haha, and a sneaky bastard too? because he keeps talking about how rich he is, right?
edit.
the real mystery to me is still how you can grow 6k players concurrent with an at that time 5-6k concurrent (pretty stable over years) within the span of 6 days. im not exactly sure about the numbers, im talking about the general trend.
i dont buy into the 6k chinese players made new crossout accounts and started playing till this day in some capacity.
cn_wutong himself said he doesnt believe many chinese players started playing on the rest of the world servers after the chinese server shutdown.
can a game producer ask steam to add the player numbers of their proprietary launcher to the steam player count for marketing, âtransparencyâ reasons? if yes, this could be it.
i somehow just cant believe those 6k are real players who all actually started playing the game in the same week for no apparent reason whatsoever.
I can see why it seems unbelievable and who knows right?
But the same guys that say itâs unbelievable (not pointing my finger at you specifically) also try to use those same numbers to show how poorly the game is doing.
If you try to use that chart to show how good we are doing in comparison to the first 4+ years then all of a sudden people start screaming the numbers are wrong.
But if they post a screenshot that starts right were the questionable numbers are and include a post about the game doing poorly then itâs applause all around and all of a sudden those numbers are the gold standard.
2166 x 2.865= 6205
we are pretty close to the worst month on record not too far. Could be more could be less
You can take all the months before January and multiply it by 2.865 and you got a more accurate picture of what the real player count was at that time.
crossouts worst month of december 2021 was really 6205 players and we are currently at 6421 so not looking good.
Iâm pretty good at combinatorics self taught. Here is a site if you want to learn, it is how I learns my poker odds. Nothing made up about it, just you with bananas in your ears ignoring the numbers and the facts because it donât align with your biases about the game. https://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html
I didnât know they had this before. It says they estimate around 4.4 million playersâŚbut only 336,000 active players. How that jives with the graph that says there are only 7.5K online presently seems uncertain to me. I guess thatâs just saying the other 33K are busy right now and will rotate themselves in and out so as to maintain that 6-7Kish average number online at any given moment.
Iâm not sure what qualifiers they put on the term âplayer,â in regards to the 4.4M number of âplayers.â That could just mean the number of Steam accounts that have been created in the name of Crossout since it started, with around 336K kids still playing âactively,â but IDK.
When I compare Crossoutâs numbers to PlanetSide2âs numbers, this trackerâs logic seems to crumble a bit. It seems to show that PlanetSide2 is much more popular, receives a much higher "Popularity Rating " of 77, has four times as many âplayers,â but only shows about 1.6K players online actually playing, compared to crossoutâs number of nearly 8K presently playing.
This seems curious to me, and contradictory to itâs âpopularityâ rating compared to Crossout, which receives a âPopularity Ratingâ of only 30, a quarter of the number of overall players, and yet has three to four times as many players online at any given moment.
What does it all mean? I lot of garbage statistics, based on bad numbers, using poor comparative logic, I assume.
When the player population is at low levels, I would tend to get 2-3 minutes queues playing ultra-low power-scores (3-4K). Last time I tried that, I was getting queues around 60 seconds. I havenât really done much of that over the last few months, but in the past, low populations on the steam charts were reflected by long queue times at ultra-low power-scores in PVP (no so much with PVE/Patrols).
I like that power-score range, because it allows for more viable artistic interpretations to be played successfully in-game (less META), so I think tonight Iâll explore that phenomenon, and see how it goes (in PVP).
What I expect is that the queues will be relatively short, as I actually believe there are significantly more players available for PVP now than what was available a year ago. Back then if I wanted to play that low, the queues were prohibitively long; in excess of 3 minutes at a PS of 3-4K in PVP.
Today Iâll put some art-schit together to grind some low-PS, and see what happens this evening (my regular play-time).
Maybe after players realize this clan-wars thing is less relevant now than initially, the player sentiment will improve.
Also, I donât think the increased numbers of omnidirectional movement parts has been properly balanced yet, and there is still considerable disparity between their effectiveness and the ineffectiveness of wheels, and especially tracks. This has probably alienated a lot of people and inspired a lot of disgruntled customers.
That is probably an area of development that needs some attention, and I think would improve player sentiment considerably. Itâs sucks to have half your inventory demolished by the latest new thing.
I think I can make wheels work, but Iâd still like to see some buffs there anyway, but tracks (other than small tracks) seem to be near obsolete and very difficult to play. Those really need some help IMO, and it would make a lot of people happy, probablyâŚI donât use tracks, myself.
Iâve been playing since winter 2019 and Crossout is growing on Xbox. There are more new players, and Crossout rarely permanently loses old players. I think the mini passes that give new players chances to get old fused gear and catch up is really helpful for that.
Whether the Steam numbers mean anything or not, thatâs a PC problem. Xbox is fine.
Id like for you to find a quote on that from any user on this forum. Even when that huge player spike on steam charts occurred in january we all thought it was a real spike in player count. Even I went looking for them but I know it is not true now. Like I said earlier if you had that amount of players you would see it in the market but the amount of buy and sell orders is more or less the same as it always was but you think thatâs fake data. If you had 300 000 players playing you really think there be only like 10 to 20 hardon buy orders and still playing with bots lmfao the steam charts seem to be the more accurate number.
Even though I donât find the content of the current auxiliary pass to be alluring (Iâve got most of that stuff already), I do like the format of this one (Depths of the Wasteland) the best. They seem too different every time.
I hope this format develops into some kind of standard for future auxiliary battle passes. I think itâs got good content (despite my disinterest), and is paced wellâŚI know some people will always think itâs too slow, but I think this oneâs pace feels good and casual, and not too urgent. I like it, anyway.
Iâd like to see them revisit the Ravens, or maybe the Ravagers in this manner of pass. They could even introduce updates to the primary factions through this feature, like the Engineers and their odd lack of an engine on their bench. They could update the use of Shell-Casings and Coupons through this feature too, much like how they introduced LightersâŚunnecessarily.
Something else I thought of for anyone doubting my market theory as being a solid basis of getting a estimate of the player count. Just go look up a war thunder youtube video of people trading on the market and look at the buy and sell offers there and you will see it is in the triple and quadruple digit range for stuff like tanks and what not while crossout is in the double to maximum triple digits range for big ticket items why? because war thunder literally got 10 times the player base crossout does hence 10 times the amount of buy and sell orders. That is not down to pure chance or coincidence but it is a actual correlation with buy/sell orders to player count. More people equals more stuff being sold on the market, it is not rocket science.
This game has never been very popular. Itâs probably not so much dying as itâs always been dead. I canât say that I see the population growing profoundly, nor can I say I see it has declined profoundly either. Itâs always floundering on the bottom. Probably, because for every step forward they take, they also take a step back.
Also, Iâve never seen them release any event that didnât have some element of masochism involved. Everything they do is almost cool, but not quite, because of some kind of added feature that sucks, like a brawl that would have been fun, but isnât because of some garbage scoring systemâŚkinda like Confrontation Mode. It could be cool, but itâs not.
Adventure mode could be cool, but itâs not. Raids could be cool, but theyâre not. Crafting could be cool, but itâs not, and probably the list could go on for features that would be fun, but really arenât.
What I actually wanted to say was, I tried running some stuff at under ps-5K, and I had good queue times, but once I dipped below ps-4K I couldnât find matches (PVP), for whatever thatâs worth.
Sure crossout will be okay, Its not a triple AAA game. Them companies always make horrible games or really buggy or something wrong with it. Like triple A games are all hype and graphics and mostly are not good.