Hovers need a massive nerf to their mechanics

It’s about time the dev team understands that Crossout is being slowly destroyed because of this movement part.

Everything about them works too well — full 360° rotation, fast and agile — and in the current meta, ever since they were released, they’ve been used in every single meta match, uranium battle, and event.


What’s the solution for this?

Let’s be honest: it’s the only movement part in the game that has actual propulsion — basically a “flaming” movement part. I truly believe, and everyone should agree, that when one of these parts gets destroyed, it should trigger a small explosion effect that damages the enemy’s cabin.

It’s honestly exhausting to play against hovers in almost every match, especially when most of them use sniper weapons from over 1k distance, easily disarming you — even if you only lose a single movement part.

They have zero disadvantages on any terrain, and it completely shifts the entire game’s meta in their favor. It’s just garbage.

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Couldn’t Agree More. Hovers Are OP. And need a nerf. Especially after buffed with perks.

Good idea adding, if the hover is destroyed it explodes.
Heck i’ll add heats them up too.

My biggest issue is hovers can peak and retreat so fast.
Peak shoot. Nothing anyone can do in a 1v1 snipe off vs a hover.

Exactly, Zero Disadvantages.

The only people against any hover nerfs are Hover Users Cheesing the System.
It’s time they start taking skill to use.

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if you wanted to nerf hovers, you would also have to nerf all builds that counter it.
and hovers are already made of paper, adding an explosion makes no sense.

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I must be the only one who plays combat hovers poorly. :confused:

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Everything in this game is made of friendly paper.

dont exist counter to hovers boy

everything has counters, child, if you’re smart enough to find them…as some other players did…

…though, I WILL AGREE that hovers ARE “stronger than before” as the metod of driving them changed…
DISCLAMER ( :rofl:): i do not, have not, AND will not play with hovers for the simple reason of them Not Being My " :tea:"

that said, i don’t see them to be any more problematic than everything else…the old players “who could shoot a squirrel’s balls off” with a hover then can “shoot a fly’s left testicle” now so you think hovers are soo OP…

for those who are uninformed about what i’m talking, hovers (and legs, iirc…correct me if i’m wrong) HAD To use Q & E to turn arround…the mouse was for weapon(s) only, and WASD ment Forward/Backward, Strafe Left/Right, so it rly,rly took skill to be good with them…

if you’re soo salty about hovers, maybe try to request that they switch them to “old school controll”, that is, “unlink mouse turning”…

my 2cents

you just have to play better then

Hovers have been wrecked from where they were if your still having issues it’s probably you. I don’t even bother with them any more there are better parts.

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Do you even use hovers? They certainly don’t need a nerf. They are quite balanced now. Why on earth should they explode and do damage. No other movement part has that mechanic.

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more of these threads? common people…

first: hovers have been HEAVILY nerfed since their release and have really suffered. there have been multiple balance patches in a row involving hovers and im tired of seeing them get nerf hammered.

second: the reason some people are good with hovers is because they made it work and know how to make them work.

third: if your losing your guns and whatnot from 1000m away then thats your fault for being in the open. its like the cry babies who cried when scorpions were taking off their breakers before they could get near someone, scorpions are a SNIPING WEAPON, of course they are going to pick off your guns from afar, thats what they were made for! :man_facepalming:

fourth: they arent immune to hills and bobbing and whatnot, ive used hovers, or tried to, since they got nerfed and they arent all that good to me.

fifth: if your having issues with them then change your playstyle… that or its as the jerks say in the community, a “skill issue”.

sixth: theres multiple OTHER multi directional movement parts as well but i hear nobody whine or cry about them. you have legs that can move in any direction as well as omnis (which imo are still a bit overpowered) and atoms which arent as powerful but can still move in any direction. yet people STILL complain about hovers. the only “advantage” hovers have is hovering above the ground, thats it.

seventh: i think these people also use camera steering which can make them more useful / powerful. i used them without camera steering and they are quite bad.

eighth: i havent come across any myself but at least your not coming across sideways hovers. (unless they still exist for some reason?)

no they dont and arent.

this would make the part practically unusable. at that point you may as well not have them in the game.

what do you think a sniper is supposed to be? a giant sasquatch of a tank sitting out in the open with a “shoot me” sign on it? common dude.

youve never herd of hiding in cover and working as a team have you?

they bob up and down on hills, are very vulnerable up close, are vulnerable to ramming, their underside can be vulnerable to explosives like mines from kings and porcs to, they have a capped speed and a delay when moving left and right. idk what its like using camera steering with them though but from what i got from using them they arent as invincible as you make them out to be.

your wrong. im against it because hovers have suffered enough over the years. they went through so many nerfs its unbelievable.

theres PLENTY. you just havent come across many it seems.

seems to me they are complaining just to complain. hovers have suffered enough over the years. and it also seems like they are hating it for the playstyle someone else is using. do you think theyd be whining if atoms were played like this? or heck even omnis? omnis to me were pretty overpowered and reactive to your controls to, i seen people play peekaboo build with omnis to but i didnt see anyone whining about them, instead we get complains about hovers playing peekaboo? the nerve is strong in this one.

exactly this. plus like i said we have so many omnidirectional movement parts now as is. i dont see them complaining about omnis or atoms playing peekaboo builds but hovers get hate for that? common now.

its obvious they dont.
i used them and i think they suck. but i guess thats cause i dont know how to make an effective build with them, who knows.

