Confrontation balance

If they don’t want to buy a battle pass, they should just look at upgrading whatever build they’re most comfortable with.
If you’re good at sledgehammers, it shouldn’t take you too long to use them to make a set of maces. Then turn your blue rads and coolers into epics. Crafting makes more sense at that point because you already have many of the ingredients for the upgraded versions. Although always check the market first. Sometimes the upgraded versions are cheap, and the ingredients you have are expensive and worth selling.

You don’t need to be amazing at confrontation to score enough to unlock badges as a solo player. Just keep playing and you’ll get there. In the meantime you’re also getting scrap and experience points, helping you improve your build.

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There are actually a few things I do like about Confrontation mode, and I probably would like to play it more if it was set up a bit differently…like if it wasn’t seal clubber mode, was more optional, and the badges weren’t walled behind it.

But I do like the 4x4 format. I feel like I can make more of a difference to the outcome of the matches, and if I play well there, it matters more than it does in regular PVP. When I’ve been on a team that plays like one, I’ve been able to make myself very relevant to wins, and we did a lot of that when it happened…that one time.

I can’t get access to the mode very often, and the last time I did, it was full-on seal clubber crap. As a lone random, I felt very discouraged to play it again.

I’ll give it another swing eventually, but I’d like to see some improvements and development to it in the very near feature.

What are you using for confrontation?

I wouldn’t limit it just to newer players. Like I had set up a few builds in 7.5k area for pve but they don’t work in the confrontation mode similarly my pvp builds are way over or just entry level in for the mode but didn’t have enough of them to bother with it (i.e. 1 low ps fueler). Then there’s the meta issue to confront which is many of the art-ish builds will not be competitive enough from the focus shift on number of players -bots. In 8x8 matches I can get away with not guarding my guns there is enough going on that it only matters at the end of the match most of the time.

I think I’ve only spent 300 coins for picking up a 3rd remedy to bring one build into the needed PS range. Most of the rest of the stuff I can use what I already have. I think the challenge hump for me is dealing with weight to durability ratio’s for a more competition style build. Normally if it looks and drives well enough it’s good enough for a basic match.

I’ve taken some of the newer builds out into general pvp so far and they’ve done ok. There’s things to fix on some of them though. I would have tried them again in confrontation mode but I keep missing the timer.

This is one of the reason you will have 9k guys that “think” they have an awesome builds or that they have battle skills. Because in an 8v8 situation their builds are good enough and their skills are good enough.

Then they go to play 9k Confrontation with the same build and tactics and realize this is a completely different animal and the build they play and the tactics they use are not good enough for this.

That is their first taste of CWs.

Some will get beat down and run licking their wounds and other will get pissed, learn, and jump back in the mix.

I’ve done 6 rounds of CW (singles prior to the best of change) before so I was pre-aware of it. I do agree the focus shift will take some by surprise. I think the challenge for the older players is relearning some of the building skills, the tactics I think are just slower and more cautious which I think will bother some that are use to pushing the pace limit. Like I love doing hit and runs but it won’t work unless multiple of the other teams members are occupied.

I know there’s a weight ratio google sheet hiding on the forum somewhere. That would probably be something useful to go dig up if were looking to help people get into the mode. I remember it being posted though.

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I kind of think of it like race cars.

You’ve got the people like my distant uncle who had a souped up vintage hot rod, which I would compare to PVP. The thing must have been fast, but a lot of performance was sacrificed for looks.
Then you’ve got the guy who married my cousin, who was into amateur stock car racing with a group of buddies. They once brought their teams car to a family gathering, and while it kind of looked like a dented pile of crap, underneath was a stripped down race car with a roll cage, racing tires, massive engine, and nothing but frame underneath the body.
That is confrontational to me. It’s competitive, and function has to come before form to some degree. But it’s also not NASCAR (ie. Clan Wars), where you’d have to be rich to buy your way in.

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Either A rapid fire MG wedge (Rex) or an Auger Gremlin brick (Doc). Both work fine, but I can’t manage that mode when It’s me and three noobs against a META wrecking crew with whale gear (sparks and porcs, etc.).

Although, even if my mates are running low end gear, as long as they play like a team I can make it work, and get a kick out of doing that for them. I’m not really running high-end gear either, it’s just arranged according to the META.

It helps a lot if they don’t wander off by themselves and engage the enemy alone, or do other odd noob stuff, like not looking out for each other, or considering the META for themselves. You do have to build for that mode.

