Hovers need a massive nerf to their mechanics

i mean they are the ones who actually develop the game.
but the players who actively support this are also to blame. but its the devs job to ensure the game isnt garbage

omnidirectional movement parts that turn where youre aiming

But look, what I see most is people saying that the Hover is terribly unbalanced, but I don’t see posts from people saying that the Camber ST is broken, or the Uwabaki, or, I don’t know, the incredibly out-of-the-box Titan wheels, or the tank tracks, or the Guerrida hooves, but everything is about the Hover being so ridiculously out of the ordinary.

this has been the case ever since they were released though. everyone likes hating on hovers for one reason or another and tbh i think its rather unwarranted now.

theres been a ton of posts wanting battlewalker legs removed as well as helis. titan wheels arent that unbalanced imo and are a good heavy wheel to use. i havent seen complaints about them.
myriads are another i seen that have people raging though i think its cause of the triton shotguns.
guerridas and all legs are not to bad, though i wish ml-200s would get a buff to manoeuvrability and power as well as durability and have some more resistances because it falls behind alot of the other legs.
tank tracks are slow and i feel they need a little more durability but they arent the main focus of peoples hate.
there is alot that needs to be balanced though and really its up to the devs to listen to us.

oh yeah lol so thats what you call it on pc eh?

i constantly see hovers with 4 arbiters in a “tower” type build lol.

My whole point to you all.

Hovers make everything better. Certain weapons shouldn’t be for hovers only.

As an example i just made a Cicada build. Nervous it’ll get nerfed because hovers make them significantly better.
Same with charons.
Heck the list would be shorter saying what wouldn’t work on a hover. Only thing that currently comes to mind is melee weapons.
Everything is better on a hover build. Lets argue about that. Because it seems so obviously true i don’t know what else to say.
Morgans? Better on hovers compared to any other movement part.
So if i’m wrong, prove it.

As I said, destructors on wheels legs tracks, etc are worse than on a hover.
I play the game. Never see destructors on spider legs or goliaths etc. Just hovers. And the rare skilled wheel user.

Hovers make Everything Better. Prove me wrong. Or accept that nerfs are required.

who is “most”? i see almost nobody saying that

you picked some pretty bad movement parts to make a comparison.
what about widgets, ML200, augers, etc…

cicada and charons would be almost irrelevant without hovers.
the only way to play them would be a horseshoe spider build, which you might end up complaining about next

Actually, there have been several threads about wheels being OP, although I believe most of them were made by one particular forum member.

Limited angle weapons are always going to perform better on strafing parts. This is not a problem, just the nature of those weapons.
Originally, hovers were the only fast strafing part, so they were the best option for any reload weapon, so that you can take a shot and then quickly retreat behind cover to reload. This meant that ML200s and Meatgrinders were better suited to DPS weapons,

But now we have a lot of fast strafing parts, which all have better durability and stability than hovers. Hovers are still the fastest, but are definitely not the only option for that kind of playstyle.

Personally, I prefer the other options, and I know I’m not the only one. If you get rid of or nerf hovers, those players will just switch to Gerrida legs, Myriads, Omniwheels, or Atoms (not to mention mech legs).

Hovers to seem to be making a bit of a comeback, mostly because there are some new sniper weapons. But they’re still nowhere near as dominant as they were years ago.

Get yourself a few hovers and experiment with them. You will quickly discover their weaknesses.

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You don’t see any issues with what your saying tho?
How about balance the movement parts :joy:
No reason why half my storage has to be used on a op hover.

As for spider builds. At least theres a counter. If enough room circle the slow spiders, funny enough hovers excel at that .
But in a way you are correct, the next most op are spiders, but only the bunker builds where it is impossible to hit the weapons hidden.
But i rarely see them, as compared to hovers every game.

buddy hovers were always op and meta. Comeback? They never left. Literally, not for a single day :unamused:

If i could exchange stuff for a set of fused hover i’d cheese the system too.
Literally the second I get them tho that’s when it’ll get nerfed. Mark my words :joy:
But that’ll take at least a whole year grind actually 2, more realistic.
Can’t craft so. Plus hovers preferably have to have the same upgrade.
So p2w also because its behind passes and have to buy levels etc. $

some parts work on hovers, other parts work elsewhere.
also, the specific example of cicada and charon also works on spiders.

