Clan Con Reward Payout Needs A Complete Overhaul

i could get 400 - 500 copper in hard raids before, now i average 300 - 375 with 350 being the mid way point.
pve scrap metal is 11 - 14 per run with 12 - 13 being the most common. used to be 15 - 18 per run.
plastic used to be 40 - 48 and now its 30 - 35

gee lets make the game more grindy so players will keep having to spend more time getting shit!

Clan weeklies requires an active clan, people doing pvp AND people contributing to pve. its so heavily pvp focused that nobody wants to do it.

need i go on?

I don’t know why players don’t join and farm together in clans. Complaining about rewards, when you miss out over 3k free badges per week… Activity limit can be absolved in 15 to 20 invasions. 4,5 K clan confrontation points can be done in 5 games. The rest of the challanges are also easy for a clan having 12-15 active players. I don’t do any extra for clan challenges to be done, only playing what I would do anyway. Maxing out all possible badges makes grinding much easier. Easy 300+ coins per week additionally over the resources what you farm anyway. It is the same as Battlepass or mini event challenges, you do it if you wanna get the rewards.
If you don’t do it, then why complaining not getting enough reward?

FYI: They not gonna raise the rewards.
Why would they? Why bother with PVE if you get less resources for a win then for a loose in PVP?

Minimum requirement in a wanna be legendary clan: 4.5 K confrontation points to make all badges available and 800 activity to receive them. Why you keep players who doesn’t contribute? Why do you have expectation in a FTJ clan? Most of these players have no idea what they miss or what can be achived.

I’m in an active clan, we hit legenary usually by Wednesday.

I was in a legendary active clan too for nearly a year which used my clan(FTJ) as a feeder clan towards the tail end of that clans life and even that wasn’t enough to stop the bleed. The clan eventually got disbanded so i just went back to being the leader of my former noob clan. From my experience 95% of players join clans thru the actual in game clan search while only about 5% join thru discord, if that. I get on average of about 1 recruit per day but back when i experimented with raising the requirements than the recruitment rate took a nose dive to about one player per week. There’s simply not enough high scoring veterans to go around to reliably make legendary. Muted my ex legendary clan couldn’t find joiners thru discord because the player base dropped off that much hence why they used my noob clan to recruit from.

Times have changed and most vets are leaving this game in droves thus leaving mainly just the sub 1000 kill newcomers who just test the game from time to time which seeming this is a free to play game should be expected to have a lot of new players come for a short test drive. It is these noob players that is all that is left now to pool from for most clans.

Why would they? to induce new players to play the game more so the game don’t die out, that’s what!. We are at an all time low when it comes to player count so i think rewarding people more, especially new players will motivate people to stick around longer and we might finally have a game with an actual meaningful player count for once. Most of the players leaving are actual veterans and not the usual sub 300 kill players that the game normally cycles thru daily, so crossout should do much more to appease the new players instead of focusing entirely on the crossout dinosaurs who are gonna leave regardless, is this games best hope.

These charts from Steam don’t include all players. Gaijin has multiple of those numbers. They can’t just raise rewards, not fair with vetetans. I guess, newbees who likes the game can throw some money for a Battlepass and a discounted pack, which is about the price of a new game. After a month grind new players can have a very good CC setup. Having that he can join a good tin/rust CW, legendary CC clan.
I think the problem is most of the new players wanna have fused legendaries and relics immediately. I enjoyed playing sub 7k for about 2 years. If someone wanna rush it, it’s his choice doing P2V.

People are leaving couse can’t control playing time and private life gets ruined. I never got to this point, but know people who did. Players get frustrated couse they can’t play competitively. Easier to drop it than learn and get better. Players leave becouse don’t like changes which supposed to attract new players. Helis and mechs drove away more people than attracted.

The problem with doing that is that without the grind, there is no Crossout. The core game isn’t good enough to stand up on it’s own, there just not enough to do, especially if you’re not interested in CW.
The devs need to make more/better game modes and be less reliant on introducing new crap all the time.

Can’t be bothered to argue, we’re different sides of a coin. Reading your replies either you just don’t get what I’m saying or I must be speaking a different language.

who cares? veteran players like myself have a ton of resources, weapons, coins, etc. clan wars veterans and top players have literally everything times 1000. being more friendly to newer players would help pull in more people and make the game more lively. i would be all for giving newbie players some extra coins or weapons or anything to help them stay for a bit longer.

well cant argue with this… i dont like helis or battlewalker legs all that much either. kinda getting tired of the battlewalker bricks… or maybe fridges? … deep freezers? well whatever you wanna call them :joy:

AHEM… introducing new crap AND abandoning it.

this is what i been saying for years!

they can at least make the grind more bearable instead of making it a slog to get through. rewards went down not up. we dont want even more of a grind then before.

:man_shrugging:

I know that steam charts don’t give accurate player numbers but it is still indicative of which direction a player count is going (whither it be up or down) especially when combined with in game indicators such as queue times, how many players logged into friends list etc, and over the past few months all indicators including steam charts point towards a drastically dwindling playerbase.

I still get a ton of new players join my clan so i don’t think that the noob part of the playerbase is dying but instead the problem is just simply vets leaving in mass droves. The vets are leaving just because they are sick of the game I think. I mean the game has been out ever since 2017 and players got to quit some time!. I know personally I might soon quit the game! it don’t matter what the dev’s does with it cause I got nearly 10 000 hrs dumped in as of right now and when i decide to quit then I’m gonna quit. The dev’s can start giving away relics like candy for all i cares! cause when I’m done I’m done.

