They are literally 600 coins for a craftable epic part. The trend is that the more valuable a craftable part is, the better it is. Hovers win hands down and have done so since they were added, and they are more valuable now than they have been in several years. They will only be balanced if they are nerfed so their price tanks to 400c.
I’m really enjoying playing hovers right now, but I’m also not feeling like they’re particularly hard to face when I’m playing other movement parts.
I suspect that part of the reason the price of the craftable ones is high right now is because we can exchange them for the other ones, and also because lots of people want to try the new hover physics and features. I know that if I didn’t already have some I would be buying some to try. As it is, I’ll probably be buying some more anyway, so that I can experiment with larger builds.
(If the prices are really high, I might craft a bunch to sell)
I think they are more fun now then they have been in a long time. My frequent flyer is sitting at around 9.7k and is a quad-nogen build. Other than some framing changes it hasn’t changed much since before the update. It’s still a nicer experience to fly it now than it was a few months ago.
Some of my other ones I’m trying out all sorts of new configurations with trying to key in what might be nicer for them. I really don’t find them OP though across the board. There will always be a few things that shine a little brighter but that’s not what I normally try for. I like going for what handles well for me instead.
There’s 8 days left on the upgrades on both hovers. The only other movement part upgrades are Sabbath wheels that start in 4 days, Small tracks for 8 more days, Bigram for 8 more days, buggy wheels for 8 days.
hovers back not because its fun. because its stronger than all other movement pats. whom played for fun played hovers all time not just when they got buffed to the moon. its not good for the game that was made for cars not plans.