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How many years have you been playing? I am pretty sure you haven’t been around long enough to know how the game balance has changed over the years.

No it won’t, unless you insist on fusing them. Besides, you only need four to get a feel for them, as long as you stay out of high PS brackets.

Since when? One of the two types is craftable, unless I am seriously confused. And besides, it’s often quicker to sell your resources and just use the coin to buy the item on the market. Might take you a few weeks to grind out a set if you play frequently.

That’s not really essential, although some people may try to tell you it is. Mixing upgrades with movement parts is usually fine.

Hovers were never part of a Battle Pass. Or are you talking about how the event passes allow you to craft pre-fused items?
Regardless, you don’t need to fuse your hovers to get a feel for how to counter them. Just get some and try, and stop making excuses.

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Hovers have already been massively nerfed years ago, they used to fly twice as high and had 3 times the acceleration they have today.

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And yet hovers have only increased…
Nobody stopped using hovers. But now every game is just infested.

I have the ability now to but multiple battle passes. But why bother? Until hovers finally get nerfed for once.
Idk maybe being a little p2w might help me deal with the op hovers. But i’ll spend $60 and still not be able to do jack against hovers.
Too much advantages. Needs a drastic nerf to at least lower the amount of hovers in games.
Because as we all know, nothing has lowered hovers being used. Maybe for a few of ya’ll personally. But if we all are playing the same game :crazy_face: can’t escape hovers. Lowest possible ps sure, then its meelee city.

then whats next? people start using omnis. then what? you gonna cry that those need a nerf to? then what happens when those get nerfed into uselessness? your gonna cry about atoms? maybe legs?

you DO realize how many nerfs hovers got over the years right? literally almost every patch / update to the game for a long time was nerfs to hovers. i dont need to be seeing that constantly again just to “bring them to a good balance”. play them for once and you tell me how well they handle.

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since you want to nerf hovers, youd need to nerf dog builds.
and since you want to nerf dog builds, you need to nerf tank builds.
and since you want to nerf tank builds, you need to nerf hovers.
and since you want to nerf hovers, you need to nerf dog builds.

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You’re a few years too late to jump on the “Nerf hovers” bandwagon.

If you have issues with the anemic, sluggish hovers of today compared to when they were at peak? You just might’ve had an aneurysm back then, if today’s hovers get you this wound up. They are not even remotely close to the nightmare to fight they used to be, and are only complained about still by, well, inexperienced or incompetent players.

Practice more, you’ll figure it out.

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You forget the Enhanched Aim for controller b.s in game and the mouse steering.

  • add cheats to that and weapon scripts and well we can start ather bunny hole to dive into.

I got 15.650 hours into the game and well XO is cooked. the abuse of gun scripts is daily. also played clanwars today got guys always shooting out weaponry from my full HP build like its nothing even when they get pushed into a wall or pushed upside down/slam dunked…

These weapons as IMPS are not known to be so accrut… but yeah or its a balance issue or its somebody cheating with a script.

Ive seen it on AC64 being abused it look like it shoots full auto but its scripted to be more accrut.
Same for Assembler players and Varun (who always fix the mini game to perfect).

But there is whole list of B.S with the game going on daily. Also most of BFU players are cheating on the leaderboard. and some of those clowns come from CW mode.

I geusse its just a matter of time.

I feel like i talk to walls for last 3.5 years also i found guys stil cheating afther 5 years.

I think hover is broken and as always will stay broken. Even if its just the movement part (apart from all the things i just mentioned).

I cant take crossout serious anymore afther playing it from 2018 to 2025 this year has shown the worse of the game for me to consider ather hobbys.

So, you haven’t even actually learned how to play the game yet, and you’re here making balance change demands because you’re not instantly “pro” and are getting bested by more experienced players.

Holeeeeee geeeeeezus, boy…

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Dolores cab is coming.
Will add to the op toxic hover problem.

nope i use omni’s. Takes skill at least and has disadvantages. Not remotely comparable frankly.
Hovers could get nerfed and nothing will change, there will still be hovers every game of pvp.

