i mean they are the ones who actually develop the game.
but the players who actively support this are also to blame. but its the devs job to ensure the game isnt garbage
omnidirectional movement parts that turn where youre aiming
i mean they are the ones who actually develop the game.
but the players who actively support this are also to blame. but its the devs job to ensure the game isnt garbage
omnidirectional movement parts that turn where youre aiming
But look, what I see most is people saying that the Hover is terribly unbalanced, but I don’t see posts from people saying that the Camber ST is broken, or the Uwabaki, or, I don’t know, the incredibly out-of-the-box Titan wheels, or the tank tracks, or the Guerrida hooves, but everything is about the Hover being so ridiculously out of the ordinary.
this has been the case ever since they were released though. everyone likes hating on hovers for one reason or another and tbh i think its rather unwarranted now.
theres been a ton of posts wanting battlewalker legs removed as well as helis. titan wheels arent that unbalanced imo and are a good heavy wheel to use. i havent seen complaints about them.
myriads are another i seen that have people raging though i think its cause of the triton shotguns.
guerridas and all legs are not to bad, though i wish ml-200s would get a buff to manoeuvrability and power as well as durability and have some more resistances because it falls behind alot of the other legs.
tank tracks are slow and i feel they need a little more durability but they arent the main focus of peoples hate.
there is alot that needs to be balanced though and really its up to the devs to listen to us.
oh yeah lol so thats what you call it on pc eh?
i constantly see hovers with 4 arbiters in a “tower” type build lol.
My whole point to you all.
Hovers make everything better. Certain weapons shouldn’t be for hovers only.
As an example i just made a Cicada build. Nervous it’ll get nerfed because hovers make them significantly better.
Same with charons.
Heck the list would be shorter saying what wouldn’t work on a hover. Only thing that currently comes to mind is melee weapons.
Everything is better on a hover build. Lets argue about that. Because it seems so obviously true i don’t know what else to say.
Morgans? Better on hovers compared to any other movement part.
So if i’m wrong, prove it.
As I said, destructors on wheels legs tracks, etc are worse than on a hover.
I play the game. Never see destructors on spider legs or goliaths etc. Just hovers. And the rare skilled wheel user.
Hovers make Everything Better. Prove me wrong. Or accept that nerfs are required.
who is “most”? i see almost nobody saying that
you picked some pretty bad movement parts to make a comparison.
what about widgets, ML200, augers, etc…
cicada and charons would be almost irrelevant without hovers.
the only way to play them would be a horseshoe spider build, which you might end up complaining about next
Actually, there have been several threads about wheels being OP, although I believe most of them were made by one particular forum member.
Limited angle weapons are always going to perform better on strafing parts. This is not a problem, just the nature of those weapons.
Originally, hovers were the only fast strafing part, so they were the best option for any reload weapon, so that you can take a shot and then quickly retreat behind cover to reload. This meant that ML200s and Meatgrinders were better suited to DPS weapons,
But now we have a lot of fast strafing parts, which all have better durability and stability than hovers. Hovers are still the fastest, but are definitely not the only option for that kind of playstyle.
Personally, I prefer the other options, and I know I’m not the only one. If you get rid of or nerf hovers, those players will just switch to Gerrida legs, Myriads, Omniwheels, or Atoms (not to mention mech legs).
Hovers to seem to be making a bit of a comeback, mostly because there are some new sniper weapons. But they’re still nowhere near as dominant as they were years ago.
Get yourself a few hovers and experiment with them. You will quickly discover their weaknesses.
You don’t see any issues with what your saying tho?
How about balance the movement parts ![]()
No reason why half my storage has to be used on a op hover.
As for spider builds. At least theres a counter. If enough room circle the slow spiders, funny enough hovers excel at that .
But in a way you are correct, the next most op are spiders, but only the bunker builds where it is impossible to hit the weapons hidden.
But i rarely see them, as compared to hovers every game.
buddy hovers were always op and meta. Comeback? They never left. Literally, not for a single day ![]()
If i could exchange stuff for a set of fused hover i’d cheese the system too.
Literally the second I get them tho that’s when it’ll get nerfed. Mark my words ![]()
But that’ll take at least a whole year grind actually 2, more realistic.
Can’t craft so. Plus hovers preferably have to have the same upgrade.
So p2w also because its behind passes and have to buy levels etc. $
some parts work on hovers, other parts work elsewhere.
also, the specific example of cicada and charon also works on spiders.
How many years have you been playing? I am pretty sure you haven’t been around long enough to know how the game balance has changed over the years.
No it won’t, unless you insist on fusing them. Besides, you only need four to get a feel for them, as long as you stay out of high PS brackets.
Since when? One of the two types is craftable, unless I am seriously confused. And besides, it’s often quicker to sell your resources and just use the coin to buy the item on the market. Might take you a few weeks to grind out a set if you play frequently.
That’s not really essential, although some people may try to tell you it is. Mixing upgrades with movement parts is usually fine.
Hovers were never part of a Battle Pass. Or are you talking about how the event passes allow you to craft pre-fused items?
Regardless, you don’t need to fuse your hovers to get a feel for how to counter them. Just get some and try, and stop making excuses.
Hovers have already been massively nerfed years ago, they used to fly twice as high and had 3 times the acceleration they have today.
And yet hovers have only increased…
Nobody stopped using hovers. But now every game is just infested.
I have the ability now to but multiple battle passes. But why bother? Until hovers finally get nerfed for once.
Idk maybe being a little p2w might help me deal with the op hovers. But i’ll spend $60 and still not be able to do jack against hovers.
Too much advantages. Needs a drastic nerf to at least lower the amount of hovers in games.
Because as we all know, nothing has lowered hovers being used. Maybe for a few of ya’ll personally. But if we all are playing the same game
can’t escape hovers. Lowest possible ps sure, then its meelee city.
then whats next? people start using omnis. then what? you gonna cry that those need a nerf to? then what happens when those get nerfed into uselessness? your gonna cry about atoms? maybe legs?
you DO realize how many nerfs hovers got over the years right? literally almost every patch / update to the game for a long time was nerfs to hovers. i dont need to be seeing that constantly again just to “bring them to a good balance”. play them for once and you tell me how well they handle.
since you want to nerf hovers, youd need to nerf dog builds.
and since you want to nerf dog builds, you need to nerf tank builds.
and since you want to nerf tank builds, you need to nerf hovers.
and since you want to nerf hovers, you need to nerf dog builds.