Hovers need a massive nerf to their mechanics

image
Come on, buddy, be quiet if you have nothing useful to say.

like, really…that is your argument… :rofl: :rofl: :rofl: :rofl: :rofl:

Screenshot 2025-11-05 195036

and i still say…

sooo…
:metal:

1 Like

are you telling me to be quiet with 500 hours? lmfao

there’s a reason every game has hovers.
I was trying to find a cicada build on exhibition. Vast majority hover builds.
Theres a damn reason people and it’s obviously because hovers are op and meta and obviously the best movement part.

dont pretend like that’s alot lol…
In hours played im up to almost 365 days played in hours alone not actual days. Started 2020 or a month before 2020.

(Not saying to be silent tho of course)

oh the irony. As strong as myriads are, too expensive and need alot. But has absolutely nothing on hovers.
Especially the damn rotation speed. Worst thing to bring up really, because hovers are the king at rotation :sweat_smile::sweat_smile:
If hovers are truely hard to play which is ridiculous btw, like trying to convince me the sky is not blue.
Why are there hovers every single game?
Every single crossout Youtuber used hovers the most. Etc etc etc.
Now Bigram legs? Can’t say the last time I’ve seen them used, against me that is.
But yeah if it’s used 24 7 seems to me it’s not hard to play.
The opposite, hovers are far too easy to use. Less skill required. Less need to focus on driving around.
Can’t lose snipe offs and can speed away from the vast majority of builds.
And if caught, luck is on your side. Harder to wedge \ pin.
Hovers can fly over you or you push the hover free.

I don’t have hovers, might have to spend 2 years getting them, but surely it’ll get nerfed if i get it. Like half of everything I worked towards in game :sweat_smile:

I’ll add something after struggling against HOVERS FOR AN HOUR.
Destructors need a nerf. But on a hover? F All can be done.
Same ps as epic weapons, taking 3 mg13 as an example instantly.
Destructors wouldn’t have been as annoying on anything else BESIDES HOVERS that are OP.

Hovers make everything better. 80% at least. Melee hovers not meta yet or heck maybe I missed it.

I got omni’s to make things easier for myself so i understand hover users not wanting nerfs, less skill required (by alot) i understand. But it’s probably a huge reason why the games dying.
If i’m struggling vs hovers, i imagine if i was a new player.
No F2P player stands a chance anymore.
But if you constantly have money to throw you’re fine as P2W implies.
Heck the whole next gen console thing.
How long until older console users are completely barred from playing? That’s why I can’t play CC OR BFU ANYMORE.

dude destructors are broken especially on hovers. ive come across this in bfu as i tried it one time and i kept running into these, its not fun fighting them… triggers on bots though? jesus they need a nerf…

i think this has to do with preference more then anything. alot of people use hovers because they like them, not because they think they are meta or overpowered.

i think this is only cause they got the buff to durability via the ability… it made them a bit stronger so this might be it.

i think this is wrong tbh. the reason they dont stand a chance is due to how the game is structured. the game heavily focuses on grinding out resources and parts but the problem there is it takes a long time to get anywhere. they also punish you for not scoring high and patrol vs ai is a massive joke. you can earn 50+ scrap in pvp but in pve patrol vs ai you get like 10 - 15 if your lucky. over the years to they nerfed the rewards from raids to. theres limited ways to earn stuff like fuel and uranium is a pipe dream for anyone who wants to get it unless they have the best stuff in the game and actively practice in pvp. the game isnt structured to be friendly to beginners and with the battlepasses and all the temporary blueprints crap they will never be up there unless they spend money or wait a really long time and pay absurd prices for the guns, modules, etc on the market place where you know the rich players put them up for ungodly prices.

this doesnt have anything to do with hovers, it has to do with how the game is structured.

You can write down that what I’m saying is true.

Every match doesn’t MATTER your PS, it could be 3k, 4k, 5k whatever (This level was for beginners to play in THEORY), BUT you enter, and there you are with your whole BLUE set, going to green, and a bunch of idiots appear, with legendary weapons, bots with legendary weapons, and people with stupid hover-powered cars…

Yes, hovers exist in 4k PS and there are plenty of them.

And with the META Getting increasingly worse and harder to deal with yeah. Tritons as an example. When I waa newer, cyclones were the meta :joy: now kinda terrible. Because of meta shifts.

this is why it has to do with hovers.
Best stuff, on a hover is better than any other build for the most part.
You say preference, I say Performance.
If they just like hovers, not because they are meta or op then they shouldn’t be against any nerfs.

But i saw a new player, one pass and jumps a year or 2 grind.
So if F2P poor the game really is rough lol.

The whole market greed could be stopped if for example I could just craft an athena, aquillo.
Not locked behind paid passes only

the athena isnt a battlepass item though, i believe it was the ravens event it was in. its been a very VERY long time since its been craftable though. i find it stupid that the devs think its “unpopular” so they gave it a buff. such a stupid decision on their part because the gun doesnt need a fricken buff, it needs to be able to be made again! have you seen the prices on that stupid thing? it goes from 12 - 15k per gun, who in their right mind is going to pay that much for it?
and yet its “unpopular” so they gave it a buff. fricken developer logic huh?

