The idea would work if there wasn’t player choice.
let me explain a bit more in depth.
Blues are PS 390. If you added 10% for fuse = 39x3 = +117 ps. Now do you consider that 117 power score game changing??
Similar, cyan parts are 570. 57x3= +171 PS. Now do you consider 171 PS game changing?
Radiator = RN seal = 400 = 2x40 = 80.
Add the radiators to each build… you still only reach +187 and +251. Are these game experience changing numbers for newbs? So I use a small plow instead of a train plow and I still am in the same bracket. You have to set the PS increase enough that changing a single part does not negate it.
It doesn’t fix the skill gap between players that have zero upgrades and those that do. (those that do in all likelyhood have tens of thousands of games worth of experience).
The solution doesn’t fit the problem and also doesn’t scale properly with item levels.
If you want separation, it either has to be a QUE check for upgrades and you go into a different lobby, or PS of the problem items has to be raised significantly to create the desired separation.
I think what you are describing is perfect. It shouldn’t be a game changing feature, just a slight adjustment.
Yes, switching plows would be enough to get back to the original PS, but now you don’t have that massive high durability part protecting you. To me, that’s a fair trade off. More DPS and speed, but less durability. Similar to the compromises anyone has to make to bring high level weapons into low PS, but more subtle.
I think maybe you’re hung up on the word “unfair” in my thread title. It probably evokes more urgency than I actually feel about the subject. I just like consistency. If PVP is supposed to be a contest between builds of equal power, it should actually mean that.
Language (word choice) always seems to be a major barrier on the forum.
I’ll write a post and sometime someone will start going off on me and I think??? Did I write something wrong in my last post?? Because I remember trying to be helpful.
Then I go back and read what I wrote and I’m like “Nope, didn’t say anything bad to that person” - then you have to take the next ten damn post just to try and explain your not trying to be an ass instead of talking about the subject
No. I am caught up on a change that does nothing to alleviate the problem expressed.
You don’t fix your windshield wipers when you have a flat tire. The problem between players seeming OP with upgrades is because they are not separated enough from those that don’t.
The original descriptive of the problem was about needing certain fuses to make a build work and the extrapolation was upgrades are op. (great logic btw!)
Then the suggestion was to do small PS increases. These would be totally ineffective as proven by math on this thread alone several times. (and not just mine). The suggested solution does not scale to create the separation needed.
I have said, I do think the Mass is the biggest factor here, if i have 1000 more dura than you… and can go the same speed…I wouldn’t mind that being removed as an option on everything other than cabins. (it should be a choice on your cabin imo, new Ram air injection, turbo, upgrade to EFI…)
I also am not against just raising all the PS’s to make crisper deliniation.
I am against changing the PS of an item just because I upgrade it. I look at an upgrade different maybe.
I look at it like I had 3 of something, took the barrel off that one, because it was most accurate, the stock off the second because it was most sturdy, the sights because they were most accurate. I still end up with only one gun out of three. It is still the same gun, just assembled with the best parts out of the choices.
I fail to see where this changes gameplay, even after taking the experience of a new account for a month and doing and redoing different builds math’s.
And it is a solution that does not scale except at the upper PS where build and skill homogenize and the difference between winning and losing is that +5% dmg or +15% distance etc.
It will be effective but only on high PS. Starting 8-9k.
Example: I counted fuse-able parts of one of my crafts and counted both regular PS and “fused” PS.
Regular: 1500+3300+275+1200+1500=7775
Fused: 1650+3630+302+1320+1650=8552
About 800 PS difference. Of course, then we step into the problem of “small playerbase and PS brackets not working”.
Again, I’m not voting for either system. I’ll be fine with whatever PS they have.
I’m not saying fusing is unfair; it gives small advantage, just a bit of it. And if you have one thing fused it won’t be much difference with or without that system and even within the fight itself. You’re correct about major part of win being the experience and skill of players involved.
im not sure what are you counting, but seems like you do not count normal armor parts, and not even frames that counts too There are many parts that can not be fused, when counting them % difference is always lower.
Yes, but PS has brackets, not percentages. If you add about 2k PS of frames and structure, it still will be about 800 PS difference. In that case, 9775 and 10552 PS.
This is another concept that some people don’t get.
For example MudnBeer totally gets the concept of bracketing, that’s why it pisses him off even more and honestly I get what he means and it is valid counter point.
But it’s also what makes the slight PS increase work. Without Bracketing it would not work.
But after thinking about it a bit and having a puff, even though I think its a waste of devs time to fix a tiny problem, I am moving from opposition to neutrality.
It really won’t have an effect on anything I do, my play or how I build. I will still build to a bracket if I am building to a bracket. I will still build a shotgun build if I want to play shotguns etc.
i started back up last august , by now i could have at least 2 or 3 fully fused clan wars capable builds but i chose the route of variety instead i think now i have 52 different weapons , most in sets and maybe 4 sets fused but mostly thanks to events , and im ok with that since im not very competitive , i log in to have a little fun , do my dailies and log out
one cant expect to spend 1 year in game and have the same gear as someone who has played since launch , gear is the only real progression system in a game like this and you have to have something to work toward