So, I’ve given it Clebardman’s idea some thought, I agree with the first point. If you’re a team in Tin and you beat a clan in Bronze, you should get uranium. I’m gonna have to agree with NZchazman for the second part, players don’t get to choose who they face.
While there are some scummy teams that will purposely derank to earn more Uranium, I think the bigger problem is the crappy MM for the leagues. There aren’t enough players for the Leagues and MM to work properly.
Players who worked very hard to get to Bronze might quit if they don’t get the reward that was promised. Teams quitting the CW (and the game) is the last thing we need.
An idea that might bring in new players is better rewards for lower tiers. Maybe Plastic and Electronics for Rust and Tin respectively. It might devalue the resources, but this game’s grind is excessive.
Some of the biggest problems in the game is the increased cost of CW worthy cars and the game’s business model itself.
CW has more exepensive due to a few things: 3 Blueprints per CW match, Leviathans, and power creep.
The biggest problem is the game’s business model. This game is infamous for its grind. A real life friend of my mine quit the game after an hour of playing it. After multiple bad expiriences, people will quit the game, and warn others not to touch it. With less people playing the game, there won’t be as many people to try CW.
The game’s battlepasses seem to care more about short term profit rather than long term player retention. The battle passes are only avalible for a few months to complete before they’re gone. This is unfriendly to the newer players who will have a more difficult time to obtain certain items.
Sorry about the long text, I’m bad at expressing my thoughts.
TL/DR: A number of issues are affecting CW player retention. These issues are rising costs, lack of players, and the game’s business model.