Look at the durability/mass/ps ratios, and those bumpers makes sense. A 10 or even 15% resistance to a specific weapon type doesn’t make up for the durability/mass/ps ratos being half as good or worse.
Several of the bumpers have resistances beyond melee, as well. Those pieces are selected carefully.
That’s the build I did best with… It’s a sponge for damage, soaking it up forever. Last battle I ran it in, I ended up surrounded 5 on 1 and still lasted a while. The only weak points are the augers themselves, but it’ll run on just one pretty okay.
Having the minelayer buried in the noise sitting forward is a secret little treat as well.
If you were using structural it wouldn’t be. If someone is drilling you craft from front, or side, bumpers on all other sides don’t help craft survive at all. Structural parts to.
I love guys like that. Real easy to just focus some damage on cab and it dies quickly, unless
damage is spread equally on every bumper first with isn’t always what happens.
You do you. I’m here to learn. Structural parts are obviously much prettier, and as a lot of people on the form will tell you, I run artsy builds a lot.
Take a build into your test drive area, and armor it up with bumpers with the proper resistances and then do the same with similar power scores for structural parts and see which one lasts the longest.
This Brawl Festival exemplifies potential ways to control your wins/loses in PVP or anywhere else. I don’t know that they do make our cars more fragile in “random” PVP matches to satisfy some ratio, but the “Sudden Death” brawl shows that they certainly could if they wanted to.
Personally, I think they’ve been tinkering with this mechanic (vehicle fragility) in PVP recently. I think they do a lot of unannounced tinkering. I’ve never seen teams in PVP get obliterated as fast and repeatedly, as I did yesterday afternoon. I mean it happens, but not like yesterday, over and over, slaughter after slaughter. It was obscene, and the beat-downs were not because the opponents were all META builds and we were on an all Art-Build team or something. They were average teams, all well within each others Power-score range…as Monkey so deftly remarked.
That is a weird claim. If there were some fragility parameter it would have been easily caught by anyone on replays, just by showing that a particular shot from particular cannon can’t possibly dealt that particular damage. I know what weapons can deal what damage, and I never seen once any weapon dealing any more that it usually does.
It all just situation, bad builds, weapons, tactics, positions and it leads to mess. I do only suspect that they can intentially put certain player to certain teams. I seen a lot of times that matchmaking places certain player against me much more often than it statistically should. Way more often. I’m almost ok with fighting duels against particular annoying dudes as challenge, but sometimes it feels like it just gives me team full of trash dudes that have 90% chance to f_ck up everything, having both trash builds and playing them leeroy jenkins way.
No, it’s not. It’s the premise of the Brawl “Sudden Death.”
Clearly they can subject your builds to whatever level of fragility they see fit, whenever it suits them. They’re doing it openly with that brawl, and they certainly could do it incrementally to anybody anytime.
Do they? IDK. But, those matches I experienced (posted) were unusually dramatic loses (as if everybody was suddenly very fragile), and it went on like that for about a half an hour (then I quit). It’s not like I was on the art-build team (over and over), or was even running an art-build myself, and neither was anybody on my teams (over and over).
I wouldn’t have posted here if I thought it was just the routinely bad players in PVP getting pwnd again out of inexperience. Match after match players on my team were barely able to score at all, and my team disintegrated within seconds, getting one-shot-popped by average weapons. They weren’t teams of META we were opposing either. They looked very average and typical, like we did.
I am 99% certain that losing streaks are purely due to ending up in a queue (or just a PS range) where a death squad is dominating, and there not being enough players to stop facing them over and over.
If the squad has four members, there’s not a lot of room on their team for randoms, so you end up on the opposing team more often. And because they are dominating so much, other randoms switch to other PS ranges, making it even harder to get out of the queue with the death squad.
So either you switch builds, or you can try waiting longer between matches in hope that you get bounced into a new queue.
(This scenario can also happen at times with lots of players, as that also means more squads. But also means that at least some of the time you’ll end up on the good team).
i been saying this for along time now about mm in the old forum…
and no one believed it ! ‘until one day’ no i’m kidding,still no one believes it
but i do…
Considering the very unannounced buffing of bots in PVE, it makes sense they can buff/nerf our builds in PVP.
I think that certainly happens, but I was paying attention to players, yesterday. Aside from Chriseige (who is very good) and Jbrider (who is not), I couldn’t find a pattern or group I kept facing. It truly looked to be all randoms.
The only time I could spot a possible grouping was two Russian dudes playing together, but they were often on my team & not OP. They were good, but didn’t seem to be winning any more or less than I was.
I remember getting schit for calling the matchmaker rigged on the old forum too. Sigma, in particular, would always tell me “Oh no, the matchmaker is totally random and based only on power-scores and Engineer’s level.”
In that situation, it might be the reverse: getting stuck in a queue with an under performing squad. I’ve definitely experienced that. They often have a big PS gap between them, which makes the PS range for both teams extra wonky.
Even just a two person group with big PS spread will muck things up.
I have too. It’s not unusual, but it wasn’t that. Otherwise I would not have found it remarkable…and then remarked about it here. Kids were getting pwnd immediately, as soon as they encountered any enemy at all, bots or otherwise.
Now that you mention it, those two Russian dudes were often top & bottom PS players on their respective teams. It was only something like a 1700PS difference, but at 7k, that’s huge.
I just don’t think the devs have the motivation and resources to spend time and money fiddling with an overly complex matchmaker.
And if there were some complex MM system that sometimes chooses to punish a specific player, we would hear the longtime high level META players complaining about it the most, not people playing unfused art builds solo. Why would we get punished harder by the MM? It just doesn’t make sense.
Matches are always so much more lopsided when there are groups in the mix.
I think if the devs made group members visible to everyone it could reveal a lot.
Well, it’s not the point. This has nothing to do with power-scores.
IMO, it has to do with artificial fragility, as showcased in one of the current brawls, being fiddled with in PVP. The fact that all these players do have a very tight power-score is why the whole team getting so miserably pwnd is unusual. For it to happen repeatedly makes it outstanding and remarkable.
It doesn’t make sense, because this is a false premise. The WHOLE teams got pwnd, not just me. Nobody is saying that it is about them in particular. Look at the screenshots I posted. Clearly I wasn’t the only one getting pwnd. Everybody did, over and over, and in real short order.
To me, that’s evidence of the group hypothesis.
In mid/low PS, the truly effective death squads aren’t always playing what you would identify as META builds. The one I hate the most is the squad with one fast all-Kapkan build who zips in and paralyses you while the other three pound you with whatever they’ve got. Sometimes more kapkans and lots of Kings, sometimes cannons and artillery. Very hard to counter.
In the first 3 screenshots you have one dude that was on the other team and he was obviously on a killing spree and everyone else in the team road that guys coat tails.
The other team just got dominated.
I have had games like this where I’m in the right place at the right time and whoop butt.
It’s more then just skill, it’s also a lot of luck being next to places where the other side messes up.
I’m not saying it is not the MM, but sometimes 1 guy can whoop a whole team. It happens in PvP too.