The bonus damage on lances is not worth the stealth sacrifice. I tried to creep in slow but its too slow of a game play speed for my tactics plus i dont want to give up armor to make weight…so ill just sit on my lancelots until i like them for something.
War is hell eh!
Plenty of people survive games im in and kill me…i notice the more aware players that make it harder for me to get close so not everyone is having your experience against the explosives and people definitely arent helpless. I do notice the difference between ramming heavy armored shielded builds and lighter builds so u can’t have everything u want to keep u safe.
U run a faster smaller build and you sacrifice for that ability…so not everyone is getting popped and plenty survive full 12 boom hits because of the movement part type and stuff like bumpers and plows which do make it much harder to pop things.
I like to target hovers (for their popability) and top players…oh and also the ones that send me crying messages about their death in game.
I am reasonable though…as i will give people breaks and not target them if they ask me to. Ive had plenty of people ask me why i keep going for them and i give the reasons…skill and build type usually…but im nice so i will stop targeting them if asked. I dont really care too much about outcomes in battle overall…i just like the chaos im trying to create in the moment so my stakes are low.
I followed your advice at that time and start with Boom sticks… they are very meh… they don’t do shit.
I have a gasgen closest as possible to them to enhance the explosion.
And i have an art build, my very first art build, the lances were so inspiring.
Coming in hot with all kind of tracers whizzing around me was very exciting and so, i did the art build.
Probably you can’t make out from this angle but it’s my take on a WWII kamikaze, a very specific type, this baby once released from a Betty bomber was unstoppable.
I can fly with it
But even with Lancelots there’s a lot of awkward moments where i stand there with a wreckage and the other guy comes out unscathed.
Unless i hit a soft spot, nothing happens in most of the times.
It’s almost a bare bones build, form over function, but even if i had the space i never liked Chameleon, i find it’s a subterfuge for cowards.
And it doesn’t work well, you can make out at short range and if the other guy is paying attention and has some blast damage weapon you will lose something before the impact.
Now, a daze module it can do all the difference and once you use it it becomes a bomb, it screams Lancer build.
Armour wise you don’t need much for armour, the faster you go the less you need ( and i’m all about plows and high durability parts ) but in this build i have sections with parts that have a single digit of durability and it’s ok.
This is my very first build in all the time i play this game 6k forward that doesn’t have a single plow .
Next build will be a heavy armoured medium build ( i’m planning 9 plows ) Ram/minelayer to see if i have the pay off i don’t get from lancers, then i will try a heavy dragger build to see if i can use all my plows in one build.
That will be glorious, a bunker that moves
They can be underwhelming at times but if u learn to look for weak spots better, especially explosive weak spots (neutrino), then u will do better. Sometimes my goal is just to cripple a heavy build so i will take out critical movement parts instead.
I take advantage of anything given…i have no problem using a stealth advantage in a game that has so many deadly weps as im just working with what we all have an ability to use. If you stop or drive slower when closer you will be harder to see and if come at them from behind you will do better.
Sometimes i will sit in a spot cloaked for 20-30 secs just to watch them drive by me oblivious. Results will vary depending on the user i guess.
I like enough armor where i can be somewhat effective after the boom to be able to ram folks or get a base cap going. Ive won a lot that way…the game isnt always over for me after i boom people.
I look for early strikes and if i’m alive then i’ll do several passes.
I look for multiple targets bunched up, that will increase the probability of hitting someone.
I started to do this after seeing how underwhelming lances can be.
Sometimes i don’t even get to see who i’m hitting, i focus on a build but something gets in the way…and at high speed it’s a bit difficult to chose a soft point in the target.
In the rare occasions i hit multiple targets, the explosions and the animations of destroyed and stuff gets in the way
After playing Lancelots for a few days, I’m still thinking maybe they could use a buff…except I don’t think you can buff them, because of the perk system.
I think to run anything efficiently these days, you have to have a bunch of perks lined up. You have to start with the right cab, then the right wheels, the right engine, the right module(s), a particular co-driver, for a particular weapon, and even a particular fusion for all that. If you don’t, you get increasingly grindy dysfunctional crap builds.
This fusion and perk system has gotten to the point where it significantly drains the flexibility out of the build feature, and sort of dictates too much what builds are viable and what aren’t.
Probably if I got all my stupid perks in a row and followed all the build protocols for Lancelot’s, I’d be cancelling a lot more enemies, and since the game is balanced to work that way, I really can’t draw outside the lines too much, not that it would it be a good idea for them to buff Lancelots to where I could operate them well without following the protocols…because then they would be OP.
IMO, they should have never introduced “magic” to this game, and if they were going to anyway, they should have used better logic to format it. A lot of this game’s problems stem from ridiculous sci-fi that fails dramatically to assign itself any ruling logic. Schit just has super powers because they say so. The result is some nonsensical problems easily avoided and difficult to amend.
Lances can be a pretty toxic weapon, you don’t need much armor to use a lance build so they can be kinda low PS. They are one big guided rocket that is hard to avoid and does not require much skill. After your attack you are kinda worthless unless you can use your build as a pusher or if you self destruct. My opinion is yes buff them BUT give them a perk where if you have more than four of them they each deal less damage. This way they will be something you could stick on the front of your melee build for extra damage, but it would not be your primary weapon.
That build trashes my visitor’s builds that are thousands of points higher in PS, and in PVP kills basically anything it can catch, and pops enemy builds more often than my Lancelots or Booms. It’s not even close to optimized either. It does have a Tormentor and a Tempura in there, but I forget to use them half the time because I don’t really need them.
That schit is thoroughly stupid. Has been in low PS for a long time too. A more tuned up version is currently all over low PS.
Wanna know what the best counter is to this build, that would crush it in a mere fraction of a second? I’ll let you guess…
Some of the wisest words written about lances in XO. They’re currently very underpowered for how hard they are to play, and anyone who disagrees needs to learn to use their minimap.
I don’t even like playing lances myself, but they’re nowhere close to having “no counterplay”
I just threw that Thug build together 5 minutes ago to test this other guy’s theory that the devs dramatically nerfed chords (and MGs in general). Was all I logged on to do.
It’s probably annoying to have lance-builds for visitors, eh? I always thought it was. I’d be carefully zooming in on that perfect screenshot and “Bam!”
I should try and remember to put those away when I’m done playing with them. The Thug probably makes for better company.
There are counters to builds like that other than lances, such as a capacan or a jubokko. Use these mines to trap the dog and then hit him with something like a swarm, mandrake, jotun, heather, incinerator, or most any grenade launcher. You could also just charge him with a melee build similar to his and you would probably destroy each others weapons, although the more skilled player would probably drive well enough to have maybe one of his weapons left. Skill based, not “kamikaze hold down w and drive at bad guys”. IF there is a lance build in a match at that powerscore, what are the chances he can kill one of these before he gets killed? What if the melee dog runs to a different capture point and the lance has to charge someone or they will kill him? While i do agree melee dogs and firedogs are a problem, this is not the way to fix them.