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When people say nerf hovers I wish they’d specify if they mean the super fast and agile better hovers or the practically useless compared to the faster option slow hovers, because playing the slow options does not feel op any day of the week

The only possible thing to do, get the fastest fused cab, get a yeti with multiple runes, required.
Then some high dmg close range weapons, then have very good luck.
Heck ram a hover it goes over you half the time.
So required to have a very strong hover catch.

Yes spiders are the next most OP. But only because of weapons hidden in bunker builds with a track in front (which shouldn’t be allowed)
But the counter is easy (if enough room) just circle them. See hovers do it, i do it with omni when possible. Circle the op bunker spider. At least there’s counters, unlike with hovers that have 1 or 2. Yeti rush as i said or Hover vs hover.

i don’t have all the solutions but Hovers currently have no disadvantages so.

Exactly common dude at least try to argue.
Not a single other movement part is on par with sniping than hovers.

Has nothing to do with my point about 1v1 sniping vs a hover.

Mind boggling the most, hovers and terrain is so nice. The hill you slightly bob on my omni builds as an example can’t easily aim or shoot over certain terrain.
Or just going over it im exposed and lose a gun before I can aim.
You’re right about king mines i’ll give you that but mines… Are so weak, i hate team mates that run king mines but that’s another topic. I say buff kings, i have 0 btw.

Hover users cheesing the system as I said. I know they \ you wont admit it.
Too easy and less skill required. Easier wins. I understand.

I use omni’s alot. The amount of times lag, or terrain screws me… Tiniest corner stops me completely as compared to a hover, slight bounce.
Theres no comparison common now LOL.
Oh yeah not to mention getting stuck on wrackages. That alone angers me so much.

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my question is… why are you trying to 1v1 snipe war with a hover?

i did. what do you think a sniper build is supposed to be? its a long range build trying to snipe you from afar. if they were big and slow they would be a huge target, if they are small and compact then they have maneuverability and speed. if your on a slow build then your weapons will be picked off easily, if your on a fast build then you have a chance to get around them or move to a better spot.

try running my hover incinerator build and get back to me on that.

and hovers allow you to?

i got one for the hadron perk.

i havent run a hover build in YEARS, i dont like using hovers and the only one i ever kept was my incinerator hover build which may be out of date. i have a bunch of hovers but i dont use them due to my playstyle. if i could screenshot all my builds and show them i would. 39 slots and only 1 is a hover.

slight bounce? buddy, i got grabbed by corners so many times that whip my hover around like a beyblade that im surprised i dont have whiplash irl. also dont bring lag into this because im not convinced that it conveniently lags when your using omnis as opposed to hovers.

wreckages are the bane of my existance…

ive been using a hover in the garage to test it out and idk what your going on about, the build bobs like its in the ocean even if it hits a slight bump. this throws off its angles and aiming quite a bit, its why i stopped using them. either your just extremely unlucky or the person using that hover is really good and knows how to make it work.

added this to, reapers really screw up hovers with their impact, millers to. so they are an option as well.

Incin aiming is rough on controller.
But a hover seems like the best possible movement part for incins?

pvp is pvp, some maps are for snipers.
If you ignore the sniper he’s still going to take your weapons.
Even fast builds they manage crazy shots.

My point is there’s nothing that can be done

If so theres the issue, but don’t have to play them, play Against Hovers.
Not you’re playstyle thats fine.
You seem to be soley hunter catcher playstyle.
One counter doesn’t make hovers less op.

I hate mechs even though mechs are op and meta in raids i haven’t touched mine
Like you with hovers i guess.
Question are your hovers Fused? If not theres you’re issue.
Hovers have to be fused, preferably the same fuse. Or so i’ve been told.

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my 4’s are fused, my 7’s are not fused.
i have 6 icarus 4s that are fused and 6 icarus 7s that are not fused.

they are pretty good on controller though it can be tricky at times. it takes some getting used to but now that they angled incinerators downwards a little more it makes aiming in front of you a bit more tolerable.

sneak up on the sniper. some people i seen dont pay attention to their maps.

Let’s be honest here. Talking about Hovers (Floating Movement Parts) in Crossout and their balance is touching an old, and for me, a very real wound. It’s absurd how this movement part simply destroys the game’s learning curve and diversity, unbalancing everything compared to any other part that touches the ground.

