Operation Radiance

Oh, they banned it? Good. Only saw people camping that ledge, I was surprised there was no skinner *sshole in two matches :face_with_monocle:

That leaves just one way to make the game miserable for 10 mins without playing it. I guess that’s an improvement… somehow…

Weird. And devs should’ve tested that crap as well.

We tried to organize a full ravager rush against these three guys to take the ledge. it went a-okay… until we discovered the ledge was like 200 meters long with no cover for us lmao. 200 meters down the ledge, 200 meters up the ledge. GL with that UwU

7 or 8 ravagers respawning together was fun to see tho… I guess… Killed some time by reporting the lamers… still 5 mins to go…

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they do test but there’s only about 10 people. The real issues show up when 1,000s are playing it. Sucks, yeah, but they’re only human. We need to support them better so they can afford to hire more people.

Ask around on the forums, the size of the bill of the average user. Look around the net to see the advertisment they do for it. This game isn’t doing poorly in terms of money, dw. They don’t send us untested shit because they can’t afford a team :’^). I’d say it’s quite the opposite, they do it because even like that, people slap them across the face with bricks of cash.

I know people who own like half the packs and dump 100+e on BPs, every time. And they aren’t exactly unicorns.

It’s Gaijin who won’t hire new staff because they only need profit, not Targem. And Gaijin rolls in cash, since ALL their games are a cashgrab.

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that’s beside the point. you be blaming Targem devs for not catching things when it’s Gaijin Co. that deserves the heat. So, like I said, we need to show more support to the Targem team, when Gaijin sees a noticeable difference, things will change, but not until then.

The point was that devs haven’t tested anything.

No, we do not. We need to cut down all the transactions. That is a noticeable difference. That what makes CEOs lift their fat a$$e$ and think what went wrong. In cases of profits being stable or rising they won’t care for a thing.

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I would be very surprised if Crossout is a cash cow for the devs.

But who knows, I guess it is possible.

They have enough leftovers to pay massive ad campaigns every couple years, and still feel like keeping it running is a good financial move.

How many hours of work can it be to produce a BP (and the latest one actually has armor parts, the average one has like 5 new models)? How many people dump 100+ coins every time to sell legendaries day 1?

In a game were you can spend thousands in cash to get an ingame advantage, you don’t need a high player retention or quality controls. that’s what online gaming came to. Poor ethics from devs and players alike. And I’m sure some players know it and still do it.
If you have 3k left to spare to throw at a dev to get some ingame advantage, then the dev would be stupid for not selling you that advantage. Wich in turns makes ccompetition UNNAFFORDABLE for most people, ensuring that on virtual battlefields too, money wins in the end.
Ultracapitalism baby, bags of money can solve any skill issue and quench any competition… to an extent. Until you meet another whale, but who’s actually good at the game :smiling_face_with_three_hearts:

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Clebardman is right. This game has some very predatory monetization methods and they will keep getting more scummy unless we put our foot down.

This means voting with our two most valuable resources: time and money. Players have the most power when they don’t spend money and don’t play the game. Even the whales will stop spending money on the game when they notice longer cue times.

I really want this game to improve; but the truth is… if they really wanted to improve their game, They would’ve done so long ago.

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I can’t relate, because I’ve never even been tempted to buy a pack, and can’t imagine feeling the need to spend thousands on any game.
Buying a basic battlepass a few times a year gives me enough new stuff that I’m never bored, and have gear for a wide range of PS.

I definitely see people in-game who are spending serious cash, but they are the minority of players.

I do think that you guys are under-estimating what it costs to run this kind of company.

XO is Pay for Variety.
Resource gain is the only advantage you pay for.
You are not buying “Premium Rounds” that have extra penetration or damage. Or super seeker rounds or <insert real PTW items here)
You are buying from the market or crafting the same things anyone with money can pay for.
60 dollars for a year’s premium scanner.

I crafted the entire Off we go! event and still had nearly 14k wires. Time spent farming, not buying crap with real life cash.
When the Catalina came out, I sold some crap from my purple crates (i got free for playing) and fused it as soon as I saw it was good. Maybe 2 days after it was released.
Did I miss out because I didn’t pay cash? Or did I have a stash planned just for new stuff?

