Cant you make your own topic with this? *sigh
You just contaminated this post with nonsense wich took me 2 days of work to create, thanx guy.
you said “Fixes and ideas”
fix my dam gpu setting and my idea is to turn it back on,
they did this with ’ Fullscreen mode’ and never fixed anything.
Alot of good ideas! Just wanna add a few comments.
What would the impact on performance be? Would the sound lag as badly as the game sometimes does? Do you want to hear 12-year-olds singing Barney songs, teens saying “F U” every 5 seconds, or immature 20-year-olds making sex noises?
These weapons could be useful if they had a special “Siege Mode” event, where Team A defends a position with mandrakes (maybe the castle on the fortress map?) and Team B has to move into position to siege the position, using heathers. Half of each team is artillery, the other half an assault force. I think it’d be fun if worked out properly.
I used to spend hours generating 3-dimentional maps for games I wrote years ago! I love the idea, but for it to be practical in a mapmaking contest here, though, contestants might need access to whatever application the devs use to create maps, and then you might have licensing issues, etc. Just using PC Paint wouldn’t be very helpful for anything except 2-dimensional maps, and trying to show elevations etc would be lackluster.
We’re told the devs don’t read this forum.
for the first time in crossout history, add a playable gamemode with a usable map
i’m not going to retype everything i wrote before so, as far as ideas are discussed here’s where i posted my ideas…
Fixes:
Aegis shield becomes pretty useless above 8k, the damage of enemies is just too much for it to be viable as 4 energy drain and 800 PS, something must be done because higher PS cars get degunned very easily through the aegis shield.
Daze module is very underpowered, too big and 5 energy is way too much for it, also turning into explosive when used is a big drawback, make it smaller and more useful devs.
Ideas:
Bot command module.
100 PS no energy cost.
Gives the user 2 commands to the nearest bot, follow mode or attack mode, wich can be toggled.
Only 1 bot can be controlled this way per bot command module, maximum 4 bot modules.
Caltops.
Throw down a small area effect field of caltrops behind your car, wich damages cars passing through and slowing movement for a short time, deals increased damage to wheels. 1 energy cost, 10 second cooldown.
Directional shield.
A 90 degree directional shield like the nova cab perk, absorbing damage up to 200 hp, then goes on cooldown for 4 seconds after that it recharges 50 shield hp per second, 2 energy cost max 4 modules placed in different directions.
Recon Drone.
Throwable recon drone, with an RD-1 Listener radar range, cloaks after 2 seconds and stays active for 30 seconds and relays information like a normal radio, 0 energy cost 100 PS and 5 uses per match and only 1 allowed per car.
Smoke Generator.
Creates a cloud of smoke, obscuring vision in a large radius but not radar.
1 energy cost, cooldown time 30 seconds.
i wrote smt similar, glad we see things similarly
Genuine full randoms pvp where you can’t que up in pairs/groups
Give us get resource but no groups allowed
Fixes:
Caucassus stop firing on mouse double click when it is locked on, so ppl can use cloak with this weapon.
Add the armored track 25% blast resistance to all tracks, tracks are supposed to be tougher than wheels, but only armored track has blast resistance.
Ideas:
Camera drone that flies up and cloaks itself after a second and hovers above your car, and increases the max zoom out distance by 200% and heightens your camera viewpoint, 0 energy, 300 PS, 4 uses, 1 minute duration 10 second reload, only 1 allowed per car.
Sound based detection, showing an open circle on the minimap in the general area where enemy cars fire their guns, like the oculus does for cloaked people, perhaps not make it white, but a different color.
No radar required, just a driver with ears.
450 meter range not obstructed by walls or line of sight.
Magnetic field module, 2 modes: mode 1, when activated with a mouse click detaches all enemy projectiles currently attached to your car, 10 second reload.
mode 2, when charged for 2 seconds creates a strong magnetic field around your car that reduces incoming projectile damage by 25% for 5 seconds, 20 second reload.