They only put it out once it used pack items to make it and everyone complained. They haven’t put it back out since.

theres a reason every game has wheels

being popular doesnt mean theyre overpowered or unbeatable.
the reason a majority of cicada builds are hovers is obvious, its by far the most suitable movement part.

500 hours (assuming you dont have more hours off-steam) isnt enough to warrant publicly posting opinions about balancing issues. its just a skill issue

i think that automatic mouse aim should be completely removed, its a laughable feature and makes people almost forget the part is omnidirectional, because it practically feels like some sort of first-person shooter

at least maps are microscopic so there is rarely a proper snipe off

this doesnt have anything to do with hovers, its a destructor issue

hovers are the smallest and least important “issue” due to which the game is dying

F2P never stood a chance, its not exclusive to hovers

Point proven I guess

you say that, but on any other movement part it’s much less of an issue…

Theres like 1 map thats kinda close quarters tho?

i actually like aim steering. No complaints here about that.

suitable =/= overpowered

90% of maps are close quarters

make up your mind.
camera steering makes hovers much more accessible, and as you complain about, easy to play

m8, it’s just a “hover-bash-train”…don’t bother

…and, as an omni/atom (currently ex)player i can say they’re more dangerous than hovers in the hands of a skilled player…

oh, and some1 said something about height advantage…try making a “AC tower” on a hover, and see how that goes
:rofl: :rofl: :rofl: :rofl: :rofl:

1 Like

That assertion that 90% of Crossout maps are designed for Close Quarters Combat (CQC) is a gross overstatement that completely ignores the game’s map diversity. If that proportion were true, slow, heavy long-range builds using powerful cannons like the Tsunami or Mammoth, or even long-range missiles, would be entirely unviable, yet they consistently perform well and are competitive in many scenarios. Maps such as Oasis, Founders Canyon, and the open sections of Fortress actively reward good positioning and long-distance aiming, making aggressive CQC rushes highly dangerous. Moreover, the majority of the maps are hybrid in nature, like Rock City or Central Station, where while the center might be a CQC hotspot, the flanking routes and elevated positions are clearly designed for medium-to-long-range weapons like autocannons and large cannons. The feeling that CQC dominates is often a result of players’ tactical choice to rush aggressively rather than the map design itself strictly enforcing short-range engagements.

Regarding having 500 hours, I’ve been playing for at least 3 years. I don’t play 24 hours a day like many others, but I play between 30 minutes and 1 hour a day, which is enough to complete some battle pass missions and other daily missions.

If that’s still not enough for the “Top” players who have the final say and who burn through all their money buying relics and full toxic compositions, then I don’t know what is.

there is no map diversity, crossout maps are tiny, and even the “biggest” maps are pretty miniscule.
tsunami and mammoth are viable because pretty much all weapons are designed at least partially close range.
there are barely a few spots for long-range combat

30 minutes to 1 hour isnt enough to talk about balancing, because you dont see the game in a realistic way. you have a limited window to understand balancing and limited time to learn to play.

none of us are “top” players who burn all their money on relics, thats not a requirement.
those players have problems on their own and see balancing in a completely distorted way, but unfortunately the devs made the dumb decision to cater the game only to them

So, is it all the developers’ fault for all the crap that’s been happening lately?

automatic mouse aim? thats a thing?
i dont play on pc so i never herd that. is it just aim assist on a computer diet?

once?? im sure they put it out 2 times didnt they? its been a long time so i dont remember all the details but maybe your right. i know that it did indeed use pack items for it which angered alot of people.

exactly this, if your skilled enough and have enough practice with something then itll seem overpowered to someone who has less experience with said part. this goes for every part in the game, even the ones that are weak. someone can turn a weak part into something strong depending on the playstyle and how they use the thing they are using.

who elses fault would it be?
have you even seen the state the game is in? how grossly monitized the game is? how slow and how much of a slog the progression is? the balancing issues? the amount of times they release overpowered items in the battlepasses and only nerf them AFTER the pass is over? how many temporary blueprints are in the game? how many mini battlepasses we get with previous battlepass items in them to balance out the prices in the market place?
theres bigger problems in the game then just “hovers are overpowered” which alot of people disagree that they are. the devs just dont seem to care and dont seem to listen to the community.

This thread is so retro and nostalgic! Years ago you could always find at least a few “nerf hovers!” threads on the front page of the forum, and they were pretty much the same as this one.
I feel like a time traveller!

I used to think hovers were OP, but then I got some of my own and realized they’re a lot harder to play than I realized. And now they’ve been nerfed so many times they’re even weaker.

I think anyone who complains about any part being OP needs to actually try that part themselves before making a thread.

Sometimes a part is popular because it’s easy to play, sometimes because it’s very powerful, and often it’s just popular because it’s new. Also, some things are more meta on one platform and/or region than another. For example, I still see more cyclone/omniwheel builds in CC than any other kind of build, and it’s been like that for at least a year. But that seems specific to my platform and region, since I don’t see others complaining about them being OP.