Issue is, my suggestions affect profits. Things like my personal opinion (which is shared by more people than just myself) that helicopters are a bad development decision, or that legs and hovers are being nerfed (good) while dog builds are practically speaking unbeatable (apart from 1v1) or camera aim requiring way less skill for an entry into the movement part (presumably prompting the nerfs) or a general non balance in the strength of weapons (which to their credit they usually take care of to an extent)
One reocurring theme is massive overcompensation for underpowered weapons, and what do i know, maybe they think its another way to make extra profit.
So thats why my suggestions will end up unconsidered.
In either case, i hope you understand i am not crying on forums without a very good reason.
So because your suggestions might make the game unprofitable, you think they will be ignored?
I mean, if your suggestions will make the game unprofitable, I would expect the devs to ignore those, as that would be the true end of the game. This is a business, remember?
Having said that, maybe you could try to think of suggestions that don’t interfere as much with their ability to run a profitable business?
It would make sense that a game that is having trouble retaining new players and that has a steep learning curve might want some “easy” weapons to be powerful enough that new players don’t get stomped too hard. Do you have a better suggestion at how they could tackle that problem? How do you prevent veterans from dominating new players so much that they quit?
I have a major issue with their funamental model, which is unimaginable corporate greed. And unfortunately the entire game is built around this to keep profitable.
I bet targem doesnt consider long term profits with good gameplay even in their dreams, their entire strategy is milk the product to the max while possible, and the future is uncertain - that is if the players begin to have an issue with the game, which mostly doesnt seem to be the case.
So if i suggest better balancing, it affects profits. Suggesting removing predatory monetization is obviously a joke.
And they would probably find that removing things like mouse aim etc would affect short term profits as well.
So i dont know if you think otherwise but i do not see a way to fix these issues other than players taking action
I was just talking to someone this morning about the current state of the gaming industry. What you are describing is an issue all over, not just at Gaijin.
For many years, this live service model was profitable, and allowed companies to build some pretty impressive multiplayer games. But that formula is no longer working, and you’re seeing big layoffs across the industry, and big financial losses.
But going back to the days of buying a game once isn’t viable anymore either, as players expect more out of games now than can be financed with a one-time sale (at least at a price that we would consider reasonable).
At this point, I don’t think anyone knows how to monetize games. If you can figure out that aspect (beyond “make a better game”), you could save the industry.