[ Mass Testing ] New design of the in-game interface 2026

New design of the in-game interface

Hello!

We are working on improving the Crossout in-game interface. There are lots of changes planned for it, so we would like to invite you to the testing server to explore and familiarise yourself with the new interface. Your feedback will help the development.

We would like to note that, unlike the new Blueprints tab, this update does not significantly change the user experience. The changes are primarily aimed at creating a more cohesive visual experience for the entire in-game interface.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server.

During testing, various errors may occur, and the interface itself may not have its final appearance in some places. Please let us know about any such issues. We greatly appreciate your feedback.

Changes

We have completely revamped the style of the entire game interface. This has given Crossout a new, modern, and airy look, as well as a clean interface structure “under the hood”. All of this will help us to improve this part of the game more effectively in the future. The new dark colour scheme will also better highlight the sandy and rusty theme of the harsh Wasteland. Additionally, it will improve the readability of text and some in-game elements.

In general, all buttons and functions remain in their familiar spots and are activated using the same keys. The only noticeable change is the entire top panel in the Garage. This arrangement of elements looks more harmonious and also makes it easier to switch and select tabs using the controller.

Additionally, various hotkeys have been added for the keyboard and controller for faster and more convenient navigation of the interface. This is especially noticeable in the menu when pressing “Esc”.

The Factions section in the Workbenches tab has been completely redesigned. Now it is easier to navigate and explore the diverse clans of the Wasteland, as well as the rewards for levelling up faction reputation.

That is all, survivors. Once again, we invite you to test the new features for yourself. Your feedback will help us improve the new interface and prepare it for the final release.

This interface update forms the basis for further development and improvement. The next stages will focus on improving functionality and usability, while maintaining the traditional, simple visual standard.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Download the launcher using the link below, depending on your publisher. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
  • Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
  • After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
  • The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
  • If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, February 27, 2026: from 13:00 to 19:00 (GMT)
    • Saturday, February 28, 2026: from 13:00 to 19:00 (GMT)
    • Sunday, March 1, 2026: from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

The public test server is intended only for testing of the upcoming update and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.

1 Like

except you will abandon this immediately after its release never to touch the stupid thing again. do you really think the player base is stupid enough to not know how this works?
implement a new thing, abandon it, move onto next thing to ruin.
its been like this for years and i dont see this changing anytime soon.

we already have the top selection part looking ok enough as is. it doesnt need changing…

or you can just press ALT + F4. just a suggestion.

… why though? why dedicate development time to such an unnecessary thing like this? your time could be better spent fixing terminal-45 to bring it back into rotation or something else the game desperately needs… like… oh i dont know… more fricken modes!

4 Likes

Not sure why this is needed. They could be working on increasing the colorations of smoke flares (purple would be nice), or adding more tunes to the horns (“Stayin’ Alive” and “Funky Town” would make great tunes).

All I need is the one screenshot to know this is an inferior interface they are trying to change to.

1 Like
Spoiler





1 Like

New looks…Why not work on the core of the game but what do i know im just a random idiot on the internet :face_with_diagonal_mouth:

2 Likes

I think the spoiler is that the new interface will be in Cyrillic?

Here, JBRider has a preview up in English:

Spotted it late last night. I don’t think it looks bad.

1 Like

maybe they be thinking …add buy fuel with Badges ?

Ah yes
the Crossout: Pleasing stockholders update (we are doing things for real we promise)

By this point we all know they’ll implement it anyway no matter what opinions we have

these devs are just demented, thats the only thing that can be said at this point. its lost, game is gone.
that is, unless they sell the game to someone who understands that an online videogame needs players to function, but that wont happen. theyre probably too illiterate for the paperwork to sell the game

and?
do we really need it? no, no we dont.

development should go to more modes, brining back terminal-45, making weapon blueprints permanent, updating raids to give better rewards, reworking the engraved casings and coupon crap, working on adventure mode, adding in more co-drivers for more variety, LITERALLY ANYTHING ELSE!
instead we get a stupid update to how the interface looks because insert stupid reason here.

personally i dont care if it looks better, i think it looks stupid, i aint gonna put my real thoughts here because the mods want me to keep it PG. but we need other things and not a stupid interface update.

