Hover players, if I remember correctly, hated the update because it required them to make minor adjustments to their keybinds or muscle memory on the keyboard. They attempted to kill sideways builds, but then made it so you could put hovers on the front of your rig, thereby kinda’ removing the NEED for sideways builds.
Unintended consequence, much? The Devs made changes that temporarily pissed off hover users, but actually helped them in the long run.
I and others have made this case very clear, I think. Hovers, if they’re a problem, are only a problem at high PS and CWs. To many of us, it makes perfect sense that hovers are and SHOULD be the meta at those levels. I mean, if hovers existed in real life, do you think a Kenworth with front firing machine guns would stand a chance against some zippy low flying space ship?
It’s also been made pretty clear that chasing good performance at high PS and CWs is going to make you THE target for the Dev’s nerf/buff/whale cycle of funding the game. That’s true of every game. It’s not that the “hovers r fine” people don’t get what your complaint is. We just understand it all too well… know nothing will change… so either choose to not participate in the high PS/CWs nerf/buff/whale funding cycle OR we participate and don’t cry about it incessantly.
Theory… newer players who will buy packs - especially at full price - grind for rares and maybe an epic and get frustrated with how long it takes. So, buying a pack sems like a shortcut to getting a real shot at winning. I’m not saying they’re wrong.
When you get to the “high PS” and “CW” levels, I’m guessing these are the coin-pack buyers who feel they need fused relics and legendaries to compete. They’re probably right… and the parts that matter shift on a regular and predictable basis. Once the “current meta” gets owned by a significant number of people, the Devs wisely attempt to shift that meta to other parts so the high PS and CW people will buy more coins. I honestly think the last update was designed to move people away from hovers and sideways builds, but failed laughably. It had the opposite effect.
EDIT… the gulf between packs with epics and the Meta parts is intentional… Two different methods of funding the game…
I think you are wrong there. I might have to eat my words after I say this but we will see. I think in the next round of updates you are going to see a lot of buffs and not a whole lot of nerfs but that might take a while. Devs are very preoccupied with improving different parts of the game including things like the physics changes and stuff like the 3 huge maps we got with the off we go mode so this next lot of balance changes seems to be a little late coming. I thought the game was pretty well balanced before the update with the exception of the firedog meta but the new physics changes just happened to kill that off and made things out of whack and that is going to take time to fix but you could be right has well because the nerf to things like ml 200/bigram leg power or giving steppe a junk perk tied to rockets made absolutely no sense at all and makes me really question the devs thought process. I say some of the changes they make are really rushed and they don’t give much of a hoot some times.
I don’t think the developers play this game, and that’s what they go off of (stats and surveys). That’s the impression I get from the live-streams anyway. They look like they are lost sometimes when navigating through the menus, like it’s the first time they’ve ever seen the game’s interface from the player’s perspective.
Well, I’m referring to all FTP games, not just CrossOut.
The last update was clearly intended to shift the meta at those higher levels, but failed. At least, that’s how I saw it.
I mean, hovers have only been the Meta for the last two major updates, and being that one of them was a failed attempt to shift away from them… well… give it time. They want to make money. They’re not going to be able to milk the top-tier players for cash if they don’t move that target a bit. Maybe hovers stick around a while, maybe not. But, the weapons on those hovers will change if the hovers don’t.
I was playing in the 16kPS range today, and my teams ranged from 75% hovers to 25% hovers, but I didn’t keep track of how that stacked up over the session.
I don’t think it is that deep, seems like way too much effort to cook up a world domination illuminati type plan like that for so little gain which also probably took longer to plan and cook up than making the actual game itself. I think they just don’t know what they are at or probably drinking a bit too much, I heard russia got one of the highest rates of alcoholism in the world.
Perhaps, but this isn’t a model of funding a game limited to CrossOut. If you do a little research, you’ll find there’s tons of data out there about how to fund - not just games - but apps as well. There are step by step guides for devs to follow.
Remember a few years ago when virtually every nice mobile app went to a subscription based model instead of a buy it once & own it model? Heck, MicroSoft has done it with its Office Suite. The video production software company I use has done it, too. CrossCrowns are another example of a funding method that was developed elsewhere, became an industry standard, then implemented into CrossOut. I think that one is immoral as it is designed to psychologically remove the money you’re spending in the game (CrossCrowns) from the idea that you’re spending REAL money in the game. they’re just crosscrowns
The Devs didn’t have to come up with these funding models, they just had to adapt widely used ones to CrossOut. Considering how their efforts to accomplish anything often fail, I’d say they’re doing a piss poor job at it… I mean, no one is buying CrossCrowns so they can afford a Ripper. Maybe they’re just too drunk to do it right.
Edit…
There are even YouTube videos on the subject if you’re not into nerdy crap like me… Our fave talking beard, Simon Whistler, apparently even has a video.
I am mainly referring to the part where you said the devs are trying to toy with the way the meta works. There are more ways you can arrange a deck of cards than there are atoms in the universe so the amount of possible build combos in this game can probably outweigh the amount of atoms in all the multi universes has well. I don’t think the devs are that smart. They shift the meta around constantly because they use the player base has guinea pigs to see what is op with what parts and then adjust accordingly. They are just bad at their job’s that’s all or they got too much vodka on the mind.