Nerf arbiters

Can i ask you a serious question then i will move on to what you just said, Why do you only get involved in threads that I am in? You have not contributed to anything on these forums ever, really creepy seriously.

And I played you earlier and guess what weapon you were using arbiter, and surprise surprise you just happen to have a ktm arbiter in the exhibition so of course you were probably hired by ktm to attack me.

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i got a lot more exhibits than that, that is just the tip of the iceberg my friend.
I will start off with exhibit A

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We play the same game? About all you can complain in game that’s unbalanced you chose to complain about weapon that have a perk that on wheels or hovers its cuted if you turn to much fast?
I dont know man i dont think arbitrer need nerf.

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Take it easy, you must be the Best player on the wasteland… And the funniest…

Hard to take it easy when you got people stalking you and telling you to grow up for reasons proven false. Last word you ever said on the crossout forums was on the retcher thread then you comes out like a ghost on this one. Pure abuse.

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I tought it is free to comment for crossout players

well exercise that freedom and talk to dooms day up there instead he is the op and the one looking for the nerfs.

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Sure I am, who is the stalker here?

Capture3
you are

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I’ll add you to my friend list ingame… sorry to my blacklist.

You can tilt any setup but it has got to clear the armor pieces in front first when using different size wheels as a way of inducing tilt because the tilt on wheels alone is not enough of a angle to get most weapons to overcome a 2 block high setup in front such as crane sides. That is why putting crane sides in front of weapons like imps or destructors don’t work when trying to cover 2 blocks because even that amount of tilt is not enough to get it to clear and it barely works with cyclones let alone other weapons. That is why every ktm build in the exhibition involving destructors, imps and most other weapons only cover 1 block of hitbox of the weapon as opposed to 2 like the arbiter, if ktm did cover 2 blocks of other weapons you would see a lot more ktm builds besides arbiters.
here is a tilted ktm imp build that is standing on a bumper in order to clear the extra height of the crane side. with arbiter you would not need that bumper there. If tilt allowed the imps to clear that crane side well the bumper would not be there and the imp would just be attached to the frame instead. So pics you responded to above is valid and a good clear indicator if a gun will clear a 2 block high armor piece tilt or no tilt.


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I even went the extra mile and did the same tests on this setup pictured below



You ain’t gonna get a wheel based build any steeper than that and I still couldn’t get the shots out with the exception of cyclone, jorgmungandr and kaiju. Imps, adapter, destructor, ac43 rapier, nighogg, miller etc couldn’t shoot below the tree line or close to it.

Agreed. Hovers are much harder to face than KTM builds. When you are in a hover, and the other is in a KTM, you win, because the KTM loses out on DPS from turning away from the opponent and running into walls.

I also agree that Arbiters are strong but they aren’t the most OP gun in the game. They lose to Cyclones and Stillwinds at range, and they lose to Destructors and Punishers up close. The main reason is that when you are being shot by an Arbiter, you have the option of ducking behind something, and not sitting in spooled up Arbiter fire. Then you can plan your attacks when your guns are ready to fire, as in Destructors, or the Arbiter is cooling down.

Arbiters are small, flimsy and take 7 seconds to reach maximum damage. They can’t play peekaboo and they take almost all available energy. I play against Arbiters with Cyclones and Destructors. Cyclones just shoot close to them and they take damage and fall off. Even at point blank, they don’t usually come out ahead and end of losing almost all of their guns even if they win.

This is called paranoia, try to have a life outside the game as well…

You joking? Any hoover can counter them, Kapkan, all fire dogs…

you need different setups for different weapons you cant just shove others weapons in an “arbiter setup” can call it a day, maybe you need to use a half block, maybe you need a use a sloped block, maybe you need to use a sloped half block, maybe you need to use a full block but down lower, maybe you need to use a curved block, maybe their are entirely different builds that can bunker the weapons better when you turn the weapons sideways, or upside down,
i would argue that making a ktm setup with any other weapon is easier because, apart for maybe destructors, you don’t have a perk that requires you to continuingly fire your weapon
which means it doesn’t matter if your gun sometimes shoots into your armor. stops shooting for a brief moment, look at imps for example, you can bunker those things however you want, and if you accidently look at your armor for a slip second no problem, you still have full damage, you didn’t loose your perk you can continue doing high dps, you don’t get that luxury with arbiters, you can put whatever armor you want around an imp,
i would actually like to see the arbiters nerfed a small amount, well changed a small amount, currently as soon as you stop shooting with an arbiter, you instantly loose your perk, i would like to see that being more of a warm up cool down thing, where it takes 7 seconds to warm up the perk, and 2 seconds before you completely loose the perk etc, this would fix the blip issue that happens with ktms and other vehicles, as compensation for their now better working perk, nerf the damage slightly or something like that

These are not arbiter ktms or arbiter setups, they are literally the best ktms for different weapons that ktm has to offer. One thing that all ktms have in common no matter the weapon being used is tilt and slope so I even addressed that part as well so that should cover all the angles in between full block, half block, sloped half block etc. One of the most common parts that I see used in all ktms is crane sides so I used that in my comparison in both the non tilted and tilted test that I conducted. Even the imp, destructor and cyclone ktms from the exhibition is armored with crane sides and that seems to be the most common part so I used that in my comparison and it is also the most op part to use when armoring your weapon because it is the most durable. Another thing I sees in common with ktms is the use of the small apc panel which has 112 durability and the arbiter ktms also use this for both stability and armor in one shot stability along with the crane side to keep the weapon from losing its perk by resting the gun on it. So when you said it was easy to lose its perk that is probably only on the ktms with an improper setup but the good ones don’t.


The build pictured above do not lose its perk at all no matter what you do. It uses the whaleback, small apc panel and crane side left/right both for stability to keep it from losing the perk and for armor at the same time. This same build also clips thru the whaleback so ill poke that one in there for people who don’t think the arbiter cant clip thru armor pieces.


I already tested the imp. My own personal imp build is way better than the ktm one and there is only so much you can do to armor it up, I have used imps since the day it came it out. You can only armor about half the gun. I put a crane side in front with the most extreme tilt imaginable and I could only aim at the tree line before the crane side in front blocked the shots from the imp, most of the other weapons I tested had similar results to the imp. I had the steepest slope possible for a wheel build with these tests so decreasing the slope is only cut off the line of view even more.

Another thing id like to mention is that the hit detection is not the greatest in this game. If you got guns that are very tightly packed to armor pieces such as the arbiter pictured above you actually got to shoot those off depending on the angle you are shooting from in order to have any hope of stripping the weapon. So say you were using a shotgun wedge exactly 90 degrees square to the left side of arbiter ktm you literally got to destroy the container wall, then the left/right elbow and finally the whaleback or crane side in order to have any hope of stripping that arbiter. Weapons like retchers could probably land on top or you are using hovers that can see above the ktm with a better line of sight to the arbiter but there are a lot of builds especially wheel based that the arbiter ktm got a unfair advantage over.