apart is its bigger and it has 5% more cabin power, other then that its the same as a cheetah. i never used one myself but i assume its fast like a cheetah, so my assumption is its basically like a clone of it just with slightly better cabin power. i think its parameters need to be looked at again cause its just a carbon copy.

different engines have different perks, strengths and weaknesses. it all depends what kind of build your running and what type of engine you want to do what job. personally i like the cheetah but i think the hot red is useful to even if its less so then the cheetah.

I dont think it is the fault of the cheetah engine, but devs making almost all engines power based and not speed based, that is why the cheetah is so special.
How many engines are there that have more speed than power?

I’m not speaking of perks, i’m only speaking of the core properties of engines, weight, speed acceleration.
it makes no sense having a V8 built for racing competing with an heavy engine.
It makes no sense losing armour ( cause you can’t carry as much weight) when you put an heavy engine.

But this is just a frame of a bigger picture that’s ruining the game IMO.

This game is funnelling, restricting things more and more, losing it’s versatility, became stale.

I saw @GeneralJamesZodd reply on another topic, saying to someone new toys aren’t needed or something like that.

the problem with that is not the novelty thing or having to have the shiny new thing syndrome.

the problem with that added with this kind of things

  • Build restrictions ( having parts that can only be mounted one way ( e.g. Caucasus, Augers ), having parts that no longer work with others ( e.g. hovers)

  • Having perks linked with parts and how the parts synergise with each other ( For the love of the Big Dude, just strip the parts from perks and put the perks on the co-drivers or in modules, no more the same old combinations, free the combinations to be used as we see fit)

  • the Buffs and Nerfs and the lack of power creeping ( some parts are focused to kingdom come, others seems like they fall in oblivion, others are just…well hill planned )

this factors leads to a staler game, much poor than it was a few years ago.
I (e.g. ) i’ve been running the exactly same shit for almost 3 years, light, medium, heavy.
Because cheetah can haul more and it’s faster than a Colossus, Oppressor, so there’s no reason to mount either one because if i do i lose armour. yeah, the perks…but you don’t really need them that much, weight is more important, armour is more important
I’m so tired of cheetah and BFs ( yeah, if you are using cheetah for the perk, then you are forced to use BFs to optimize the use of cheetah engine, same thing goes with Oppressor and slow turning weapons, tracks and eagle engine just to name a few ) but whatever i build today it will have a cheetah and BFs, there’s lesser reasons to build, no incentive to innovate, practically no path to diversify.
Devs really should be more in touch with the nature of their game, over the years they opted for the easy way out, instead of addressing the issues ( complains about game mechanics abuses ) they simply restricted their uses and doing so they are undermining the game value and freshness.
Guess i’m bored of eating the same rice over and over again, the only thing that’s changing is the bowl colour where’s the rice at

Mass limit and tonnage first, always, the rest is secondary

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sounds like you play high PS world of Tanks, come down to 6k friend.

I used to play World of ( Shit show ) Warships.

armoured belts, turtleback armour, 127mm, 152mm, 155mm, 380 mm, 406 mm guns and so on…

tier 6 to t8 mainly

Then why post 8 to 15k builds?, if you play at 6-8k mainly? :thinking:

edit: i just realized you ment T6-8 from the world of warships game, so nvm ignore this post.

what differs between cheeath and oppressor is the use…they were “basically made the same”
opp was more weight/durability/power 'cause are made for use withe weapons like crossbows and other “slow-rotating weapons”…the engine is from firestarters…! while cheetah is nomad themed…they are simply the same thing built for 2 diff niches of weapons…even their mass/tonn is the same
so the cheetah it’s not op…most players simply prefer it to a bulky oppressor, if they can choose betwee them, imo…

maybe if they added some perks for spec tier engines, like…

  • Rhino: a small boost of some kind related po pushing others like engine power…
    those might get more popular…aside the 0 energy one :rofl:

while collossoss and goldy are purely made for dragging weight arround…they don’t raise your minimum weight (the value of weight before you start “going yellow” :laughing:) but increase your maximum weight
(the value of weight before “the game tells you ur 2 fat to play w the other kids and have to diet if you want out…” :rofl:)
and are power over speed type of engines…(and then they end up being more usefull to light cabs… :rofl:)

I thought you were asking about the WoWS.

In crossout i play between practically 8k and 10 K/11K ( SGs), lately 8k.

That build is just for PVE at the moment, i’m working on it

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If this thread was written a couple years ago I might agree, but Cheetah hasn’t been the fastest engine in the game for a while now.
If you need speed, there are superior choices. If you need to carry more mass, there are better choices. If you are short on energy, there are better choices.
These days I mostly use Cheetah on builds where the perk is useful, otherwise there are better options.

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Mass first, tonnage second and then the rest.

Weight it’s a big advantage over your opponent


This is weight plus armour, you can outlive others

you can overpower and you can surprise them.

This is Bruiser, the new Storm Chaser ( mass limit detail and yes fused cab) nothing wrong with it

And this is the same Bruiser but a step further, it works as good as the previous but i will surpass 14 tons when i fuse it ( i bough 4 cabs). i have to disable it’s perk because it’s detrimental to the way i like to do things


i

that means i can do the same damage (more or less) than a SG ( i’ve seen numbers as high as 500’s and 700’s only by ramming)
i can drag by pushing ( medium) builds and go after their wheels in a single go and surprise some builds that think they can fish me up.

that’s after an head on encounter with a lancer ( i didn’t see it until it was too late…for him )

So far, the options i have and know for mass , cheetah is the best option

There are several engines that give a larger bonus to mass limit.
But it is true that without the tonnage boost, you have to use more of that mass limit on movement parts to get your tonnage up.
That’s one of the reasons I always use some non-ST wheels: raises your tonnage more and reduces your power less.

I understand what you’re saying, and maybe, this is one reason Bedlam exists. You don’t have to build a car to perform for raids, or missions, or anything. You don’t have to max it out for combat, or worry about power scores, or the proper mixing & matching of modules, weaponry, and cabins. You don’t have to prove anything. Build something that “looks nice”. Go a step further and make it functional. Bring it to bedlam and just have fun with it; see what other people build to get some new ideas. You may even decide “hey, this car works great in bedlam, lemme try it out in missions!”. In missions, have you ever seen builds shaped like dragons or that Pikachu character? I have, and they work. That’s when the fun really starts!

This dorky copter, wearing glasses, started out as a novelty build solely for bedlam. Now it’s tuned well, and I use it in missions whenever they want you to use rockets.

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…as i was saying…
:laughing:

:laughing:

agreed
:grinning:

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you mean this type of things?


One is a art build, the other it’s meant for Ravengers, both ended up in missions for dailies , the Ravengers one stopped doing missions as soon as i made Bruiser.

Yes, i do need new ideas, while i don’t need to prove anything to anyone i do like to have fun.
Tuned well…
How about this? I spent a long time on this one

i could go 9k with it, i don’t, cause of the weapons, the weak spot.

And that’s another problem that needs fixing IMO, i could pimp it up if only the aesthetic part were a different thing altogether, till now i didn’t have that luxury

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oh, …unrelated question…does Daze work against imugi bomblest attached to you?
(i think is what it is called Daze…the module that disables stuff…not the shooty flying turret but the emp one i think…)
:thinking:

it could work like flock is for missiles, just disables them and they fall off…and detonate as soon as you move out of daze’s range…like in that “we vs. we as ravagers” brawl…