Nerf gerrida

Lol yeah it is, it does far too much vehicle calculating for the player and I regard it as baby level controls. You turn the camera and no matter your amount of movement parts, weight distribution or center of gravity the game calculates it to face straight on no matter what.

Cope harder with those baby controls playing the game for you

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i dont use them but ok literally harder to play with them on imo but im on mnk not controller so idk

from what i read so far,got to love die hard gamers. :stuck_out_tongue_winking_eye:

everything has to be hard to use to prove your skills…‘but your missing something’ :thinking:

your skills become 1000% better if something is easier to use.
that’s applied to anything in life… :saluting_face:

Using an automatic transmission makes you better at driving a manual, right? :rofl:

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lol you have that backwords,they made auto to make driving easier than shifting and clutching…
besides auto’s are for people who want to go fast… :crazy_face:

Yeah I only play real comp shooters etc with my PC and mnk so no clue

Gerrida is fine. It’s the other legs that are bad, now that we have a decent option, they feel great, but not overpowered, they get strip quick.

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100%

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So it’s 6x250=1500 lighters. Damn, that’s a big :whale: -ing

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Yep. That’s Crossout. Winning is reserved for those who take movement part fusions seriously. When I first started playing, I thought all the “good” players were using cheat codes. Then I realized how the game works. That may mean buying the $35 pass instead of the $10 one from time to time. Crossout is cheaper than my wife’s fingernails.

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[quote=“PatentsPending, post:72, topic:14164”]

  • Everyone to get them
  • Figure out builds
  • Figure out counter-builds.
    [/]
    I don’t know why people forget this so easily. What was it? 6 weeks before the suicide helicopter meta was discovered? It takes a while to figure out what’s good and what’s not, how to use it, how to exploit it, and most importantly how to counter it.

Absolutely not, but if the performance of the excellent driver in an automatic outperforms the performance of an excellent driver in a manual then the automatic is clearly better. It’s funny you pick that as an example since virtually every supercar and race car is now rocking dual clutch automatics simply because their performance, no matter who is driving, it’s better in every measurable way.

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I typically think your posts are reasonable but your list of “facts” for the new legs is fake news.

Firebugs can kill gerridas…but like all legs, legs have a much better chance vs fire than most other movement parts

The acceleration for end game spiders isnt close to hovers…especially around inclines. My humpback cant rotate fast enough to keep up with a fast hover or fast SG build. A firebug with flash can also create issues.

They have huge hit boxes and can be shot off quickly. Porcs also wear them out.

They have strengths but you should play with them before you speak with such conviction.

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Perhaps it is.

But, perhaps, winning is reserved for those who don’t compete; for there’s no “Big Prize” to fight about :man_shrugging:

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my RS has this system, but it has a button you can use disable it and use the shifter. The auto shifter works great on highways, but when I go offroad up to the lakes, manual selection is better. And yes, I tear it up like im driving an RS.

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My T680 has 12.9 liter turbo 6 with a TX-12 automated 12 speed tranny. It’s a huge step up in performance from the old 12 speed manuals! :joy:

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That’s the effin point for Odegon’s sake. Some things perform so much better they’re in a class of their own. And using them does NOT make you a better player if you rely on a crutch all the time.

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By the same logic, NOT using them doesn’t make you a better player, either. It just makes your choice of “weapons” questionable.

I’m stumped on understanding how using more or less “meta” or just effective parts makes you better or worse… How using more effective build methods or parts means you’re “using a crutch” or can being immoral.

By no means am I a “meta-build player,” but a large part of being good in this game is either knowing how to build a good build or at least how to pick one from the exhibition. If two identically skilled players play against each other, but one builds a better rig, then I think he’s a better XO player. That’s part of winning in this game.

Is using a legendary gun instead of an epic one “using a crutch?”

How about using fused instead of infused parts?

How about using a 5th wheel on wheeled builds?

Making sure you use parts with extra resistances?

Or… Making sure you study and understand the synergies among parts to maximize weapon performance?

All of this eventually leads to creating a meta build. I’m going to assume that every semi-experienced player of this game does most or at least some of these things any time they build anything not a strict art build.

At what point did it become a crutch?

I’m not trying to be argumentative, I’m just trying to understand the philosophy here. I’m clearly missing something here… :man_shrugging:

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My first post in this topic?

If you put together one of the few combinations of the most effective things available, how far ahead of those not using it do you get? And how many of those things are there?

If the margin of success of a meta build vs non-meta build is so high that off-meta builds start to get eliminated (they’re virtually gone from CW already) and the game gets filled with just three types of cookie-cutter builds, then there’s obviously a problem.

And it leads to low variety and with it less fun to be had for many. And if there’s lack of balancing out the meta, then the new stuff the devs introduce has to bring powercreep into the game or else the new stuff becomes less appealing to many players and the devs get smaller revenue. That’s why the devs should be actively trying to keep the meta builds, weapons, and devices in check so that other things available also get a chance to thrive a bit.

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This is one of those weird coping mechanisms I have seen in many games.

You have people that create situations in their minds that make the game funnier from their viewpoint or it makes them feel like they are better then other people. Normally this is a reaction to something they don’t like or they die to. (This works both ways for META and non-META guys)

I completely get it, this is human nature to be able to adapt how they think about the game to maximize their enjoyment.

But both sides get weird about it and start this weird EGO battle of who is right and who is wrong.

There is no right or wrong answer to the way XO should be played. But everyone is so worried about getting everyone to play exactly like them OR they are not doing it right.

No one can handle anyone playing with there toys the “wrong way” or it upsets them. Lol, then they kick their feet and scream “Look at me! My way of playing is the only way!”

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My Xo day (when it’s not fishing season, can’t play at the lakes, but I can post on forum with phone) usually consists of:
Building a build. Sometimes META, sometimes “art” (though my “art” is like a 4 year olds) but it’s just wtf I want to play that day.
I then play a games.

I may or may not spend 20-30 minutes moving one part back and forth between games because I cannot decide if it might work better. (or spinning it dammit).

Repeat.

Yes, building skills are part of the game (or as roopull said, the ability to pick a good build off ex).
Yes, there are builds and combinations that are better than others. Everyone has free choice to work toward the build they in particular want.

My decision of what to play is what sounds fun to me.

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