Harmonizer and Gyroscope type parts

So how do you guys feel of the harmonizer and to an extent the gyroscope being a thing and there most likely maybe being more of these kinds of parts in the future? I personally am not a big fan of how they’re doing these parts, it’s just jackie and fin whale all over again.

On the other hand they do make some, or most, guns perform really good, but on the other hand I feel like it’s the same kind of a deal as with Rockets/missiles/to an extent explosive damage and the Steppe Spider, where instead of properly addressing the obvious problems with the guns themselves they just slap an instantly making the build good-kind of a part (steppe spider perk changes and even further perk buffs of this same perk to fix so many missile and rocket shortcomings that pop up) to the game that becomes a must-have part for any build even thinking of using these guns.

Let’s use the Slaughterer for an example. A normal slaughterer build needs you to plan your shots a little, mostly use the charged up shots and the normal shot is just a panic shot/ getting the perk up a little for a bigger damage charged shot and so on.
Now slap 2 harmonizers on a build and you can throw all that completely out of the window. You can just sit still and spam the normal shots at a near hitscan level projectile speed, always have the perk up automatically and have no need for any shot planning or charged shots. It just takes away all need for any kind of weapon mastery or learning, and basically homogenizes all weapons/builds for the most part and just gives you “free skills” just as bad as the aim assist does

I am not a big fan of this in general, which seems to be the current fad in this game, like how before the nerfs to the jack/whale you basically had to have a jackie and finwhale on every build because the divide between the builds using them and the builds not using them was too great, even on both builds using the same weapon. Same with Steppe spider pretty much being the only way to make any rocket or missile function these days, or how after the introduction of falcon codriver and penetration mechanics all cannon, sniping, long range etc builds have completely thrown any kind of real aiming out of the window and just streamlined the gameplay with these guns into just firing into the center of mass and popping modules and generators after your codriver points them out for you, for the most part.

If these modules didn’t cost energy, I might agree with the complaints.

But since anyone who wants the benefits of them will need to give up other modules, I don’t think they’re a problem. They just allow for more diversity.

In your slaughterer example, yes the modules allow you to play them differently, but what do you have to give up? Maybe you’ll skip your cloak, or not use a verifier, or give up a reloader. All those choices have a cost, and will make you more vulnerable.

I know a lot of people think that expanding the game’s complexity like this is a problem, but I see it as a way to prevent any one kind of build from becoming the main meta, as there will always be some combination of parts that can counter anything.

They’re also a way to make players who are struggling since the removal of hitscan be able to hit targets again (but at a cost).

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The original topic aside for a moment, what is with the ai bots coming in here (sherri54) and posting rewrites of the previous post? You’re supposed to have played 10 battles before you can post here (and therefore be a live player). Is Targem authorizing these fictitious posts or what?

I don’t think that restriction has been in place for many years.
There has never been a way to track the number of games played for console players on the forum, so I’ve never had to prove how many games I’ve played.

Unless there’s some invisible back-end thing I’m unaware of.

We’re in a weird time where AI is being thrown at everything, even though it’s not particularly good at most of those things. And every AI company is trying to train their models better, so some are just letting them loose on forums and social media platforms to gather more data on how to trick people into engaging with them.

I’m so sick of AI slop taking over the internet.

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This forum is notoriously low moderation

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dont worry im reporting the bots when i see them.

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Great discussion,

Thank you for creating this topic.

My feeling is the more diversity of parts allows choices. As long as this does not create a broken meta or a pay to win form of play.

Personally, I don’t own a Gyroscope, so I don’t have knowledge about how powerful this item is. Please share with me data about this item if you have it and how it stacks up with other items in its energy range?

Appreciate your support survivors.

Cheers

-MC-

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I bought one, but haven’t done much testing yet.
Seems like it’s made more for rapid firing weapons, while the harmonizer is more for single shot weapons.

I’ve been running one of each on a vindicator mech, and it makes a big difference. Had to lose some cooling to fit them in, but I’m not missing it, since far more of my shots hit the target, even if I can’t shoot for as long.

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Thanks Poony4u,

Appreciate your insight and your response! Also, the detail in your explanation!

You rock the Kasbah!

Sincerely

-MC-

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I see them as a lazy gateway.

They’ve essentially opened up the ability to add any variety of parameter buffs and stuff them into a generic 2x2x4 box.

Any rarity, any “spread” parameter they could possible want to add and just sell it in a box to be added to builds…

I think that’s very lazy and they’ll add legendary ones soon enough to big-buff the weapons that had hitscan removed… sell the solutions as always

I just like how it opens up new building and playing possibilities.

For example, I’ve enjoyed whirls since they were released, but their range and spread mean that you have to play them in a very specific way.
But with these new modules, I have the option of using them differently. But in order to do that, I’ll have to give up some DPS, which makes the traditional way less viable.
The spread stabilization doesn’t make the original use obsolete, but basically makes it into a very different kind of gun.

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The upsides are great… I just always tend to see the bad aspects first… or moreso how the devs can fuck us, or sell us the solution to the problems they make.

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We all perceive life through our own filters.
I am definitely predisposed to noticing the good parts of any change, and you are the opposite.
You are the ying to my yang!
(Or maybe it’s the other way around, I forget what the differences between the two are supposed to be)

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You could just meet in the middle and call it a Yong… :thinking:

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I am wondering if anyone has found any good use for the Gyroscope, to me it seems like everyone’s using the harmonizer and the gyroscope really does not do much, or that harmonizer is a priority over the gyroscope on most guns

wang

… i had to :joy:

this seems to be more for reload type weapons like cannons or any weapon that reloads. of course it CAN be used for mgs and miniguns and those sorts of weapons but to me this just looks like it fits cannons and reload weapons more. spread after firing and aim restoration seem to be mostly for cannons because some cannons, like the fatman, have insanely large spread as they turn or move.

this looks to be more for mgs and miniguns or any auto firing weapons, idk if it would impact the caucasus though but it might? minimum and maximum spread usually is for weapons with high rates of fire. i tried this with a reaper in the pve raid a long while back and it seemed… ok?? i didnt really notice a difference though, maybe im just imagining it? to me they seemed to have the exact same amount of spread when i didnt use a harmonizer. heck i even marked it and remembered how much spread it had and it just went to the normal spread it had before even with the harmonizer. so idk if it directly effects the bullet spread or the reticle itself.

Yeah I tried the harmonizer on a triple-aspect build, and noted no significant difference, and this was on the damage meter at varying ranges.

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im thinking maybe it decreases the spread over a set amount of time before it gets to its max spread? maybe making the gun take a little longer to get to its max spread? im not sure. :thinking:

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That’s mostly because every BP customer has a harmonizer, but gyroscope is pack-only, and isn’t cheap on the market.

From what I can tell, I think you have it backwards.
With reload weapons, the post-shot spread bloom has usually reset to zero by the time you reload, so gyroscope doesn’t do much with them (with the exception of some reload weapons that shoot a burst of shots).
With overheat weapons, each shot increases the spread, and gyroscope seems effective at countering that.

Harmonizer works for either, but does more to reduce the base amount of spread, which is more vital when you need to hit a target with a single shell.

Having said that, these are just my preliminary opinions. I have not played enough with either to be sure.