One only can help if the person in need wants help, that’s true.
Today was cannon day and i, as usual, gave it a pass but as i was checking the dailies and weeklies the mouse wondered off to the cannon day and a list popped up, and i noticed Median… today i didn’t see any. I usual see a couple.
that got me thinking.
Must be hard to be a dev, it’s not hard to come up with a thing , harder it’s coming up with the next thing , and the next and the next… and so on.
Every single one of us is a major idiot (idiot is a person with many ideas) , every single one of us could attend a devs meeting and spit ball an entire BP from scratch and i bet that most of us would ran out of ideas by the third or fourth BP.
But the ideas must flow again and again and again and so on, money has to be collected.
Sure there’s plenty of parts that are viable as they come out (during and shortly after each BP)
but as soon as the balacing (nerf) starts they no longer are fun/ efficient and so forward, and the devs must know that.
Or they are not meant to be (past a certain point) , or it’s just a temporary part, or just a filler to complete a product (the BP) to be sold, or any other reason.
The new BP isn’t out yet, and the devs probably are working in the next one.
the end result are parts that may be lucrative when hyped and them they serve a second role as a tier thickener, a transitory part so not much more time is spent in tweaking it and they stay forgotten, left behind by them
Our ideas must be a nightmare to follow, to implement and to balancing, most of them are too decisive, too powerful, too fun and in some cases could cause problems to the game engine.
yeah, i know, the devs don’t read us, they ended the suggestion topic in the old forum, but i can imagine them.
i can’t do this , i can0t do that, i can’t do any of this.
you (us) are not helping
Most certainly would be their answer to us.
the thing is.
we are stuck with sht and the game it’s cluttered with useless stuff
We must do better guys, what could we possible came up to have it all, fun parts but at the same time things that the devs may like (profitable and costs efficient that wont occupy the space for the next part)
What we can came up that will be powercreeptable but fun at the same time?