I think its only time. If you don’t put in time playing, chances are you won’t spend money. You do not even have to win on a regular basis to grow your account, that is how much they value your time.

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I understand that they need to make money. They have to keep the lights on, and they have bills to pay and mouths to feed. Game development is not cheap.

However, I do not like their business model. It seems very predatory in nature.

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IDK, some of have jobs too, and run our own businesses. I think I might have some idea.

I think in order to justify the ridiculously high prices of a virtual product so easily produced,mass reproduced, and stored, they must be getting screwed on their lease to run this software, or the servers that distribute their product, licensing fees, ect…IDK. They could just be lazy people who don’t realize how bad roofing is.IDK.

What I want to imply is that they’ve learned this garbage behavior from their peers in the industry, and simply pass the buck on to the consumer. It’s a hellava buck too.

I wish our warehouse, production, and goods could be as easily produced, maintained, and operated as their virtual reality on some server in a low rent district somewhere is.

We have severs too, but just to operate the inventory and sales aspects, then we have a warehouse to store the goods, employees to service and maintain that, and then a team of technicians that assemble our products (performance parts for Mazda Miatas, turbo kits, suspension, etc.), and also handle actual consumer details at a personal level. Our employees actually talk to their customers directly, often even in person. They also have tools like fancy wrenches and car lifts that cost schit tons of cash, and our employees often have to move their arms and legs in concert with their extensive knowledge of actual engineering and apply it, to develop actual products that do actual things in real life. Our crew is no bigger than theirs.

I have no pity for these people. I think they can do better. I think they’ve done better in the past too, and many of the criticisms I’m reading sound pretty legitimate to me.

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It’s only predatory towards those with no patience. Honestly, I don’t have a lot of sympathy for anyone who has convinced themselves they need to spend large amounts of cash on this game to keep up.

Also, I keep hearing this argument that “time is money”. That makes no sense in the context of a game we are playing for fun. If playing the game feels like work to you, then maybe it’s time to play a new game.

If the game was only fun at the relic
level, this argument would make more sense, but from what I see, the relic owners seem to hate the game the most.

If you’re mad about how much money you’ve spent on Crossout, you have no one to blame but yourself.

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So how many employees does your company have, and what kind of revenue does the business need to generate in order to be profitable?

Crossout is a small niche game. There just aren’t that many people playing it, and I doubt that the even smaller number of whales is enough to make the game a cash cow. I also think the devs know this, which is why they’re clearly putting more energy and money into the Battlepasses, rather than focussing on the whales with more pack-only items. Better to get less money from more players than more money from a few, particularly with an online multiplayer game that needs enough people playing it to work.

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The only issues I have with this mode are the lag spikes in almost every match and the spamming of spark/tesla hover builds, that’s coming from someone who almost never has an issue with hovers, but in this mode and that configuration they’re a bit too unfair. and also this brawl glitches too, the first gate wouldn’t open even when the 3 stales were activated. and also what’s with the ghetto resource award of scrap instead of plastic, not even a lot of scrap either, going to use scrap the most common resource in this game you’re best to give out 50 pieces plus per match minimum!

Im never sitting still in this mode, so no Shiver needed.

There’s a fused seal underneath, and when you’re 1v11, that’s when it’s the best. It has the fastest acceleration w/o boosters you can get and best handling. I mean, they don’t have weapons, so if you can use a cloak to cross the bridge, why have any armor? It’s dead weight.

Follow the link I posted. Our profile is just a click away. We have half the employees and probably a dozen times the overhead (at least), and we also serve a very niche market; Mazda Miatas and the MX5…not just any Miata. Our primary halo product is the turbo charger.

I inherited the business through my wife. To be honest, it’s not really my thing. It’s “our” company because of her sweat-investment and experience.

Here’s how it works in a nut-shell: quality products and services sell themselves.

Crossout is now trying to make up that difference through scams and predatory marketing and psychology. The less they rely on actual content, the more they rely on schemes.

Either they aren’t putting in the hours, or they have a parasite. I would be willing to entertain the idea that it’s a corporate parasite, but there is no way in hell I can accept this body of work here at Crossout over the last year (a game that was already fully functional and established) as an honest hard working man’s effort.

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