This is called paranoia, try to have a life outside the game as well…
You joking? Any hoover can counter them, Kapkan, all fire dogs…
you need different setups for different weapons you cant just shove others weapons in an “arbiter setup” can call it a day, maybe you need to use a half block, maybe you need a use a sloped block, maybe you need to use a sloped half block, maybe you need to use a full block but down lower, maybe you need to use a curved block, maybe their are entirely different builds that can bunker the weapons better when you turn the weapons sideways, or upside down,
i would argue that making a ktm setup with any other weapon is easier because, apart for maybe destructors, you don’t have a perk that requires you to continuingly fire your weapon
which means it doesn’t matter if your gun sometimes shoots into your armor. stops shooting for a brief moment, look at imps for example, you can bunker those things however you want, and if you accidently look at your armor for a slip second no problem, you still have full damage, you didn’t loose your perk you can continue doing high dps, you don’t get that luxury with arbiters, you can put whatever armor you want around an imp,
i would actually like to see the arbiters nerfed a small amount, well changed a small amount, currently as soon as you stop shooting with an arbiter, you instantly loose your perk, i would like to see that being more of a warm up cool down thing, where it takes 7 seconds to warm up the perk, and 2 seconds before you completely loose the perk etc, this would fix the blip issue that happens with ktms and other vehicles, as compensation for their now better working perk, nerf the damage slightly or something like that
These are not arbiter ktms or arbiter setups, they are literally the best ktms for different weapons that ktm has to offer. One thing that all ktms have in common no matter the weapon being used is tilt and slope so I even addressed that part as well so that should cover all the angles in between full block, half block, sloped half block etc. One of the most common parts that I see used in all ktms is crane sides so I used that in my comparison in both the non tilted and tilted test that I conducted. Even the imp, destructor and cyclone ktms from the exhibition is armored with crane sides and that seems to be the most common part so I used that in my comparison and it is also the most op part to use when armoring your weapon because it is the most durable. Another thing I sees in common with ktms is the use of the small apc panel which has 112 durability and the arbiter ktms also use this for both stability and armor in one shot stability along with the crane side to keep the weapon from losing its perk by resting the gun on it. So when you said it was easy to lose its perk that is probably only on the ktms with an improper setup but the good ones don’t.
The build pictured above do not lose its perk at all no matter what you do. It uses the whaleback, small apc panel and crane side left/right both for stability to keep it from losing the perk and for armor at the same time. This same build also clips thru the whaleback so ill poke that one in there for people who don’t think the arbiter cant clip thru armor pieces.
I already tested the imp. My own personal imp build is way better than the ktm one and there is only so much you can do to armor it up, I have used imps since the day it came it out. You can only armor about half the gun. I put a crane side in front with the most extreme tilt imaginable and I could only aim at the tree line before the crane side in front blocked the shots from the imp, most of the other weapons I tested had similar results to the imp. I had the steepest slope possible for a wheel build with these tests so decreasing the slope is only cut off the line of view even more.
Another thing id like to mention is that the hit detection is not the greatest in this game. If you got guns that are very tightly packed to armor pieces such as the arbiter pictured above you actually got to shoot those off depending on the angle you are shooting from in order to have any hope of stripping the weapon. So say you were using a shotgun wedge exactly 90 degrees square to the left side of arbiter ktm you literally got to destroy the container wall, then the left/right elbow and finally the whaleback or crane side in order to have any hope of stripping that arbiter. Weapons like retchers could probably land on top or you are using hovers that can see above the ktm with a better line of sight to the arbiter but there are a lot of builds especially wheel based that the arbiter ktm got a unfair advantage over.