I try to think like that too, but it’s so hard to tell if my memories are really accurate, and also whether they’re even useful, given how much the game has changed.
From my perspective, it seems easier to grind out new parts now than when I started. And so many of the old meta builds used items that seemed like they would take forever to grind out.
There’s also so many free packs now, which I would have loved when I was new.
There are a lot more ways to die now, which might be frustrating for new players. There are a lot of things you need to learn to counter now.
Personally, I think the variety is good, and gives new players the feeling of endless possibilities. In the earlier days, there were only a handful of metas, and they were sometimes so OP that you felt like you were getting killed by the same build match after match.
The introduction of confrontation mode has really helped give new players a chance at a more competitive mode. CW is just so out of reach for new players.
If I were advising the devs, I would say that the entire PVE section needs to be updated. Adventure mode is so out of date, and that’s what most new players experience first. Raids shouldn’t be so repetitive. Invasion (and Leviathans in general) could really be developed more, even if it’s just a bigger map.
Patrol is the only PVE mode that seems fine, although I hope they eventually tech bots how to fly aircraft and drive mechs. Aircraft bots especially would make Patrol a lot more challenging.
The one way I would alter the current pace of grinding would be to significantly buff the amount of experience points we get from playing. There’s no reason to be stingy with structure parts, and giving earlier access to more would help new players appreciate the joys of building.
Building is what makes the game special. Which is why I hope they do something with the range building mechanic. Seems like they did a lot of work to just abandon it. Allowing players to build maps and create custom brawls would seem like an obvious thing to do.
A car game should have a permanent race mode, and from what I’ve seen from the game centre brawls and various special events, there are people who want to play them.
But I think the secret is rotating preset blueprints, and a wide variety of rotating maps. It would be great if some had weapons and a death race component, but just plain old racing would be fine too.