I’ll throw my hat in the ring.
PS4 top 10 clans mostly, top 5 most recently and at one point, the x-factor in a clan that went 1st, 2nd, 1st in it’s 3 weeks of existence (that only lasted 3 weeks due to me and another one of the clan members having an existing, unresolvable beef that scuttled it)
I drive a Punisher double bubble on wheels and have since forever at this point. I have a double punisher cockpit with 4x Hermes for fighting dogs. And I have a triple fused destructor-sabbath photon with my diagonal layout. (Some arse named cackerman would have you believe he pioneered the design)
What’s up there is mostly 2 ranged or aggressive hovers(alpha strike range or triple punisher, and bizarrely enough, triple locust hovers that eat dogs and spiders alive according to people I’ve talked to since I’ve been back), 2 dogs. Full dog/rush teams are always on the backburner for plenty of squads, if they are feeling vulnerable or trying to play round 2/3 rock, paper, scissors. Or 3 hover with 1 guard dog. Plenty of 2x porc hover squad with various combination of the other 2 (2x porc being the main emphasis in these comps), used to fight the rush squads and also my wheeled double bubble. (Xbox people, I look forward to spreading this toxic ride and it’s PTSD amongst you when the cross play comes xD, just have at least one or two guys with porcs and you’ll be ok).
Definitely some other prevalent and sometimes very effective rides, but that aren’t necessarily a themed comp (looking at you breaker sabbaths and flash boats).
Anyways, that’s what’s kicking around on top end PS4 CWs. Might be back and revise if there ends up being any other trends I’m not savvy to yet.
Edit: Full MG comps are definitely a thing since before and after I’ve been back. Mostly punisher hovers (ofc), but also vindicator spiders using averter to affect all 4 vindicators configured in a vertical line. This is mostly people who have event, god-rolled 4x vindicators as the spread reduction is significant. The configuration also let’s them pivot and tank alpha-strike without presenting their weapons as targets in 1v1s/times where the enemy is concentrated in one small arc (such as powerplant).