Currently it looks like there are 2 sides. The hitscan hater, happy that a weapon category is dead because they didnt like them. And hitscan users, who have now useless builds.
Yea… im hitscan team but plz hear me out haters. A little discussion about some points would be nice.
First of all yea 4x minigun drone brick meta was the main problem for 1. Hitscan hate and 2. Heli hate. But i think there would be a way better balancing option then making mgs basicly shity autocannons. I think flying tanks and bricks are the problem. Even Bricks on ground with wheels instead of tracks are a problem but thats another topic. If these mg drones wouldnt be able to carry the biggest and heaviest hp parts and realy need to use lightweight parts, they wouldnt be so overpowered anymore… i mean i cant even kill these flying tanks with double AAs before they killing me. (Yea i dont use bricks)
2nd i wanna talk about the change and problems with it. Hitscan weapons are balances to be hitscan. After the patch this doesnt work anymore. For example Equilizers. When you can hit nearly all bullets on the target and that even on a single part, the dmg is enough to strip a target real good. But overall dmg isnt that great if you spray it all over the build. Problem is that now with the new system, bullet speed, self movment, target movement and even ping only let you spray that thing all over the target anymore. I mean you nearly need to kiss your target to get some hits in. Air 2 air is now nearly impossible against other weapons.
Then there is Ammo. Many are angry but i dont realy have a problem with it. But it is a problem when you need your whole ammo to just get 1 enemy down because you cant hit shit with them.
Something players say is that they even got buffed! To that i must say … if you make a weapon 100% worse it doesnt help to make it 20 % better. Its still 80% worse.
Less spread doesnt realy help when you cant even get the target into the spread. Or what brings more range when the new system forces you into close combat?
Some comments also just say “stop crying and just lead your shots” that doesnt help in any way. Its just not enough dmg to make mgs worth it anymore. Like i said. Its a shity autocannon. So its better to just use an autocannon. It does the same just with more dmg. But buffing the dmg would also be dumb because slow targets are the only thing that mgs still can hit and then the dmg would be too much.
Oh and little fun fact. I found some infos and test videos where it was proven that hitscan weapons always had 100% penetration and it just didnt show up in stats. So when they said we get 70% penetration then in reality it was a 30% nerf.
Also the talk about armoring, yea dont have a problem with that either. My builds are pretty open.
So all in all i think they should have balanced it with durability of the builds not with an hard weapon nerf. If they would put a way harder weight limit on rotors such heavy minigun brick drones wouldnt be a problem. They couldnt even take off anymore. I mean the patch is out and the brick drones already adapted. Cacasus drones are coming back now and hard hitting things like cannons, quasar, reaper, cyclones are used on helis because mgs are just not worth the ps. I just changed my 4 equilizers to 3 therms, got over 1k ps lighter with that and farming mvp patches again.
Thats my Heli btw.
I dont think killing a whole weapon category is good for a game or balancing