I regret dumping my Joules long ago…
I don’t see much playstyle difference between the shortrange autocannons and short range machine guns or even shotguns (there is, but not terribly much) The storms have that long range which differentiates them. They’re like the Stillwind in that respect. So, if I wanna play peek-a-boo sniper, I’ll just play at that PS for now.
I’m really into variety, so getting another long range autocannon or another machine gun like weapon with short range (whirl) isn’t really a priority.
I’d probably get two whirlwinds before I’d get another Stillwind, but even that’s very unlikely. The jump in PS and the extra energy just aren’t worth it for the boost in performance.
I feel the same way about the jump between the mace & thunderbolt… Sinus & Specter… etc etc… You get a better weapon, sure, but then you’re nerfed 2 total energy when you have 2 weapons, 3 with 3. That makes your build either need a generator for the modules you’d run, or nerfs the weapons with rads/coolers. Plus, you’re jumping in PS. That’s why I honestly feel like I do as good with 4 special guns rather than 3 epics.
I gotta disagree with you… not that you’re entirely wrong. You certainly can win by exploiting things & building meta builds, but that’s clearly not the only way. I say that because I don’t build meta builds (meaning hover space boxes etc).
After toying with the EAB builds, you can win just by building smartly and yeah… getting good.
Most of what I’ve been playing for the last couple of weeks have been rare & special weapon shotgun & machine gun builds. No money needed. I’m paying attention to co-driver, synergies among parts, being patient in the battles, and using the best strategies I know how. I’ve barely touched any of my legendary inventory lately. The game kinda’ sucks up there at the moment… and I don’t remember the last time I drove hovers.
That’s good advice. I’ve been sharing it for a while & folks like that vanlife guy just won’t listen. A full set of fused sledgehammers will decimate some dude running ONE thunderbolt and a specter. I know he will… I keep doing it. And I suck.
Funny, I suppose it can feel that way, but I keep finding myself intentionally pushing my builds more towards the rare & special rarity parts. I’m fleshing out my inventory down there, and having a blast.
My lightest build I get matches fairly quickly with is something like 4850PS. Anything below that & no matches… I’m level 79 with the engineers. FWIW…
I read stuff like that & wonder if we’re playing the same game.
OR… they build outside their PS bracket, and get trounced. It’s not necessarily b/c they’re going against higher PS builds, but b/c the higher the PS, the more complex the synergies among parts are.
With Rare parts, there are almost no synergies… slap a radiator on that machine gun build and you’re ready to go.
At Legendary… oh boy… it gets complicated. You have weapons that’ll spin faster with this cab, modules that’ll kick in at a certain speed, wheels that’ll reduce the distance require for that module to kick in, wheels that vary in effectiveness of their perk dependent on how many of those wheels you have etc.
So, if you go rolling into a match with your cool looking claws, arbiters, quantum cab, a couple of seals, and a radar on a 12k build, you get absolutely decimated by a dude with an almost identical build, but with a power unit & a trio of helios guns on top.
Why? Because his guns are being buffed by the cab, wheels, power unit & Hertz co-driver.
He may not be a better player, but he’s a better builder & he’s eating your lunch.
My experience with this NOT being the rule is after running a SPECIFIC build very successfully for a long time. I think the MM learns… That’s when I was REPEATEDLY seeing matches with 5 to 7k PS spreads with me at the bottom of every match. I completely ditched those builds & replaced them with EAB builds from Charlie. It’s much better, now, but for how long? I’m being quite successful with them.