Absolutely…
Tell ya what… I’ll start adding this stuff to the original post & trying to organize it so it’ll make sense.
Maybe I’ll build a spreadsheet, chart or image at some point.
Absolutely…
Tell ya what… I’ll start adding this stuff to the original post & trying to organize it so it’ll make sense.
Maybe I’ll build a spreadsheet, chart or image at some point.
This could get long just for that one type.
Yes, it will…
I hope my short notations make sense ask if there is need to clarify…
Thank you!
I hate that I didn’t know until I read on the forum that launching drones are buffed by reload.
The game should have lists in the descriptions of items.
Edit: kami also cools Gravastars
I almost forgot about that and the drone interplay as much as I listed that with co drivers… lol
I didn’t see buggy wheels in there, or am I blind?
Buffs seal, oppressor, lances, some reload shotguns. Does anything else get buffed by speed?
What is the full list of things buffed by cheetah? I swear it seems to buff Aggressor’s perk, but I haven’t done real testing. Buffs cloaks, right?
Does this work with shotgun daily?
This might work with gravastars most of the electrics don’t deal with speed though… I’ll have rads and coolers in but not as exacting as to say rare vs epics.
I will… I’ll have more down time in a few hours. I’ll probably work on this rather than playing.
Amen! I didn’t know that, either.
Also, many of them are very hard to test. Like, are Grenadiers’s damage buffed by Aggressor? It’s not like you can test that while zipping along at 100kmh.
I don’t believe Gravastars work with any dailies. It should work with energy weapons or shotguns, but when I was running them on a rig in my regular rotation, I had to swap them out to get the daily.
You read a lot huh roo?
That’s not a bad thing as reading and playing word puzzles actually keeps your brain healthier when you get old enough you cough and fart and not all farts are just air/gas
For anyone interested, this project is much more complicated than I first imagined. I am toying with it & making progress. Will share as I go along…
You read a lot huh roo?
Usually 3 books going at a time, rarely fiction anymore, though. I’m afraid I’m getting dull. LOL
For anyone interested, this project is much more complicated than I first imagined. I am toying with it & making progress. Will share as I go along…
I kind of figured it would be. I’m not sure if a simple chart will really suffice as some of them are multipart combos to work.
I’m thinking two charts/diagrams are going to be the end result.
One will be part-based, meaning it’ll show what each part has synergies with.
The other will be type-based, meaning - for example - it’ll show what you’ll need if you’re going to do an energy weapon.
Good approach. Definitions of weapon types are vague, although the parts tree kind of helps.
I would suggest a list of each item, with the items they directly interact with.
I know there are combo situations that involve multiple parts, but those should still be apparent if you view the interaction list of the other parts you’re using.
ammo box: (complete list of weapons that use ammo, complete list of items/co-drivers that buff ammo)
Cheetah: (complete list of modules buffed by perk, complete list of items/codrivers that buff it)
Cheetah: (complete list of modules buffed by perk, complete list of items/codrivers that buff it)
Some of the odd multi’s are triples like Cheetah Hertz Cloak, but without Hertz; Cheetah and Cloak don’t work together unless something else like bigfoot is in there…
Wait, cheetah and Bigfoots don’t work on cloak without hertz? Was it always like that?
This is why we need the chart!
Edit: wait, are you saying cheetah doesn’t buff cloak without Bigfoots? Or just not very efficiently?
cheetah doesn’t buff cloak without Bigfoots
That one. I.e. it’s a triple so if your simply listing single synergies it wouldn’t show up.