The CW pool has become so stagnant that League MM cannot work properly and the lower rungs disappeared completely. No matter which metric you use (PS or league ranking) Newer players with 6K builds are mostly gonna be facing more experienced clans with better equipment.
Clan Wars is stuck in a catch-22: Fewer people want to play, so the barrier of entry becomes much higher and more difficult for most players. The aforementioned high barrier and difficulty result in fewer players participating.
Ideally, if CW had enough participants. The League system would be able to accurately assess a teamâs ranking and be able to match them against near-peer rankings.
Before anyone says it⌠Iâm well aware that newer players will still face teams with more experience and better equipment, I just hope it will be less frequent so more players donât get discouraged.
Players need incentive to play. A slightly larger amount of scrap metal just isnât worth the frustration for most players. Maybe offer more rewards. How about winning small amounts of Plastic and Electronics for a victory in Rust and Tin Leagues respectively? Or maybe players choosing to earn Wires or Batteries? Cosmetics and Banners anyone? Anything would be better than what we currently have. It may not fix all of the problems, but its worth a shot.
i was going to suggest a pve mode that you can enter that has cups. rust, iron, bronze, silver, gold and diamond. the lower tiers have resources like scrap and copper, completing them would give you a small bonus to either scrap or copper. the higher the league the more different resources you can earn. even earning multiples of resources in a match like wires and batteries together. that might take the devs a while to do but it would give me another reason to keep playing as well.
WIth the current confrontation update clan pop will start to slowly get better.
However, it seems to be going quite slow and it might not even affect proper clan wars much eventually.
Some electronics and/or plastic is not a bad idea, it would devalue the resource a little but it would give more value to the main mode of the gameâŚCrossout wont survive on its Raid system, the people who play competitively bring the cash.
what ifâŚplayers just got a crate that had all these items (or others, whatever) available but can only select one, then, we get an allotment of that item in accordance to our performance. Even extend the crates items to hold weapons, the better performance you have, the more weapons you get (weapons that can be sold, salvaged, whatever).
I know, thatâs just tossing it all into the blender and saying âLetâs see what happens!â but sometimes, just sometimes, the blend turns out pretty darn good.
dont know how to feel about this.
long ago the only way to get common weapons was to win in pvp and get them randomly or buy them from the market from people who won them. it wasnt a good system so they changed it so that you could make them instead and get scrap from pvp. im glad they made that change.
this would also create a problem in and of itself. i dont want to have tons of crates taking up inventory spaces, not to mention even if they didnt who would want to go through countless crates in their inventories?
on top of that what if you racked up like 20 or 40 crates, how would they keep track of all the matches you did and all the rewards you got?
we still got issues with casings and coupons as well, we dont even know what they are going to do with those.
except this isnt star trek onlineâŚ
THIS IS CROSSOUT!!! bumps you into a colosseum battle
but yeah this is not the same as star trek, just cause something works in one game doesnt mean itll work in another.
I still think strict PS brackets each with their own rankings would probably work. The lower the PS brackets would earn lower reward scales at the end of the season. If these PS brackets overlaps with confrontation itâs fine as players would have a spot to go practice in a similar format mode. There also needs to be a way for players to check how many clans are participating in which PS bracket at any given time, this will help with Que times.
Give each clan +3 clan garage blueprints spots per member. A player can upload their builds to the clan garage to be approved by a leader or officer. Once a build is accepted it is play-able by any member so long as they have all the parts. This would make it so that different members could focus on building for different PS brackets while any member with the parts could go play in the PS bracket. These clan blueprints should track some basic usage stats for ease of management wins vs losses or numbers of members registering it to a PS bracket. This also leave open the potential for later being able to expand the clan garage blueprint list as well; be it via challenges or rewards or some other system.
I think brackets would actually make it more competitive. If it didnât work that way they probably wouldnât use them in the Olympics and other similar competition events.
Iâm pretty sure though that part of the issue is people arenât participating. If they want people to participate they are going to have to reward the top of a leaderboard. That has little to do with participation trophies. Nay saying it simply because of a potential reduction via scaling just translates to being scared about losing something via established entitlement though. As far as the reduced ore prizes go that would depend on how they scale it, I donât think most of the lower PS brackets would really need it. So it could probably just scale to the last one or two highest PS brackets offered in the mode. They still would need something to entice them into playing the mode though as the gameplay experience generally isnât rewarding enough as is.