Lets face it pure drone or pure turret users are well not that fun to fight or play and the drones/turrets themselves are well easily out preformed by most weapons.
So my proposal is adding a two per build limit like the flares that where just added and with that reducing their energy cost and buffing them in other ways depending on the drone/turret.
note: this idea doesn’t apply to, flying drones, launched drones or MG type turrets as those would require something else anyway. Also doesn’t apply to barrier as its use is completely different and a full barrier build can be really useful in 8v8 battles.
example ideas of the nerf/buff
FUZE DRONE
limit: 2(all drones but here for the dumb.)
buffs: only costs 2 energy, 50% quicker activation speed.
nerf: Targets must be in host vehicles direct line of sight. (so no more hiding behind rock and deploying.)
Sidekick
Limit: 2
changes: focuses on enemy turrets,drones, mines, and missiles before enemies. making them a true sidekick support damage.
buff: energy reduced from 4 to 2.
grenadier
limit: 2
buff: energy reduced from 4 to 2.
No other changes as that would actually be broken.
Anacanda turret
limit: 2
buff: energy cut in half.
buff: increased attack range and gains perk bonus damage to AIRCRAFT
nerf: Swapped from lock on to flute type aim. (so you see a red laser aimed at you and can easily site it down.)