All I need is the one screenshot to know this is an inferior interface they are trying to change to.
New looks…Why not work on the core of the game but what do i know im just a random idiot on the internet ![]()
I think the spoiler is that the new interface will be in Cyrillic?
maybe they be thinking …add buy fuel with Badges ?
Ah yes
the Crossout: Pleasing stockholders update (we are doing things for real we promise)
By this point we all know they’ll implement it anyway no matter what opinions we have
these devs are just demented, thats the only thing that can be said at this point. its lost, game is gone.
that is, unless they sell the game to someone who understands that an online videogame needs players to function, but that wont happen. theyre probably too illiterate for the paperwork to sell the game
and?
do we really need it? no, no we dont.
development should go to more modes, brining back terminal-45, making weapon blueprints permanent, updating raids to give better rewards, reworking the engraved casings and coupon crap, working on adventure mode, adding in more co-drivers for more variety, LITERALLY ANYTHING ELSE!
instead we get a stupid update to how the interface looks because insert stupid reason here.
personally i dont care if it looks better, i think it looks stupid, i aint gonna put my real thoughts here because the mods want me to keep it PG. but we need other things and not a stupid interface update.
i haven’t played this game for nearly 2 months now since the cyclone nerf…As usual it seems the targem dev’s are wasting their time and resources on shite we dont need…
indeed they are. they have to put in the illusion of making it seem like they care about the game so why not make an incredibly pointless change that nobody wanted or asked for? right?
this game goes through more pointless updates then mr beast trying to run another scam. ![]()
pls no
It really doesn’t matter if we need it they said it will help later. Getting a lite QL update that mainly effects the backend dev side isn’t something I’d freak over. If it means they spend less time making changes to it later that perfectly fine by me.
That’s a horrible map that had too many choke points for the size builds moving through it. All it use to take was one wide tall build to cut of point gain for every other team mate playing in the raid. As much as I liked the idea of a storage container maze, the map can stay gone as far as I’m concerned.
I doubt that will ever happen outside of small tweaks to it. They said it took to much work to do especially the animating. Animating is a pain to do, I get that.
The mobile version has a few more co-drivers added in they didn’t look that interesting but they probably could add those in. I still don’t like the current co-driver system it’s way too flat and could be done in so many other ways that doesn’t require another resource silo.
They use a completely different system in mobile for the co-drivers too:
I’ve offered solutions to redoing those a few times, the easiest thing to do at this point would be just to swap the items over to use badges. Then offer a weekly capped exchange rate for casings and coupons to badges. Those defunct resource silos could then be drained off faster than they could with just the current sporatic item crafting.
This is the only thing you said that I would agree with heavily in things that need to happen.
then WHY DID THEY ADD IT!? ![]()
not to mention they have an entire team for animation AND they do cinematics for the new season. this is no excuse.
i prefer the old one. having 3 perks is really limiting and some dont have many benefits for certain weapons.
i liked it. i never really used to have problems with people in this raid. the only problems we started having was when people started bringing in BWL builds. 2 of these can just block everyone else behind them. plus we need variety, we need to be able to solve problems even in tight spaces.
either let us get them again or trade all these in for badges.
we have 3 weapons that use casings as an ingredient and they have been being used in battlepasses and events (like the ravens a while back) and at this point i just feel the devs are purposefully trying to piss off the community by doing this.
glad we can agree on this. im tired of this temporary crap.
please yes.
Simply because they were more open to trying stuff as a new game. I can only guestimate that they were hoping for a better reception then it actually generated. We would have to ask them for a more accurate answer. Doing a story arc that involves a bunch of separate animations that don’t generate income doesn’t pay the bills. As for the trailer animations for the seasons I’m sure they are accounting for that as advertising cost expenses.
When we look at what people use to say about adventure mode it wasn’t very positive when it came to the area of rewards, storyline, and mini-missions. The items that were craftable were overly costly by comparison and very limited. These are all fixable things though. The best reviews were for the map which I agree is really fun to drive around.
I’d like it if they would do more adventure mode type of things and then try to link them together but I also get the issues with it too. I honestly think they could explain the mission objectives for that game mode without the need for any of the animations. They probably could just use retro styled popups and lower thirds with still photographic stills, maps, and text to explain it all.
They also use their own game engine which doesn’t make things easier on them but does give them more control over things. Which is part of why the UI update makes sense to me, they want to make it easier for themselves to make changes. This also makes it harder for them to change things in game too, every recode is all on them rather then a group effort on one of the more opensource game engines.
There’s a lot of different ways they could have done it that would have been more interesting and useable. I wouldn’t have minded them going the route of collectable co-driver cards i.e. lvl them up by adding card together. I’d have skipped using gold or resources to do it as the market fee is enough as long as they are sellable on the market, plus you could trade off any extras once full. I do think it would have been more interesting as we could have alt event versions of any of the codrivers, and other promo and pack versions as well as equipment cards for handling the diversity of weapons and modules. These would have also made good rewards for brawls and other modes too.
Those issues started long before BWL came in as in they existed with general raid tower builds too… I use to see you complain about them. That map as interesting as it was idea wise just exacerbated the issue of the choke points. They pretty much would have to make it so 4 or 5 builds could drive around side by side. There were other cheese issues with that map too. I don’t mind if they fix it but for now while it’s broken like it is, I’m perfectly fine with it not being in the rotation right now.
Outside of maybe a dev or some management person concerned with bottom line, I don’t think anyone disagrees with adding the older BP stuff into the game. You might find some odd player that looks at it like it’s their profit source going away though. I think wide enough to understand there might be other things involved in doing this.
Any one of these we could probably turn into a viable forum topic too if you really want to talk about and explore them.
Adventure isn’t coming because it’s easier to churn out battlepass after battlepass than make something actually good, that’s the hard truth
You’re kind of repeating what I already said.
i didn’t read all that my man
That’s kind of sad just like the state of the game. lol
no need to feak out over a small change like this, but the new UI top bar looks much less original than the current one, and even if they did this as part of UI refactoring, there was no reason to worsen the UI quality.
and also these changes are much less welcomed when you remember what state the game is in. there is so much work needing to be done just to allow the game to survive, but instead of doing anything sensible, the devs are wasting resources on procrastination UI changes




