Great Update! Thank you Dev team!

idk,i would think it would,because there needs to be a grace period or players would just jump around to diff clans and bands on the the fly.

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Before you start a Clan/Band, and at this point there doesnā€™t seem to be a clear disambiguation, at least in terminology, it is here:


ā€¦and the inner menu looks like this:

After youā€™ve created a Clan/Band, that inner menu will then look like this:

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I donā€™t see any mention of bands there, just clans.
Shouldnā€™t there be something separate? Doesnā€™t it cost less to start a band?

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Maybe the bands start with the new challenges tomorrow night since the new challenges & bands are interdependent. :man_shrugging:

There is no disambiguation in the current terminology. I think itā€™s a bug. Russian English? IDK.

Yes. If you look, you will see the cost is only 2oo scrap. It gives you a four-man roster, which they call a ā€œclanā€ on this stupid menu, but I think they mean ā€œband,ā€ because thatā€™s what I got when I did it. It cost 2oo scrap, and I got a ā€œclanā€ (band) that allows for a group of four, and doesnā€™t get a clan abbreviation that rides your in-game moniker.

Itā€™s like a limited access clan.

I presume they will issue a patch that fixes the bad lingoā€¦I hope.

Hell, I could be wrong, and I started an actual clan for 2oo scrap. IDK, but I think itā€™s just bad Englishā€¦and a generally stupid idea, but I hear thatā€™s a different thread :slightly_smiling_face:

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ā€œBandā€

Players have the opportunity to organize their own clans up to 4 players (hereinafter ā€” ā€œBandā€). The ability is available from reputation level 5 with the Engineers faction.

A band is created for 200 pts. of scrap metal and later can be expanded to a usual clan of 20 players for the standard 500 in-game coins.

All already existing clans for 20 people will remain as they are.

The band doesnā€™t have its own tag before the nicknames of its members.

Bands allow players who havenā€™t previously participated in clan battles to gain the necessary experience without a high entry threshold (both in terms of the cost of forming a clan and assembling an armoured car, and in terms of game skill requirements).

Now everyone can form their own small communities for mutual development and assistance.

Membership in a band (or clan) grants access to clan challenges (for more details, blah, blah, blahā€¦).

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Thank you for researching all that & making it easy.
Iā€™m either too lazy or donā€™t care enough.
Iā€™ll probably start inviting people to my poop clan so we can maybe knock out challenges together.

You rock, doc.

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Thanks doc!
Guess Iā€™ll make myself a band!

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FWIW, after a match tonight, I got one of those little pop ups about challenges showing something like ā€œ0/40 clan challenge victories.ā€

Soā€¦ Thereā€™s that.

I hope these are IN ADDITION, but in substitution to what we have now. :man_shrugging:

waitā€¦ what mode?? and its soloable?? im not seeing anything called ā€œArenaā€ or anything similar to that in the clan tab. do you mean confrontation or something? or is this a brawl i dont know about?

Bands are basically limited clans - You can do all the same things except high PS CWs.

Iā€™m going to assume that the word ā€œClanā€ in every case (except when it comes to CWs) can be replaced with ā€œBandā€

Iā€™m sure in the UI they didnā€™t want to write Clan/Band

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Iā€™m not sure on that, it might be less in total.

If it is less in total Iā€™m going to assume that they took into account of how more people will be able to complete all challenges.

ā€œIfā€ it is less - then for the guys that used to be able to complete all challenges it might work out that they make less in total - BUT I ā€œneverā€ complete my challenges.

Iā€™m going to also assume that on average this system will net more resources per player on average then the old system did even if it is less. This will cause a price drop because more items and resources will be built.

I understand that people will only look at themselves and not the full picture. The dudes that have time to grind all the quests might be pissed a little BUT everyone else will now have the option to make more and do less.

So if my understanding of the system is correct - people like me that donā€™t finish all weeklies/daylies will benefit more.

You canā€™t just make a new system that floods resources into the market without major consequences. It had to be done in a balanced way to keep the flow about the same.

The people that had enough time to complete all this stuff themselves might be a little vocal about it, but over all this system ā€œshouldā€ benefit more then it hurts.

I did take a little time to go over to Reddit and read a little. For every complaint thread you have 10 more threads of people playing and enjoying the game.

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Sometimes I think back to how the game was when I started playing, and Iā€™m amazed at how much it has grown and improved.
Remember ā€œget the machine gunā€
missions? Or when sparkvesters were dominating low PS? Or the grenadier apocalypse? Remember when BPs didnā€™t exist, and the only way to accelerate your grind was to buy high priced packs?

Yes, most Crossout updates are two steps forward and one step back, but that still means itā€™s been a steady improvement of the experience.

Since I made it through the really rough earlier days of the game, Iā€™m definitely not quitting now that so many annoying things have been fixed.

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The whole community is burning the official Reddit down because this update sucks

Monkey: ā€œNice update :innocent:ā€

I see what you did there (^:

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This is absolutely untrue IMO. Weā€™re not going anywhere, meta was hovers vs dogs when I started, itā€™s now hovers vs dogs, 5 years later. They take away permastun typhoon, they give overbuffed Punis instead. Thatā€™s how itā€™s always been with XO. If itā€™s poorly balanced one way and an update tips it the other way, itā€™s still unbalanced.

Then when it comes to the grind and the player experience, nobody can tell me itā€™s been 2 steps forward and one step back. No more f2p updates. No more Knight riders/Ravens. No more permanent workbenches on BPs. No more workpieces on BP. 80% of the content of BPs has been replaced by crap stabilizers, random loot crates and shit like that. We get 1.5 balance update/year, and 15+ pieces of trash premium content. Nowadays you canā€™t even craft shit because you need a bunch of items or ressources that canā€™t even be produced by anyone. Now theyā€™re forcing you into clans with minimum activity requirement inorder to get anything.

This game turned into greedy corporate garbage, donā€™t cover your ears and eyes out of some misplaced nostalgia and affection. I love this game too, thatā€™s why Iā€™m sad that itā€™s been turned into a pile of trash.

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Sometimes I feel like weā€™re playing completely different games.
You really think the game is in worse shape than it was five years ago? I do not see that at all.

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Eh. I think I will set my clan on xbox to open.

Are you telling me devs did not remove new f2p items, permanent blueprints, workpieces, regular balance patchs, that they did not discontinue support to PvE ? Because that is the game I play. Itā€™s called Crossout.

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This game is the worst game of 2023.