400 PS, 2 energy.
Mechanical leg climbing module, makes all your mechanical legs be able to climb walls and ceilings.
25% reduced speed when climbing walls, and 50% reduced speed when upside down on a ceiling.
400 PS, 2 energy.
isnt this already a thing
Fixes:
A rework of the light, medium, heavy cab speed limit.
Partially based on cab, vehicle weight and number of movement parts.
Instead of capping max speed of heavy cabs to around 60 km/h, and medium cabs to around 80 km/h.
Make them faster, but with slightly reduced turn rate and increased drift based on how heavy they are.
It just doesnt make sense to see a heavy truck cab like the trucker with max 55 km/h speed, when basic trucks are driving much faster than this on the highway in real life.
I would know since my dad was a trucker and took me on many road trips in his truck.
A forum problem not related to gameplay.
When you are in a forum post with alot of linked videos like this one: What's your go to song you play when you enter battle
After you watched a few videos and scroll upwards, suddenly all your previously watched videos start playing, and you are in a sonic hellscape until you quit the page.
I suggest the Devs go fix this asap.
Ideas:
Structural integrity generator.
Gives extra damage resistance to parts chosen per unused energy.
1 part per unused energy, and 15% damage resistance to a certain damage type per unused energy chosen by the player, max 3 parts and 45% resistance.
1 energy cost, 2x2x4 size, 300 PS.
Directional Cannon Turret.
A 120 degree version of turret cannons like the defender machine gun or the spitfire shotgun, but with reduced enegry cost, slightly smaller size and reduced range.
10 energy cost, HP and PS same as fixed frontal cannons of same rarity.
Inherent Damage Resistance of Weapons.
Just like structure parts and wheels have an inherent damage resistance to certain damage types.
Why not extend this gameplay mechanic to weapons aswell?.
It would be nice to see heavy cannons and turret cannons with some kind of bullet resistance.
Cold based weapons with a heat resistance, heat based weapons with cold resistance.
And perhaps some blast resistance to certain frontal facing weapons.
Machine guns.
I dont know if i should put this in the fixes or ideas category, but machine guns blow since the nerf awhile ago.
With the removal of their hitscan then have become pretty useless and almost nobody nowadays uses them.
All i see is autocannon builds now since they seem to have the same bullet speed of machine guns, but are much tougher and hit harder.
So my suggestion is make the bullet velocity 50% faster more close to hitscan. so they can regain a semblance of their former glory as the the best degunning weapon.
PS, i was never a machine gun hitscan user, but with their absence the game has changed so much.
As a first gameplay fix, how about being actually able to play ?
I literally had 15 minutes of waiting to find a game and just alt+f4 at that point, how is that possible ??
I’m playing below 3000 score and i know that there aren’t a lot of players but how the hell am i supposed to grind if i just can’t play the game ?
you have to pay a few hundred dollars if you want to play. the game is dead and the only players who matter are whales, so gameplay is based on money
oh, great news … so basically it’s dead and new players can’t play ? Great idea they got here
Fixes:
Adjust the insanely high direct hit damage of incinerator projectiles to more reasonable levels.
There are people who exploit this ‘feature’ to max levels, having fast mouse steering forward tilted builds, that just destroy everything in incinerator direct hits.
I dont know what the cause of this high damage is, perhaps a full damage to all parts on a car and exploding the generators, ammo packs or fuel tanks.
All i know is even with an extremely tanky build i get one shotted by this.
Improve the Nitrous oxide system ability of the phobos co-driver, to also have it affect movement parts max speed by 4%.
Increase all cabs max speed by 10 km/h, we are never going to reach the new 130 km/h top speed for low and medium PS level builds if u dont also increase the cabs speed.
It just doesnt make sense since any decent car in the real world can easily make this top speed and surpass it.
Ideas:
Impact absorber.
Reduces all incoming ramming damage by 25%, 0 energy cost, 300 PS.
