Great Update! Thank you Dev team!

I think I mostly agree. I would have rather they improved and sharpened the features and content they had back then (graphics, balance), rather than introduced all the changes and new features they have today, and simply brought us new maps.

Instead of improving features, they simply replace them, and add them to the heap. It’s become this sprawling game architecture saturated with features nobody wants or uses…like this new clan/band thing, just for a recent example. Rather than improving clans they add another one.

Need more? Rather than improving hardened tracks, they added Sleipnir. Rather than improving ML-200s, they added Gerrida and Bigrams. Rather than fixing the Arothron, they brought us the Parser. I could probably go on.

Then there are the completely abandoned features like Factions, Coupons and Adventure mode, and even the newly refashioned co-driver system seems to have been already abandoned. We were told they would regularly introduce new co-drivers to justify the stupid “intelligence” that continues to accumulate in uselessness.

I think it all started to go downhill when they introduced fusion, if I had to pick a point.

Having said all that, the game runs about the same as it always did; sometimes it does, sometimes it don’t. I can’t say anything has improved beyond the graphics and the new structure parts, and there is plenty that is worse, like the new co-drivers, and the menus, fusion, and the things previously mentioned.

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What F2P items have they removed from crafting from the pre-BP era? Workpieces came after BPs, so again, that says nothing about the game getting worse than it was 5 years ago when there were no workpieces at all. I don’t even think there were any workpieces in the first BP. They were a feature added later, that most people aren’t very enthusiastic about.

Why would I care about there being less attention paid to PVE?

You’re talking about changes that happened in the last couple years, and none of them have negatively impacted my experience at all.

As far as balance patches go, how many do we really need each year? Takes a while for every change to settle in anyways.

Like I said, it really seems like we’re playing different games. You’re very hung up on things that have no impact on my enjoyment of the game. Obviously we are very different people, and we have very different priorities.

Agreed. They need to stop leaving parts of the game to rot because they “can’t monetize them”. They can’t monetize those parts because they’re trash and their game has dreadful player retention rate, period. Folks would be plenty happy to dump tons of money on cosmetics to parade in Adventure mode like they do in PoE or LoL, if the game was good. Now if you can’t be bothered to make a good game, all you have left is the cashgrab schemes we’re seeing everywhere on Gaijin games.

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The first BPs gave you permanent bluebrints, that’s why they didn’t have workpieces…

This game is MP only, with events that can last 15+ mins, and doesn’t have a reconnect feature after nearly a decade. You can’t tell me consumer experience is the focus here.

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I think that is sort of the issue. This isn’t the same game it was. We are all playing a different game now. Nearly every aspect has been drastically altered, all the way down to the menus, while there is still this remnant of the old game lying beneath it, abandoned.

To me, most of those things are fine. I would rather have a wider variety of items than just forever tinkering with the old items. It took me until this year to even give ML200s a try (because everyone claimed they sucked), but once I tried them I found I enjoyed them a lot more than bigrams.
I sold my Arothrons because they got super expensive and I couldn’t resist the profit, but I would play them again when the price comes down. They’re not as strong as Parsers, but they’re more fun for me, and don’t inflate my PS as much.
I love the new co-drivers personally, and can’t wait for more to be added. Much better than the old system.

But different strokes for different folks.

My point is that some of us actually like the changes. Doesn’t mean you are wrong, just that we have different experiences and reactions to the changes.

Bigrams are barely above tracks these days so your experience with ML isn’t suprising :neutral_face:. They got +25% speed recently.

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So like I said, workpieces were not a part of the game 5 years ago, and neither were BPs.
Do you prefer that there were no BPs? Or are you saying you liked the addition of BPs, but don’t like that the recipes aren’t permanent anymore?
I mean, I would also prefer that the recipes remained permanent, but it doesn’t really impact my enjoyment at all. Just makes it a bit easier for me to profit from BP items that I got bored of. And I actually like that I have all these workpieces for non-BP items. Going to craft some Cyclones soon because of those workpieces.