The problem is that they can’t get no keepers aka future playerbase to stick around because the game left a very bad first impression. Increasing rewards, maybe even decreasing the time it takes to reach level 30 etc will leave a much better first impression on newer players and the game might gain a few more players as a result. You know? the game needs non paying players too! cause otherwise who will keep thee whales entertained? a game won’t have whales if there are no players for said whales to play with so every player counts. The game needs major improvements to retain new players and decreasing the grind will prob go a long way in convincing people to stick around.

i think that’s if u take Viagra or not :kissing_heart:

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in few words to sum it up—‘The game needs new shit’

  1. under 30 engs needs an event…
    end game needs more, ;i dont see an end game here like other games’

'why?

Theres more you can possibly do in the game now then there has ever been. Crossout from 2017 to 2022 had way more players than there is currently but still didn’t offer much more than brawls, raids, cw and patrol. There was no battle for uranium during that time, no clan confrontation, no air battles etc. The game was pretty lacking in content compared to now but yet there were way more players playing. I can’t remember 10 minute queue times at 18k ps back in 2022 lol.

I think adding more game modes ain’t gonna solve much and will just create more problems than it solves. The player base is thin enough as it is so by thinning out that playerbase further by adding more game modes is just gonna cause problems including the time that it takes to create those modes which will just take the devs attention away from more important things. If the devs can increase the player count to a certain level then they can start adding new modes but until then, no.

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that got a good chuckle out of me :joy:

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Thats the one substance I never tried before and I have tried a lot of mind altering substances

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image

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BZ gas, something else i never tried.

Lately I’ve been inspecting the profiles of inactive clan members before booting them, and I’ve been a bit surprised at what I’ve seen.
Yes, a lot are new players who lost interest, but I’m actually finding out that there are a lot of people who’ve just been playing occasionally for years. They’ll play for a weekend, then take a bunch of months off. Many have legendary items and have played thousands of matches, but clearly they have other games that they are more focused on, and just play a little Crossout here and there.

I’m split on how to interpret that. Sure, I would love it if they became regular players and I could keep them in the clan. But I’m not sure there’s anything the devs can do to turn them into that kind of player. There are always going to be people that love the game and play weekly, others who give up completely after trying it briefly, and others who like the game enough to dabble, but who aren’t interested enough to play regularly.

Most of the people who post here either play regularly now, or used to play regularly and no longer enjoy it. I’m not sure either of those types of players are going to have much insight on what’s stopping some new players from sticking with the game, or why other players only dabble in the game, since clearly we’re a different demographic than either of those two types.

Personally, I think the best way for the game to grow at this point would be another big promo push. Get a lot of new people trying it, and at least a handful will stay.
I’m hoping that at some point in the next couple years they decide that the big structural issues have been resolved, and could officially move the game out of beta and attempt to relaunch it as a “finished” game (obviously they’re going to keep adding content and rebalancing around those new items).

Every single one in my clan is new players that all happen to find the clan thru in game clan search. Not very often do i get a player come in that has had any reasonable amount of experience in the game.

We were all new once upon a time as well and if you search deep enough than you can get inside their mindset fairly easily. I’t was a much more laid back experience from what I can remember but very nerve wrecking knowing that i got an impossible mountain chain to climb. Now that I have climbed all those mountains doesn’t mean that I don’t understand what it is like for a new mountain climber if you get what i mean.

I try to think like that too, but it’s so hard to tell if my memories are really accurate, and also whether they’re even useful, given how much the game has changed.

From my perspective, it seems easier to grind out new parts now than when I started. And so many of the old meta builds used items that seemed like they would take forever to grind out.
There’s also so many free packs now, which I would have loved when I was new.

There are a lot more ways to die now, which might be frustrating for new players. There are a lot of things you need to learn to counter now.
Personally, I think the variety is good, and gives new players the feeling of endless possibilities. In the earlier days, there were only a handful of metas, and they were sometimes so OP that you felt like you were getting killed by the same build match after match.

The introduction of confrontation mode has really helped give new players a chance at a more competitive mode. CW is just so out of reach for new players.

If I were advising the devs, I would say that the entire PVE section needs to be updated. Adventure mode is so out of date, and that’s what most new players experience first. Raids shouldn’t be so repetitive. Invasion (and Leviathans in general) could really be developed more, even if it’s just a bigger map.

Patrol is the only PVE mode that seems fine, although I hope they eventually tech bots how to fly aircraft and drive mechs. Aircraft bots especially would make Patrol a lot more challenging.

The one way I would alter the current pace of grinding would be to significantly buff the amount of experience points we get from playing. There’s no reason to be stingy with structure parts, and giving earlier access to more would help new players appreciate the joys of building.

Building is what makes the game special. Which is why I hope they do something with the range building mechanic. Seems like they did a lot of work to just abandon it. Allowing players to build maps and create custom brawls would seem like an obvious thing to do.

A car game should have a permanent race mode, and from what I’ve seen from the game centre brawls and various special events, there are people who want to play them.
But I think the secret is rotating preset blueprints, and a wide variety of rotating maps. It would be great if some had weapons and a death race component, but just plain old racing would be fine too.

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