Generally, if they could keep their shit together long enough for me to get to them (and didn’t wander off too far) I could do enough damage to the bad guys to tip the scales in their favor and then run over to the next guy and do the same. It was fun. I felt heroic being that guy to help the aces make it through, but OMG the last time I played it did not go that way.

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This idea of forcing players to deal with Clan Wars at 9K is very Mad Max esque. In a real wasteland, Peacable solo types who don’t pack a big shotgun don’t have great outcomes.

Here, the solo players are being punished and enslaved by marauding bands of clan villains entering their portion of the Wasteland. Will Pig Killer rise up, throw off his chains, and overthrow his oppressors or die trying in a glorious blaze or will he continue shoveling manure in the dark for no money? Will Master invent a death machine to show Aunty once and for all who run Bartertown? When Max rises up against Aunty, and calls for allies, will anyone answer?

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Yeah completely in agreeance what I’m saying. There are certain build level issues that even an established player can be challenged by in the mode. Which I think is nice to a degree.

I do think they should toss in a patrolish pvp version using the slaughter mode for the 4x4. It’s not a great analog to the mode but it would allow players to play a similar match up with less of the risk involved per match. If they could do this so it has opposing timers it would be great. i.e. one would always be active. I wouldn’t care if it had less rewards either.

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I’m a sucker for a good analogy. Even more so when it’s a Mad Max analogy. I love a good parable.

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It’s very spartan…

I love the theatrics in the questions.

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Hmmm yeah. Where is that?

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That’s what I’ve got for F2P.Here, I don’t have a lot to work with, and the options are narrow, even as far as the availability of structure parts goes. None of the factions are topped off, other than the Engineers. I think they are all leveled off at around 10 or 11.

None of them are into prestige levels, and getting cut off from badges I used to trade for decent structure parts stifles my progress. Not whining, kids. Just stating the facts relevant to me as a f2player.

I was fortunate that right before this Clan War update hit, I had been grinding the helloutta badges and already got a lot of the most useful parts (and a sexy Catalina), and that has helped.

The free Cutters from the BP were a god-send, and so I suppose that an argument could be made for there currently being other ways to grind for important structure parts, besides badges, but the missed ones can be critical, like some of the fenders or elbows. Let us craft them on the Engineer’s Bench? Something. Getting stuck behind the clan/badge wall sucks.

Anyway, IMO, that build needs some fusion and it’ll do just fine…er. It’s already doing well (since the cutters happened for sure), and I’ve been tinkering still. I don’t know if that’s the latest model, but it’s hella close if it ain’t. I’m almost anxious to go play it right now, just looking at it, because it can be a lot of fun. I do like that build, and I have some success with it…when the mode is available.

Doc is running this:

It’s just a dolled up, Auger-Goblin Brick. Also works fine, and has allowed me to be the hero of the story in several matches. If it didn’t work, I have a lot of options with this account, as far as the build goes. I could tone it down and turn up the META more if I needed to, but I can’t change the dynamics of the game feature with it, or it’s mere inaccessibility.

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Someone posted one right around the update that gave them special resistances. I’m still looking for it as I forgot to book mark it.

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I looked too. I thought I knew who posted it and looked at some of their posts but I must have been wrong.

Couldn’t find it.

It might have a weird tittle or something

I know I saw it maybe it was removed or the user removed it. I do think that would be really useful info for competitive builds though.

One thing I do find is, Many of the parts I use in 9k are different then a 18k CW monster builds I make.

You can’t fit all the best parts because their PS is to high.

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Someone else pointed out that the whole reason all of this happened was to get players like you to pay up or GTFO.

You cannot progress/grind fast enough to compete without paying.

The Devs 100% did this for money.

I haven’t been playing as long as a lot of you, but it looks like every move they’ve made since I’ve been playing moved the bar closer to P2W rather than the F2P model the devs apparently talked about when they introduced the game.

The people on this forum who are pretending this isn’t a sh!tshow not surprisingly have been playing for a long time an paying for a long time.

Talk about having your head in the sand!

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After pondering that Catalina build, and realizing I had been left alone to myself, I thought, “Now’s my chance to jump into the game and hit it, haha!”

Nerp. I gotta wait another two hours for it to open. In two hours, the wife and kids will be back, and then I’ll have crap to do. I probably can find other crap to do now, I suppose. It’s just that it is always like this…OK now I’m whining a little, but dammit.

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