Can you think of anything that was actually better pre-Founders?

I liked them before that buff too. Of course I like them even more now (oh look, another improvement!)

Personally, I have no interest in the guns and modules, so none of that improves my experience. I’m here for the build feature. To me, the weapons all do basically the same thing. They shoot stuff.

I find variety in the build feature, rather than the guns they sell. If I wanted a better 3rd person shooter…well I wouldn’t play a 3rd person shooter, actually. The only reason I play this game is because of the build feature, and that revolves around the structure parts.

To me, all shot-guns are the same, all active melee is the same, all ACs are the same, etc. The only relevance they present to me, is how well they fit into a build. Their physical model is the only relevance I find worth considering. Otherwise the play-style for each of these categories is exactly the same. It just scales up or down in power-score.

I’d prefer no BPs and actual f2p updates like we used to have like the Knight Riders and Ravens, yes. Is that even a question?

:neutral_face:

I’ll write it again clearly once: Knight Riders (f2p with blueprints) > BPs with permanent blueprints > BPs with workpieces > BPs with no workpieces is not a progression anyone can defend.

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All this is talk about the update and the game in general is all well and good, but I think the devs should focus on why they have such a low new-player retention rate and fix THAT first before doing anything else. If they had a larger player base, they’d have more income, and then maybe WE could get more interesting content, maps, adventure remakes, etc. because they could hire the people to do it.

Oh wait, that’s how capitalism works, can’t have that. Nevermind…

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Did Ravens or Knight Riders exist pre-Founders? I don’t remember them until after.

Anyway, I also don’t remember getting a lot of free stuff from them, and I haven’t missed them at all. I didn’t even notice they hadn’t returned.

As far as workpieces go, I agree that I don’t love them, but that doesn’t impact my enjoyment of the game at all. I still get a lot of cool stuff with every BP, and the new lighter system gives me more freedom in terms of what I can get with a BP, which to me is more interesting than permanent blueprints anyway.

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At the end of the day, the things that are important to me aren’t important to the people who think the game is getting worse, and vice versa.

There’s nothing you can say to convince me the game is getting worse, because I know without a doubt that I am having more fun now, and I’m less frustrated now.

There’s also nothing I can say to convince you that the game has improved, because you are clearly having less fun now than you used to.
We just have very different priorities.

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The game is so much better now then 5 years ago.

It was new then so people where excited, but the first few years Crossout was more of an idea then a game.

It was truly an open Beta for a long time.

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They are literally staging a protest on Reddit. I can’t say I’m that upset about how things are going, but clearly there is a lot of discontent with the way things have been going. It’s not just me and Clebardman, or a few outliers with unusual perspectives.

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But it is. Most people are just playing the game.

Only the few that feel the need to be vocal about it (like every patch) are coming out of the woodworks.

Everyone I know that plays is loving it and they wouldn’t even consider wasting their time on the forum or Reddit.

Everyone I know are all “Clan” players - you know the whales that keep the light on - and they are very happy.

But as explained by Pooney - no one can convince anyone other wise.

That is why I made a I love this patch thread for the one of us that due. But I guess we didn’t have enough complaint threads for people.

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Their update thread is sitting at something like 25% approval tho :neutral_face:

You should start a thread to contemplate the things that have gotten better. It would probably be therapeutic for the community (count your blessings) supposing they could manage it without it turning into “all the schit that’s gone wrong with Crossout” thread, like how this one is going (you’re welcome).

Some things have gotten better, like…mmmm…Bots? There are a few improvements to maps too. IDK

Maybe I’ll do it, but I’m not sure if I can manage the blow-back.

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It was Knights Riders first. They use introduce new parts that way as pre-release event. After that it became a standard rotation of set weapons. Founders then came out. They got rid of Knights Riders soon after and Replaced it with Ravens.

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