More maps, please…and random weather and lighting conditions.
I love the Ravager mutual enemy thing too. They should come with a thick haunted (toxic?) fog, I think, to enhance their creepy ambiance.
This game has no revolving, or seasonal natural ambiance, and every day feels exactly like the last, and these same maps over and over, year after year, with zero diversity is monotonous and tedious, so to give the game a fresh feel, the developers have to constantly introduce new bobbles that ultimately are havoc to the game balance and need constant tweaking.
I suggest working on the ambiance and game environment more (more maps, please), and less overhauling of the game’s basic mechanics. The constant beta test type changes are upsetting to most people, as we tend to collect stuff and are encouraged to develop equipment through fusions and lengthy grinding to develop our collections and fashion our play-styles…then they nerf that schit out from under you, or up-end large volumes of the game mechanics, and it’s unsettling, to say the least. This is not fun. It’s the opposite of that, like those stupid leader-board scoring methods used in this latest brawl (and many others in the past). It’s the opposite of fun, and seems to just be gratuitous misery inflicted on the players by the developers for no damn reason at all.
Also; Adventure mode. How is it that these developers can’t find a way to make that interesting? A simple static race track would be an easy place to start. I think they could even use the race track (lost highway) format to sell advertising, in the form of old road signs, even if it was just to advertise their upcoming events and sales and build anticipation to support sales…having said that, it would be difficult to sell advertising to outsiders in a game that gets such bad reviews and isn’t very popular, but they could at least do it for their own products.
Steampunk blimps floating about the sky announcing the latest sales or events on an Adventure mode map infected with ravagers that, when the weather gets dark and cloudy, begin to pour out of any one of the numerous caves, perhaps dropping work bench components (coupons?) for events or shell casings seasonally.
Trains could also emerge from these forgotten and abandoned caves, signaling upcoming events (choo-choo!) and delivering tokens (game currencies) for escorting them safely from one port-hole to the other successfully…or conversely, by destroying them before they disappear into their worm-holes (perhaps they are evil Ravager worms/trains).
Tear down some invisible walls in Adventure Mode to allow for rock-climbing. I loved doing that, and met a lot of other people doing the same when I was going about it. Put some goodies, or some baddies to find out there (shell casings, please?). I would still go about doing it, but I’ve explored all I can, and conquered every hill.
Maybe with copters now being a thing (it wasn’t back then) it would be relevant to add access to those, and work on that flying bot A.I. so we have something to shoot at. Flying Ravager insectoids to go with their larval worm-train crawling from hole to hole? IDK.
Those suggestions would make the game more interesting to a lot of new players, I think, as they are less competitive and more adventuresome, and they wouldn’t disrupt game balance like so many of their regular updates do, but would add a lot of color to this game which it seems to have abandoned in favor of the dull and frustrating grind of dragon chasing.
This game has a very solid core mechanic, but is stale AF.