I figured it was related to number of points on the build i.e. as you shoot stuff off it gives points. So a kill unless they have bonus points involved should relate to the number of points left on the build. A suicide if no one has done damage to you shouldn’t really count. If someone does damage the suicide goes to the last person that did the damage.
I’ll try to pay more attention next time I’m in a match.
Miller’s only good for ground attack stuff, because gl getting the perk on a competent copter pilot. This said, playing ground attack has to be the quickest way to score points when there’s 2-3 bots in the enemy team. Wasps are godly for that, pick a target from afar, start a gentle descent and unload your tubes UwU.
It hadn’t occurred to me that there is still PS matchmaking in this mode, so I’ve been building fairly close to the limit.
Now I want to try something low PS with a wyvern, and see what the mode is like with less homing missiles.
Therms and joules are meta if you are good. Tacklers are crazy good for hiding cabs. Lockons are still a pita and make the game bad for every1, but its best to try and ignore them to farm bots or just pointlessly dogfight them them to make sure neither of you are doing damage. If they are smart tho they will just keep dodging u while shooting your bots/teammates.
Pyre is still apex meta. A team of nothing but pyres will beat every other team comp easily. Enemy bot? Shoot it for easy 1k damage. Enemy player going in for a kill with autocannons/mg’s, just missile him and completely break his attack or hit him for hundreds of damage. Its fucking absurd when there are 2+ pyres on the enemy team who play to win, you can’t beat them.
The real meta is teams sticking together… not chasing strays. It’s just like on the ground. If you have a mini-gun player taking out pyres, your own pyre guys, a couple of cannons, you’ll win sticking together. I’m trying to start each match with a message to stay together. When we do… victory.
Perception is reality. Unfortunately for you, yours is wrong. Pyre teams are easy to beat. They aren’t the apex predator, they’re a placeholder until a true apex predator shows up.
The market popularity of pyres does not lie. You do. Pyres are apex meta when it comes to farming damage. The entire mode revolves around pyre players knowing to shoot at easy targets while rolling around avoiding 90% of incoming fire. The only counter they have is a cauc because caucs turn insanely fast, and are aimbot hitscan so there is no dodging them.
And reality is perceived, but your ability to perceive is calibrated far worse than mine. You lie.
Aim assist is negligible now.
But I’m also not seeing this pyre dominance on PS4. Yes, they’re more effective than they are in normal PVP, but that’s just due to lack of cover on some maps.
Yes, I see some doing well, but a lot of people have figured out how to dodge pyres with helicopters now.
I’m having some success with nests and trombones, as they’re harder to dodge. The main problem is accidentally hitting myself with the nests when firing them in a dogfight scenario.
No we do not have a crazy aim assist any more. They patched that a looooong time ago.
The forum would be full of complaints if it was still in game.
BUT as I had mentioned in another post: The controls to fly the Heli feel really natural to me on Xbox. It is like they built this mode for Console and then ported it to PC instead of the other way around.
So…. Even though it is contrary to popular belief, in this case, the Heli maybe easier to control on Xbox with a controller. It’s pretty much floats and points at whatever I want it to.
Now, it did take a little while to get that down. When I first got in the mode to fly it I was all over the place, crashing into everything lol
Hawks are also good, copters are fairly easy to shoot down, i think being in different plains it helps a lot, games where the traditional counters to drones are in the same plain it has a great impact to drone’s performance.