Here is the core of my frustration:

1. Unrestrained and Unlimited Mobility

  • Omnidirectional Movement at Max Speed: No other movement part in the game can do what the Hover does. It reaches its maximum speed and can strafe or move backward with the same efficiency and almost no inertia penalty. Try doing that with wheels, tracks, or even mechanical legs, and you’ll feel the slowness and difficulty.
  • Abusive Peeking and Kiting Ability: The rapid lateral movement and the ability to instantly brake and accelerate allow Hover players to quickly pop out, shoot, and retreat to cover (peek) before most projectile or tracking weapons can react. They turn combat into a frustrating shoot-and-hide dance that only they dominate.
  • Terrain Ignorance: Bumps, rocks, debris? The Hover glides right over them, maintaining its speed and stability. Wheels lose traction, tracks are slowed down, and legs are cumbersome. The Hover completely ignores the map physics that should be a tactical factor.

2. Positional and Height Advantage

  • Immediate Height Advantage: Hovers elevate the vehicle, giving a critical height advantage for weapons. This makes it easier to hit the upper structure of grounded builds (where armor is often weaker or weapons are mounted) and, ironically, protects their own hovers by forcing grounded builds to aim down, more easily exposing their weapons.
  • “Natural” Spaced Defense: Due to their shape and height, Hovers make mounting Spaced Armor much more effective. The entire build can become a bubble of thin parts, where the blast of missiles and bullets is absorbed far from the cabin core and weapons—something much harder to replicate with wheels or tracks that are more fixed to the ground.

3. The Difficulty is a Lie

  • “Difficulty” is for Beginners: Many defend Hovers by saying they are hard to pilot. This is true for someone just starting to use them. But once you get the hang of it (especially on PC, with mouse-based aiming), the ease and dominance you gain over the game’s physics far outweigh the initial struggle. Their skill curve is much more rewarding in terms of power gain than any other movement part.

In summary:

Hovers take the agility of light wheels, combine it with the speed of almost everything, and add the unique omnidirectional movement and terrain immunity. The result is a movement part that does very well what all others do in a specialized way, but without the inherent disadvantages.

In Crossout, movement parts should have clear weaknesses and niches:

  • Wheels: Straight-line speed, but poor maneuverability and acceleration.
  • Tracks/Legs: High armor and tonnage, but slow and vulnerable to electrical damage.
  • Hovers: They should be extremely fragile and have very low tonnage to compensate for their mobility.
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brake? hovers dont have a brake though. the hand brake does nothing and its in constant motion. it makes weapons that require you to sit still alot harder to use because they dont get their perks or bonuses. i know this cause i tried them with tsunamis before and they were terrible.

i do agree that hovers kind of do have the acceleration advantage in alot of situations, my hover incinerator can reach its max speed in less then a second and this is just with icarus 4s. i tried it with 7s and yeah its the same thing but i have acceleration efficiency on a few of my hovers so i think thats why.

but legs are the same way, legs lift themselves up off the ground pretty high, higher then most movement parts… heck the one i say is the most infuriating is the battlewalker legs because they are even higher then hovers and are alot harder to take out. at least to me they are.
legs are alot slower though but are tankier then hovers. im not sure if hovers are higher then legs though as some legs do have height differences.

if you thought this was bad you shouldve seen sideways hovers…
due to a bug in the way damage was dealt sideways hovers could take twice as much damage before being destroyed and many people complained about this, i believe this was fixed. but that aside i seen plenty of builds that are incredibly tanky and not just hovers.

this is something i hear people discussing and theres two parts to this.
1: camera steering. this makes it so that your car moves with your camera and i think this is the reason some people have hovers that are so good, because they can steer with the camera making them far more maneuverable. i witnessed this myself and its kinda overpowered.

2: non camera steering. this is what i use and its ALOT more difficult to use. hovers in general are difficult to use, i tried using them for years and i still cant get the hang of them, i had clan mates who didnt like using hovers to because of their clunkyness and difficulty to learn.

uhhhh if you mean sliding around like you got banana peels for wheels then ok?

not in game right now but im sure icarus 4s go 70 km/h and 7s go 80 km/h. i think they get a slight boost from the engines but im not sure.

they arent immune to the environment though, the devs made sure of that and made the hovers alot more unstable. you need alot more hovers now to get them to a stable state to drive then before where you could run 4 of them and be fine. people adapted to the hovers nerfs and tried to make more stable builds to fight with because they enjoyed hovers, it was difficult for them but they did it.

the way icasrus hovers were supposed to be was the 4s were supposed to be tankier with more durability but slower with more tonnage and weight and have less maneuverability. the 7s were supposed to be lighter and faster with less durability and weight and less tonnage but higher speed and maneuverability.
if they lower the tonnage to low it can be a problem though.

thanks chatgpt but hovers only seem to be without disadvantages to those that never played them and dont know how to play against them

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Hovers are already needed more than once , what about myriads and there rotaion speed or health recovery, no one talking about them too lol , hove are super weak against them , hovers are hard to olay and if one master to olay them then he deserves to win , not bcuz u alwayz lose for hovers that’s means they need nerf maybe you need to have some skills first