A sound based weapon, of a concentrated “beam” of vibration, that deals low but steady damage in a straight line to a certain length, to all parts within the “beam”. Can pierce the whole enemy and even hit another enemy behind the original enemy.
But, it does extremely decreased damage to parts like guns, modules, cabin, movement parts and frames. The beam size has somewhat of a big area of effect, like 1/3rd of the size of a regular car. The idea of the weapon is that it vibrates all the armor and building block parts off of an enemy build, but does not pop generators and ammo boxes etc because it does pierce through, if you are not too far away from the enemy, the entire build with the beam.
Kind of like a concentrated acid lake from that one map that you can aim and shoot in a steady stream and just melt parts off of builds.
Downside is that the gun itself vibrates as well, heating up when in use (getting orange) as it heats up (uses radiators and coolers like machineguns miniguns etc)
Hailstorm is a legendary heavy and durable 6 energy 2 shot frontal rocket launcher designed with front line engagements in mind. Unlike its Snowfall predecessor, Hailstorm trades raw damage capabilities for better brawling potential due to having faster charge speeds, a more convenient energy cost and a faster reload.
After receiving ~1,000 damage, Hailstorm turns off failsafes on its rocket armaments. This slightly improves the reload speed while also activating a secondary stage 50m into flight. Once this distance is reached, the rockets splits into 4 micro rockets, for a total of 8 projectiles per launcher. These micro rockets have moderate spread but slightly increased velocity. The perk lasts for the duration of the match or until death.
Legendary nailgun, a double nail gun, basically think two argument taped together. Works like Arguments do in this double hit brawl, just a nailgun but the perk is that it does a double shot when you shoot it
Launchable barrier disruptor drone, in the style of Yaoguai/Vulture, with a somewhat big area of effect, as far as the yaoguai can keep firing at enemies or something. Does not deal damage by itself though, but it turns enemy force fields (barrier, aegis) within it’s range into dealing constant damage to any build inside of it. Nothing mind blowing, and does not disable the protective abilities of the shields, but the shields also deal damage to the builds within them. On the nova cabin though, it makes the shield basically let all damage pass through it, as the nova shield can’t really damage the build using it.
A 1-3 energy costing Enlightenment boosting module, that when activated, makes the enlightenment you shot out explode and either deal straight up damage, or some effect like disabling guns, draining power, draining weapons turn speed etc. There could be a few of these even, only 1 per build, where 1 module is focused on turning the enlightenment into a damage dealing weapon, and another module is focused on turning the enlightenment into a support weapon rather than a part that literally nobody ever uses for anything
Also, I’d like A “Gunzilla” CK for the Yokai that gave it the audio file to go with it.
Also, I think a baby crying horn would be fun too.
Probably a burp horn to go along with the fart horn would be fun as well.
I’m actually a little surprised that they haven’t done more with the horns on the cabs, or horns in general. Seems like an easy reward to hobble together for any event, brawl, or BP.
My heavy breathing horn is on topic my serial flagger
So flagging it as off-topic while it was on-topic proves that my idea for a new horn for this game is needed
I was thinking a module that temporarily disables all steering controls other than gas/reverse for all enemies within a small range of your vehicle.
I also think enlightenment needs a big buff and rework.
I’m thinking it should continue to disable stealth, but should also highlight the enemy on the minimap (which your allies can see if you’re running a radio). Ideally we’d also be able to see the tracker through obstacles, and it would also act as a radar detector, showing enemies near the one who got tagged.
I find kapkans one of the most frustrating items in the game, but it’s definitely part of the game at this point. But I could see a problem if people could mount more than one of the proposed module.
Maybe if it were limited to one per vehicle, and had a long cooldown?
For that matter, maybe people should only be able to mount one Kapkan at a time, but that’s something for another thread.
I think the Kapcan is a needed evil, just the existence of this weapon keeps curtain builds from dominating, I play it and I love it
But I think a lot of people get pissed being tied to the ground in a car game.
And I’m not going to lie, +1 for your idea, if they added your module I would play it. (I just think those kinds of things make people miserable, but that is why I would play it)
I’m a little late to it, the crybaby horn would be hilarious. If that was in the game, that or the laughing clown horn would be on all of my art builds.