I can’t even think of a nerf so devastating that hovers will ever be considered useless.
And if it’s true hovers have gotten loads of nerfs. It literally proves my point more. Solidifying what I’ve said lol. But ok?
If nerf after nerf why haven’t hovers dropped in popularity?.
Hovers have only gotten more popular.

Feels like talking to a brick wall. Something could be so obvious yet i have to argue with people.
No wonder the games dying so rapidly. Nobody cares except me! :joy:

what disadvantages? lol.
dude i saw someone with 8 omnis and those were enough to push my build that was far greater in weight then they were. i think they nerfed the pudhing on it since then but those wheels were like 20 ton anchors, you couldnt move them an inch. i swear they were thors hammer but in wheel form.

so why complain about them then?
people will still use them and try to make them work regardless so…

the prices on hovers used to be alot. icarus 7s used to be 1k+ per hover and now its gone down to maybe 500 per hover? havent checked the price recently but when i last looked they were around 500 each.
i think people like hovers cause of how they function, they are a jet engine that makes your build hover above the ground, whats not cool about that?
also i cant remember if this was a thing or not but i herd something about doing this thing where hovers could earn special fuel in pvp and they can use that fuel to boost hovers to a higher altitude… dunno if that was an idea in the forums or if it was in a dev blog, i forget cause it was so long ago.

look, i dont hate hovers, in fact i like them. i like how they are like a jet engine that can lift you off the ground and can move over terrain a bit better then wheels. it makes some weapons… kind of easier to use. for the most part at least.
for everyone else i dont know why they like hovers. maybe its easier to use then wheels? maybe its more useful on certain terrains? maybe they like how hovers feel?
i think its mainly due to camera steering that makes them far easier to use… i mean what else could it be??

i care, but a large majority of the community doesnt seem to. i feel that things are getting nerfed that shouldnt get nerfed to.

I think it was an Idea…

I talked about something similar once too after getting annoyed at all the anti hover stuff that keeps going.

If I remember correctly they wanted to make them low enough to the ground that they would be susceptible to shifts of the terrain. The special fuel would be similar to what boosters have and this could be activated to get them more lift. You’d have a finite quantity at the start of the match. It was before the ammo for all weapons change and the legendary ammo crate. At this point it would be fairly pointless as there is normally plenty of dead builds around to recharge with.

I had suggested something different i.e. remove them from classic and put them into the legs and heli mode with 3d flight capabilities using a mode shift key. i.e. the alt mode they would loose the gyroscope effect and be able to barrel roll and similar in a flight mode.

Neither idea was popular. I was kind of surprised how many hover players didn’t want to play with helis and legs at the time.

Hovers came out in version 0.9 If I remember correctly they started getting nerfed really soon after (within an update or 2). Everything from:
How many to optimize for (which is 4 any less and they just increase the power drain to make up for it) Raised their PS to keep them out of low PS ranges.
How they handle dmg.
How high they hover (changed multiple times).
How fast they can go. (They use to not have a speed limit.)
What other movement parts can be used with them (I think it’s limited to legs now.)
They’ve changed how they deal with recoil as well trying to limit what weapons can be used on them.
Changed their tonnages and max speeds and differentiated more between the craft able and pack ones.

People actually quit in mass over some of the nerfs. The forum got so toxic at points that they stopped posting the balance changes and updates directly to the forum. The people that still play them are people that adjusted to the changes. The hovers really are just a pale shadow of what they use to be. I think the players that still really use them just like their dynamics still and the overall concept which is still cool.

I see more bots playing them then people though. If I was going to ask for a change I’d just have them reduce the chance of bots with hovers spawning into the matches.

That’s how everyone else feels when talking to you about this too.

People quit all the time when their builds get wrecked by changes. So a lot of what you’ve been saying comes off as you don’t care about anyone else’s gaming experience except your own. Even more so if you understand the effects of asking for changes that will break players builds you’re actively asking for the game to die faster. You have to think about how many coins players spend upgrading their hovers especially when they get into the 8+ movement part range.

You’re much better off asking for a buff for some of the parts you use that might workout as a counterbalance then what your currently asking for. Would quicker direction movement speed changes make the omni more competitive against hovers or something similar?

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