1 Like

i haven’t played this game for nearly 2 months now since the cyclone nerf…As usual it seems the targem dev’s are wasting their time and resources on shite we dont need…

2 Likes

indeed they are. they have to put in the illusion of making it seem like they care about the game so why not make an incredibly pointless change that nobody wanted or asked for? right?
this game goes through more pointless updates then mr beast trying to run another scam. :joy:

1 Like

pls no

1 Like

It really doesn’t matter if we need it they said it will help later. Getting a lite QL update that mainly effects the backend dev side isn’t something I’d freak over. If it means they spend less time making changes to it later that perfectly fine by me.

That’s a horrible map that had too many choke points for the size builds moving through it. All it use to take was one wide tall build to cut of point gain for every other team mate playing in the raid. As much as I liked the idea of a storage container maze, the map can stay gone as far as I’m concerned.

I doubt that will ever happen outside of small tweaks to it. They said it took to much work to do especially the animating. Animating is a pain to do, I get that.

The mobile version has a few more co-drivers added in they didn’t look that interesting but they probably could add those in. I still don’t like the current co-driver system it’s way too flat and could be done in so many other ways that doesn’t require another resource silo.

They use a completely different system in mobile for the co-drivers too:

I’ve offered solutions to redoing those a few times, the easiest thing to do at this point would be just to swap the items over to use badges. Then offer a weekly capped exchange rate for casings and coupons to badges. Those defunct resource silos could then be drained off faster than they could with just the current sporatic item crafting.

This is the only thing you said that I would agree with heavily in things that need to happen.

1 Like

then WHY DID THEY ADD IT!? :man_facepalming:
not to mention they have an entire team for animation AND they do cinematics for the new season. this is no excuse.

i prefer the old one. having 3 perks is really limiting and some dont have many benefits for certain weapons.

i liked it. i never really used to have problems with people in this raid. the only problems we started having was when people started bringing in BWL builds. 2 of these can just block everyone else behind them. plus we need variety, we need to be able to solve problems even in tight spaces.

either let us get them again or trade all these in for badges.
we have 3 weapons that use casings as an ingredient and they have been being used in battlepasses and events (like the ravens a while back) and at this point i just feel the devs are purposefully trying to piss off the community by doing this.

glad we can agree on this. im tired of this temporary crap.

please yes.

Simply because they were more open to trying stuff as a new game. I can only guestimate that they were hoping for a better reception then it actually generated. We would have to ask them for a more accurate answer. Doing a story arc that involves a bunch of separate animations that don’t generate income doesn’t pay the bills. As for the trailer animations for the seasons I’m sure they are accounting for that as advertising cost expenses.

When we look at what people use to say about adventure mode it wasn’t very positive when it came to the area of rewards, storyline, and mini-missions. The items that were craftable were overly costly by comparison and very limited. These are all fixable things though. The best reviews were for the map which I agree is really fun to drive around.

I’d like it if they would do more adventure mode type of things and then try to link them together but I also get the issues with it too. I honestly think they could explain the mission objectives for that game mode without the need for any of the animations. They probably could just use retro styled popups and lower thirds with still photographic stills, maps, and text to explain it all.

They also use their own game engine which doesn’t make things easier on them but does give them more control over things. Which is part of why the UI update makes sense to me, they want to make it easier for themselves to make changes. This also makes it harder for them to change things in game too, every recode is all on them rather then a group effort on one of the more opensource game engines.

There’s a lot of different ways they could have done it that would have been more interesting and useable. I wouldn’t have minded them going the route of collectable co-driver cards i.e. lvl them up by adding card together. I’d have skipped using gold or resources to do it as the market fee is enough as long as they are sellable on the market, plus you could trade off any extras once full. I do think it would have been more interesting as we could have alt event versions of any of the codrivers, and other promo and pack versions as well as equipment cards for handling the diversity of weapons and modules. These would have also made good rewards for brawls and other modes too.

Those issues started long before BWL came in as in they existed with general raid tower builds too… I use to see you complain about them. That map as interesting as it was idea wise just exacerbated the issue of the choke points. They pretty much would have to make it so 4 or 5 builds could drive around side by side. There were other cheese issues with that map too. I don’t mind if they fix it but for now while it’s broken like it is, I’m perfectly fine with it not being in the rotation right now.

Outside of maybe a dev or some management person concerned with bottom line, I don’t think anyone disagrees with adding the older BP stuff into the game. You might find some odd player that looks at it like it’s their profit source going away though. I think wide enough to understand there might be other things involved in doing this.

Any one of these we could probably turn into a viable forum topic too if you really want to talk about and explore them.

1 Like

Adventure isn’t coming because it’s easier to churn out battlepass after battlepass than make something actually good, that’s the hard truth

You’re kind of repeating what I already said.