Impact booster.
Increases all outgoing ramming and passive melee weapon damage by 30%, 0 energy cost 300 PS.
Phasing module.
Make your car generate a quantum uncertainty field around itself, turning it incorporeal and able to drive through all cars and obstacles like it wasnt there and also make all projectiles pass through it.
Disables when the car takes any action other than moving.
4 second duration, 2 energy, 300 PS, size of a normal cloak module.
Red Mercury Vortex generator.
A big heavy 6x6x4 experimental plasma vortex chamber, that breaks the laws of known physics and reduces the effect of gravity on your whole car by 80%, while also turning it 50% translucent.
Drive around in low gravity while being hard to see.
4 energy cost, 800 PS, 1600 weight.
1 energy versions of the Maxwell and Doppler radar with reduced range, and doesnt broadcast to teammates.
Update the brawls you bring back every other week, change them up a little, like for example impulsiveness but no crossbows. Droenapocalypse, but change the selection of drones, as it’s just a “weekly brawl” and not a “main event”, why not bring back some of the older drones that were never seen again instead of new ones?
And talking of brawls, I feel like trying to stuff rewards into them just to get people to play them is kinda biting the people in charge of this dumbster fire in the anus. If you have a good brawl, people do not need fancy rewards to play it. They will play it for fun.
And talking more of the brawls, why not bring soem of the old things you refuse to bring back as weekly brawls every now and then, like Witch hunt mode, the capsule halloween mode, repair drones mode, sandstorm stuff, survival king (big black scorpions gets to come back every now and then why not the other brawls you removed?), steel championship, hockey mode, mayhems, you would not need to roll them out like a “main event” if you popped them up every now and then just to offer some variety to gameplay rather than trying to shove walkers and helis down everyone’s anal cavities while telling them to buy passes
This whole weekly new brawl thing was a great idea but it was handled just like the new codrivers were, they roll it out initially and then abandon it forever and jet let it rot unchanged or unupdated for all eternity.
And talking of codrivers, make more.
Stop abandoning shit instantly like some ADHD child and just throwing new shit at a wall and trying to see what sticks and then even if it sticks you just abandon it for more random bullshit go, to put it bluntly. You do not need to re-envent the wheel every week, but that does not mean you can just buy a wheel and then never re-inflate it or touch it again. You will drown in wheels eventually, all with no purpose or use. Stop hoarding and make use of what you have. YOu jingle enough shiny new keys in peoples faces at such a rapid pace that sooner or later people stop paying attention no matter what you jingle jangle in front of their faces. We have so many keys that need to be polished and be content in the amount of keys we have, the key ring can only hold so much until it won’t fit in the pocket and people can’t be bothered with it anymore because it’s just some lump of random keys you can’t do shit with
Fixes:
A way to discern friendly or hostile flame and frost ground effects, perhaps some kind of transparent marker hovering above it in the middle, a red or blue one.
Fusion build item restriction bypass, there are 3 man fusion builds out there that bypass certain restrictions, like one having a nova cab energy shield, the other does aegis shields, and the third drops barrier fields.
Or all 3 having a single skinner.
These items would work far less efficiently on a single car because of the drawbacks, but fusion builds seem to bypass it.
I suggest the devs go fix it in some way.
Ideas:
New game mode, Conquest.
5 maps selected randomly and placed in a line, at the end of each line is either your home base, or the enemy base.
Depending on wich team wins each match, the next map will be either closer to your base or the enemys
If your team manages to win a game at the enemy base, all will get a 20% bonus to rewards, and the conquest maps will be reset and start at the middle again for next conquest.
At your home base you get a 5% damage boost, and at enemy base they get a 5% damage boost.
If you stay to the end of the match and not quit in this conquest mode, you get a 10% bonus to rewards, and will be transported to the next map with the same players after the timer runs out or one side wins.
there could be a red or blue particle when the projectile impacts